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assets
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ab1661a851
add additional chars to the flatfile->asset->objectID name santization chain
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4 gadi atpakaļ |
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decal
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 gadi atpakaļ |
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examples
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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5 gadi atpakaļ |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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fx
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e96624032f
ribbon particle resource port
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5 gadi atpakaļ |
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gameBase
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 gadi atpakaļ |
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lighting
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94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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5 gadi atpakaļ |
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physics
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fabd5864fa
uninitialized variables-t3d
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5 gadi atpakaļ |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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sfx
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 gadi atpakaļ |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 gadi atpakaļ |
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vehicles
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5a933c00d3
Removed old fixed function code from GFX.
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5 gadi atpakaļ |
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Scene.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 gadi atpakaļ |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 gadi atpakaļ |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 gadi atpakaļ |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 gadi atpakaļ |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 gadi atpakaļ |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 gadi atpakaļ |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 gadi atpakaļ |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 gadi atpakaļ |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 gadi atpakaļ |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 gadi atpakaļ |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 gadi atpakaļ |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 gadi atpakaļ |
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cameraSpline.h
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a41b28f6b7
safety check
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5 gadi atpakaļ |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 gadi atpakaļ |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 gadi atpakaļ |
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convexShape.cpp
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afd836cc56
export rounds LODs to the nearest power of 2
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5 gadi atpakaļ |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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5 gadi atpakaļ |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 gadi atpakaļ |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 gadi atpakaļ |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 gadi atpakaļ |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 gadi atpakaļ |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 gadi atpakaļ |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 gadi atpakaļ |
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groundPlane.cpp
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c1cd217557
Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane
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5 gadi atpakaļ |
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groundPlane.h
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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5 gadi atpakaļ |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 gadi atpakaļ |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 gadi atpakaļ |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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item.cpp
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afb39d398f
code review:
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5 gadi atpakaļ |
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item.h
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afb39d398f
code review:
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5 gadi atpakaļ |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 gadi atpakaļ |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 gadi atpakaļ |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 gadi atpakaļ |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 gadi atpakaļ |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 gadi atpakaļ |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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lightFlareData.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 gadi atpakaļ |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 gadi atpakaļ |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 gadi atpakaļ |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 gadi atpakaļ |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 gadi atpakaļ |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 gadi atpakaļ |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 gadi atpakaļ |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 gadi atpakaļ |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 gadi atpakaļ |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 gadi atpakaļ |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 gadi atpakaļ |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 gadi atpakaļ |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 gadi atpakaļ |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 gadi atpakaļ |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 gadi atpakaļ |
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player.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 gadi atpakaļ |
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player.h
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afb39d398f
code review:
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5 gadi atpakaļ |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 gadi atpakaļ |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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prefab.cpp
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 gadi atpakaļ |
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prefab.h
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 gadi atpakaļ |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 gadi atpakaļ |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 gadi atpakaļ |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 gadi atpakaļ |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 gadi atpakaļ |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 gadi atpakaļ |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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rigidShape.cpp
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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5 gadi atpakaļ |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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5 gadi atpakaļ |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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shapeBase.cpp
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482e836797
membervar compile fix
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5 gadi atpakaļ |
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shapeBase.h
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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5 gadi atpakaļ |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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5 gadi atpakaļ |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 gadi atpakaļ |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 gadi atpakaļ |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 gadi atpakaļ |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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5 gadi atpakaļ |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 gadi atpakaļ |
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tsStatic.cpp
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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5 gadi atpakaļ |
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tsStatic.h
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 gadi atpakaļ |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 gadi atpakaļ |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 gadi atpakaļ |