| .. |
|
clientServer
|
eb365fc866
be sure to executte defaults prior to clientprefs to ensure nothing gets missed
|
преди 5 години |
|
console
|
48838494d4
Update console.gui
|
преди 5 години |
|
gameObjects
|
3c0c106051
Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
|
преди 5 години |
|
gui
|
334cd1d205
Adds function to better report active device type from GFXDevice
|
преди 5 години |
|
lighting
|
6ee6d7c717
Field PostEffect::isEnabled -> enabled followup
|
преди 5 години |
|
postFX
|
d25e9d64dc
Fixes logic that checks if a postFX was enabled so the PostFX Editor works properly
|
преди 5 години |
|
rendering
|
3821ddd15a
Merge branch 'GroundPlaneAssetify' of https://github.com/Areloch/Torque3D into Preview4_0
|
преди 5 години |
|
sfx
|
878b68cc39
Module-ified core structure.
|
преди 7 години |
|
utility
|
93e00a8242
clip ./ when doing pattern matching
|
преди 5 години |
|
Core.cs
|
eb365fc866
be sure to executte defaults prior to clientprefs to ensure nothing gets missed
|
преди 5 години |
|
Core.module
|
1ccf1e62b4
Cleanup and minor tweaks to the core dir structure.
|
преди 6 години |
|
settings.xml
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
преди 5 години |