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- function Prototyping::onCreate(%this)
- {
- }
- function Prototyping::onDestroy(%this)
- {
- }
- //This is called when the server is initially set up by the game application
- function Prototyping::initServer(%this)
- {
- }
- //This is called when the server is created for an actual game/map to be played
- function Prototyping::onCreateGameServer(%this)
- {
- }
- //This is called when the server is shut down due to the game/map being exited
- function Prototyping::onDestroyGameServer(%this)
- {
- }
- //This is called when the client is initially set up by the game application
- function Prototyping::initClient(%this)
- {
- }
- //This is called when a client connects to a server
- function Prototyping::onCreateClientConnection(%this)
- {
- }
- //This is called when a client disconnects from a server
- function Prototyping::onDestroyClientConnection(%this)
- {
- }
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