Prototyping.cs 824 B

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  1. function Prototyping::onCreate(%this)
  2. {
  3. }
  4. function Prototyping::onDestroy(%this)
  5. {
  6. }
  7. //This is called when the server is initially set up by the game application
  8. function Prototyping::initServer(%this)
  9. {
  10. }
  11. //This is called when the server is created for an actual game/map to be played
  12. function Prototyping::onCreateGameServer(%this)
  13. {
  14. }
  15. //This is called when the server is shut down due to the game/map being exited
  16. function Prototyping::onDestroyGameServer(%this)
  17. {
  18. }
  19. //This is called when the client is initially set up by the game application
  20. function Prototyping::initClient(%this)
  21. {
  22. }
  23. //This is called when a client connects to a server
  24. function Prototyping::onCreateClientConnection(%this)
  25. {
  26. }
  27. //This is called when a client disconnects from a server
  28. function Prototyping::onDestroyClientConnection(%this)
  29. {
  30. }