Brian Roberts 25e9e97c45 Merge pull request #603 from Azaezel/alpha40/assetimportcleanups před 4 roky
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assets 25e9e97c45 Merge pull request #603 from Azaezel/alpha40/assetimportcleanups před 4 roky
decal 0bf97ad2c8 decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok) před 4 roky
examples 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
fx eb8434c5a4 don't try and sort ribbon particles před 4 roky
gameBase 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. před 4 roky
lighting 33e78fd8a8 init reflection probes před 4 roky
physics 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
sceneComponent 7dbfe6994d Engine directory for ticket #1 před 13 roky
sfx 56b0a0cb85 Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage. před 4 roky
turret fabd5864fa uninitialized variables-t3d před 5 roky
vehicles 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 před 5 roky
accumulationVolume.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
accumulationVolume.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. před 5 roky
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. před 11 roky
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic před 7 roky
aiConnection.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. před 5 roky
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects před 8 roky
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera před 8 roky
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl před 5 roky
cameraSpline.cpp fabd5864fa uninitialized variables-t3d před 5 roky
cameraSpline.h a41b28f6b7 safety check před 5 roky
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. před 8 roky
containerQuery.h fbfd3ed8ed clang: constructor initialization order před 9 roky
convexShape.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. před 4 roky
convexShape.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
debris.cpp 11a29ef97a preload materials for shapebasedatas and debris před 4 roky
debris.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. před 8 roky
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. před 10 roky
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. před 10 roky
groundPlane.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
groundPlane.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d před 5 roky
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
item.cpp afb39d398f code review: před 5 roky
item.h afb39d398f code review: před 5 roky
levelInfo.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
levelInfo.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. před 5 roky
lightBase.cpp 6ade6f08ce Updated Assimp před 5 roky
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. před 8 roky
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on před 6 roky
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightFlareData.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
lightFlareData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. před 11 roky
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. před 13 roky
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR před 7 roky
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. před 11 roky
notesObject.cpp 5de19404d9 mac compile fixes před 5 roky
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. před 5 roky
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups před 7 roky
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls před 11 roky
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls před 11 roky
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess před 7 roky
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. před 8 roky
player.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize před 4 roky
player.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. před 5 roky
pointLight.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
portal.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
prefab.cpp adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. před 4 roky
prefab.h adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. před 4 roky
projectile.cpp 55063601e6 * [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles. před 4 roky
projectile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint před 7 roky
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. před 7 roky
resource.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: před 10 roky
rigid.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
rigidShape.cpp e4d16a8c61 (re) add collision yo noshape.dts před 4 roky
rigidShape.h d1cc5964c4 fix GCC compile před 5 roky
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
shapeBase.cpp 11a29ef97a preload materials for shapebasedatas and debris před 4 roky
shapeBase.h 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. před 4 roky
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
shapeImage.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize před 4 roky
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. před 5 roky
spotLight.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so před 4 roky
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
trigger.cpp a241d27b58 Expand EngineAPI type definitions před 5 roky
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet před 5 roky
tsStatic.cpp adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. před 4 roky
tsStatic.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 před 5 roky
zone.h dbf34df71d select within zone pushbutton před 6 roky