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assets
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25e9e97c45
Merge pull request #603 from Azaezel/alpha40/assetimportcleanups
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před 4 roky |
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decal
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0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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před 4 roky |
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examples
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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fx
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eb8434c5a4
don't try and sort ribbon particles
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před 4 roky |
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gameBase
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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před 4 roky |
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lighting
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33e78fd8a8
init reflection probes
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před 4 roky |
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physics
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sfx
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56b0a0cb85
Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage.
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před 4 roky |
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turret
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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vehicles
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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před 5 roky |
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accumulationVolume.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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accumulationVolume.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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před 5 roky |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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před 11 roky |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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před 7 roky |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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před 5 roky |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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před 8 roky |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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před 8 roky |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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před 5 roky |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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cameraSpline.h
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a41b28f6b7
safety check
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před 5 roky |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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před 8 roky |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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před 9 roky |
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convexShape.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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před 4 roky |
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convexShape.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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debris.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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před 4 roky |
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debris.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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před 8 roky |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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před 10 roky |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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před 10 roky |
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groundPlane.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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groundPlane.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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item.cpp
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afb39d398f
code review:
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před 5 roky |
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item.h
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afb39d398f
code review:
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před 5 roky |
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levelInfo.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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levelInfo.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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před 5 roky |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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před 8 roky |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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před 6 roky |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightFlareData.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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lightFlareData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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před 11 roky |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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před 13 roky |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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před 7 roky |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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před 11 roky |
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notesObject.cpp
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5de19404d9
mac compile fixes
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před 5 roky |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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před 5 roky |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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před 7 roky |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 11 roky |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 11 roky |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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před 7 roky |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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před 8 roky |
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player.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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před 4 roky |
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player.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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prefab.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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před 4 roky |
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prefab.h
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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před 4 roky |
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projectile.cpp
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55063601e6
* [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles.
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před 4 roky |
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projectile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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před 7 roky |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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před 7 roky |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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před 10 roky |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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rigidShape.cpp
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e4d16a8c61
(re) add collision yo noshape.dts
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před 4 roky |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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před 5 roky |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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shapeBase.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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před 4 roky |
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shapeBase.h
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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před 4 roky |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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shapeImage.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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před 4 roky |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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před 4 roky |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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před 5 roky |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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před 5 roky |
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tsStatic.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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před 4 roky |
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tsStatic.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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před 5 roky |
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zone.h
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dbf34df71d
select within zone pushbutton
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před 6 roky |