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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 rokov pred |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 rokov pred |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 rokov pred |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 rokov pred |
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materialDefinition.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 rokov pred |
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materialDefinition.h
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bdf32f4f7b
texture profile cleanups
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4 rokov pred |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 rokov pred |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 rokov pred |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 rokov pred |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialManager.cpp
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e7403197c7
yell when warningmaterial is undefined
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4 rokov pred |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 rokov pred |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 rokov pred |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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processedMaterial.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 rokov pred |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
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processedShaderMaterial.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 rokov pred |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |