blInteriorSystem.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BLINTERIOSYSTEM_H_
  23. #define _BLINTERIOSYSTEM_H_
  24. #ifndef _SCENELIGHTING_H_
  25. #include "lighting/common/sceneLighting.h"
  26. #endif
  27. #ifndef _SG_SYSTEM_INTERFACE_H
  28. #include "lighting/lightingInterfaces.h"
  29. #endif
  30. //
  31. // Lighting system interface
  32. //
  33. class blInteriorSystem : public SceneLightingInterface
  34. {
  35. public:
  36. static bool smUseVertexLighting;
  37. virtual SceneLighting::ObjectProxy* createObjectProxy(SceneObject* obj, SceneLighting::ObjectProxyList* sceneObjects);
  38. virtual PersistInfo::PersistChunk* createPersistChunk(const U32 chunkType);
  39. virtual bool createPersistChunkFromProxy(SceneLighting::ObjectProxy* objproxy, PersistInfo::PersistChunk **ret);
  40. virtual void init();
  41. virtual U32 addObjectType();
  42. virtual U32 addToClippingMask();
  43. virtual void processLightingBegin();
  44. virtual void processLightingCompleted(bool success);
  45. // Given a ray, this will return the color from the lightmap of this object, return true if handled
  46. virtual bool getColorFromRayInfo(RayInfo collision, ColorF& result);
  47. };
  48. #endif // !_BLINTERIOSYSTEM_H_