Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 år sedan
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
dualParaboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 år sedan
lightShadowMap.h d2700f881c Source changes needed for Linux build. 13 år sedan
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
pssmLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 år sedan
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 år sedan
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 år sedan
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 år sedan
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 år sedan
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 år sedan