Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe vor 9 Jahren
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editors fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
VolumetricFog.cpp 3496c549b5 Hardware Skinning Support vor 9 Jahren
VolumetricFog.h 21be97d206 Missed a few files. vor 10 Jahren
VolumetricFogRTManager.cpp 41e5caf22b Direct3D11 Engine/source changes vor 9 Jahren
VolumetricFogRTManager.h 41e5caf22b Direct3D11 Engine/source changes vor 9 Jahren
basicClouds.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: vor 10 Jahren
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. vor 11 Jahren
cloudLayer.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: vor 10 Jahren
cloudLayer.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. vor 11 Jahren
decalRoad.cpp 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 vor 9 Jahren
decalRoad.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
meshRoad.cpp 1ee127b753 more unused variable cleanups vor 9 Jahren
meshRoad.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
nodeListManager.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
river.cpp dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe vor 9 Jahren
river.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren
scatterSky.cpp 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. vor 9 Jahren
scatterSky.h 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching vor 10 Jahren
skyBox.cpp ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) vor 9 Jahren
skyBox.h 27720cb786 Corrected SkyBox vertex format vor 10 Jahren
sun.cpp 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. vor 9 Jahren
sun.h 2753f562e8 shadow caching vor 10 Jahren
timeOfDay.cpp c19a70814c Tidy up and fix the various Assert macros vor 11 Jahren
timeOfDay.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
waterBlock.cpp 1ee127b753 more unused variable cleanups vor 9 Jahren
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren
waterObject.cpp fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
waterObject.h 9c6ff1775b Removed unused vertex colors from GFXWaterVertex vor 10 Jahren
waterPlane.cpp dd64004eaf MacOS platform support. vor 9 Jahren
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren