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coverPoint.cpp
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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%!s(int64=11) %!d(string=hai) anos |
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coverPoint.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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%!s(int64=11) %!d(string=hai) anos |
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duDebugDrawTorque.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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%!s(int64=11) %!d(string=hai) anos |
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duDebugDrawTorque.h
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df2abed2c4
Added navmesh wrapper code and module.
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%!s(int64=12) %!d(string=hai) anos |
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guiNavEditorCtrl.cpp
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1ee127b753
more unused variable cleanups
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%!s(int64=9) %!d(string=hai) anos |
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guiNavEditorCtrl.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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%!s(int64=11) %!d(string=hai) anos |
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navContext.cpp
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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%!s(int64=11) %!d(string=hai) anos |
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navContext.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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%!s(int64=11) %!d(string=hai) anos |
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navMesh.cpp
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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%!s(int64=9) %!d(string=hai) anos |
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navMesh.h
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b0b39b5f83
mDirtyTiles changed from std::queue to a vector
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%!s(int64=10) %!d(string=hai) anos |
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navPath.cpp
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060649dbad
typo "tomove" to "to move"
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%!s(int64=9) %!d(string=hai) anos |
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navPath.h
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f42e12940c
Navmesh load/save now uses builtin file abstraction.
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%!s(int64=11) %!d(string=hai) anos |
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recastPolyList.cpp
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527c3790d6
Issue found with PVS-Studio:
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%!s(int64=10) %!d(string=hai) anos |
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recastPolyList.h
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df2abed2c4
Added navmesh wrapper code and module.
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%!s(int64=12) %!d(string=hai) anos |
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torqueRecast.h
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73c6db715d
Corrected spacing on the brackets to line them back up
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%!s(int64=10) %!d(string=hai) anos |