Areloch f02d0d6c4e Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything). 9 jaren geleden
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sdlCursorController.cpp aa35157eef PlatformSDL implementation. 11 jaren geleden
sdlCursorController.h aa35157eef PlatformSDL implementation. 11 jaren geleden
sdlSplashScreen.cpp f02d0d6c4e Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything). 9 jaren geleden
sdlWindow.cpp 3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 9 jaren geleden
sdlWindow.h 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. 10 jaren geleden
sdlWindowMgr.cpp f02d0d6c4e Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything). 9 jaren geleden
sdlWindowMgr.h f6b8ef126d fix SDL text events from generating a ~ key when opening the console 9 jaren geleden