ConvexBuilder.cpp 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373
  1. #include "float_math.h"
  2. #include "ConvexBuilder.h"
  3. #include "meshvolume.h"
  4. #include "bestfit.h"
  5. #include <assert.h>
  6. #include "cd_hull.h"
  7. #include "fitsphere.h"
  8. #include "bestfitobb.h"
  9. unsigned int MAXDEPTH = 8 ;
  10. float CONCAVE_PERCENT = 1.0f ;
  11. float MERGE_PERCENT = 2.0f ;
  12. CHull::CHull(const ConvexResult &result)
  13. {
  14. mResult = new ConvexResult(result);
  15. mVolume = computeMeshVolume( result.mHullVertices, result.mHullTcount, result.mHullIndices );
  16. mDiagonal = getBoundingRegion( result.mHullVcount, result.mHullVertices, sizeof(float)*3, mMin, mMax );
  17. float dx = mMax[0] - mMin[0];
  18. float dy = mMax[1] - mMin[1];
  19. float dz = mMax[2] - mMin[2];
  20. dx*=0.1f; // inflate 1/10th on each edge
  21. dy*=0.1f; // inflate 1/10th on each edge
  22. dz*=0.1f; // inflate 1/10th on each edge
  23. mMin[0]-=dx;
  24. mMin[1]-=dy;
  25. mMin[2]-=dz;
  26. mMax[0]+=dx;
  27. mMax[1]+=dy;
  28. mMax[2]+=dz;
  29. }
  30. CHull::~CHull(void)
  31. {
  32. delete mResult;
  33. }
  34. bool CHull::overlap(const CHull &h) const
  35. {
  36. return overlapAABB(mMin,mMax, h.mMin, h.mMax );
  37. }
  38. ConvexBuilder::ConvexBuilder(ConvexDecompInterface *callback)
  39. {
  40. mCallback = callback;
  41. }
  42. ConvexBuilder::~ConvexBuilder(void)
  43. {
  44. int i;
  45. for (i=0;i<mChulls.size();i++)
  46. {
  47. CHull *cr = mChulls[i];
  48. delete cr;
  49. }
  50. }
  51. bool ConvexBuilder::isDuplicate(unsigned int i1,unsigned int i2,unsigned int i3,
  52. unsigned int ci1,unsigned int ci2,unsigned int ci3)
  53. {
  54. unsigned int dcount = 0;
  55. assert( i1 != i2 && i1 != i3 && i2 != i3 );
  56. assert( ci1 != ci2 && ci1 != ci3 && ci2 != ci3 );
  57. if ( i1 == ci1 || i1 == ci2 || i1 == ci3 ) dcount++;
  58. if ( i2 == ci1 || i2 == ci2 || i2 == ci3 ) dcount++;
  59. if ( i3 == ci1 || i3 == ci2 || i3 == ci3 ) dcount++;
  60. return dcount == 3;
  61. }
  62. void ConvexBuilder::getMesh(const ConvexResult &cr,VertexLookup vc,UintVector &indices)
  63. {
  64. unsigned int *src = cr.mHullIndices;
  65. for (unsigned int i=0; i<cr.mHullTcount; i++)
  66. {
  67. unsigned int i1 = *src++;
  68. unsigned int i2 = *src++;
  69. unsigned int i3 = *src++;
  70. const float *p1 = &cr.mHullVertices[i1*3];
  71. const float *p2 = &cr.mHullVertices[i2*3];
  72. const float *p3 = &cr.mHullVertices[i3*3];
  73. i1 = Vl_getIndex(vc,p1);
  74. i2 = Vl_getIndex(vc,p2);
  75. i3 = Vl_getIndex(vc,p3);
  76. #if 0
  77. bool duplicate = false;
  78. unsigned int tcount = indices.size()/3;
  79. for (unsigned int j=0; j<tcount; j++)
  80. {
  81. unsigned int ci1 = indices[j*3+0];
  82. unsigned int ci2 = indices[j*3+1];
  83. unsigned int ci3 = indices[j*3+2];
  84. if ( isDuplicate(i1,i2,i3, ci1, ci2, ci3 ) )
  85. {
  86. duplicate = true;
  87. break;
  88. }
  89. }
  90. if ( !duplicate )
  91. {
  92. indices.push_back(i1);
  93. indices.push_back(i2);
  94. indices.push_back(i3);
  95. }
  96. #endif
  97. }
  98. }
  99. CHull * ConvexBuilder::canMerge(CHull *a,CHull *b)
  100. {
  101. if ( !a->overlap(*b) ) return 0; // if their AABB's (with a little slop) don't overlap, then return.
  102. CHull *ret = 0;
  103. // ok..we are going to combine both meshes into a single mesh
  104. // and then we are going to compute the concavity...
  105. VertexLookup vc = Vl_createVertexLookup();
  106. UintVector indices;
  107. getMesh( *a->mResult, vc, indices );
  108. getMesh( *b->mResult, vc, indices );
  109. unsigned int vcount = Vl_getVcount(vc);
  110. const float *vertices = Vl_getVertices(vc);
  111. unsigned int tcount = indices.size()/3;
  112. //don't do anything if hull is empty
  113. if (!tcount)
  114. {
  115. Vl_releaseVertexLookup (vc);
  116. return 0;
  117. }
  118. HullResult hresult;
  119. HullLibrary hl;
  120. HullDesc desc;
  121. desc.SetHullFlag(QF_TRIANGLES);
  122. desc.mVcount = vcount;
  123. desc.mVertices = vertices;
  124. desc.mVertexStride = sizeof(float)*3;
  125. HullError hret = hl.CreateConvexHull(desc,hresult);
  126. if ( hret == QE_OK )
  127. {
  128. float combineVolume = computeMeshVolume( hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices );
  129. float sumVolume = a->mVolume + b->mVolume;
  130. float percent = (sumVolume*100) / combineVolume;
  131. if ( percent >= (100.0f-MERGE_PERCENT) )
  132. {
  133. ConvexResult cr(hresult.mNumOutputVertices, hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices);
  134. ret = new CHull(cr);
  135. }
  136. }
  137. Vl_releaseVertexLookup(vc);
  138. return ret;
  139. }
  140. bool ConvexBuilder::combineHulls(void)
  141. {
  142. bool combine = false;
  143. sortChulls(mChulls); // sort the convex hulls, largest volume to least...
  144. CHullVector output; // the output hulls...
  145. int i;
  146. for (i=0;i<mChulls.size() && !combine; ++i)
  147. {
  148. CHull *cr = mChulls[i];
  149. int j;
  150. for (j=0;j<mChulls.size();j++)
  151. {
  152. CHull *match = mChulls[j];
  153. if ( cr != match ) // don't try to merge a hull with itself, that be stoopid
  154. {
  155. CHull *merge = canMerge(cr,match); // if we can merge these two....
  156. if ( merge )
  157. {
  158. output.push_back(merge);
  159. ++i;
  160. while ( i != mChulls.size() )
  161. {
  162. CHull *cr = mChulls[i];
  163. if ( cr != match )
  164. {
  165. output.push_back(cr);
  166. }
  167. i++;
  168. }
  169. delete cr;
  170. delete match;
  171. combine = true;
  172. break;
  173. }
  174. }
  175. }
  176. if ( combine )
  177. {
  178. break;
  179. }
  180. else
  181. {
  182. output.push_back(cr);
  183. }
  184. }
  185. if ( combine )
  186. {
  187. mChulls.clear();
  188. mChulls.copyFromArray(output);
  189. output.clear();
  190. }
  191. return combine;
  192. }
  193. unsigned int ConvexBuilder::process(const DecompDesc &desc)
  194. {
  195. unsigned int ret = 0;
  196. MAXDEPTH = desc.mDepth;
  197. CONCAVE_PERCENT = desc.mCpercent;
  198. MERGE_PERCENT = desc.mPpercent;
  199. calcConvexDecomposition(desc.mVcount, desc.mVertices, desc.mTcount, desc.mIndices,this,0,0);
  200. while ( combineHulls() ); // keep combinging hulls until I can't combine any more...
  201. int i;
  202. for (i=0;i<mChulls.size();i++)
  203. {
  204. CHull *cr = mChulls[i];
  205. // before we hand it back to the application, we need to regenerate the hull based on the
  206. // limits given by the user.
  207. const ConvexResult &c = *cr->mResult; // the high resolution hull...
  208. HullResult result;
  209. HullLibrary hl;
  210. HullDesc hdesc;
  211. hdesc.SetHullFlag(QF_TRIANGLES);
  212. hdesc.mVcount = c.mHullVcount;
  213. hdesc.mVertices = c.mHullVertices;
  214. hdesc.mVertexStride = sizeof(float)*3;
  215. hdesc.mMaxVertices = desc.mMaxVertices; // maximum number of vertices allowed in the output
  216. if ( desc.mSkinWidth )
  217. {
  218. hdesc.mSkinWidth = desc.mSkinWidth;
  219. hdesc.SetHullFlag(QF_SKIN_WIDTH); // do skin width computation.
  220. }
  221. HullError ret = hl.CreateConvexHull(hdesc,result);
  222. if ( ret == QE_OK )
  223. {
  224. ConvexResult r(result.mNumOutputVertices, result.mOutputVertices, result.mNumFaces, result.mIndices);
  225. r.mHullVolume = computeMeshVolume( result.mOutputVertices, result.mNumFaces, result.mIndices ); // the volume of the hull.
  226. // compute the best fit OBB
  227. computeBestFitOBB( result.mNumOutputVertices, result.mOutputVertices, sizeof(float)*3, r.mOBBSides, r.mOBBTransform );
  228. r.mOBBVolume = r.mOBBSides[0] * r.mOBBSides[1] *r.mOBBSides[2]; // compute the OBB volume.
  229. fm_getTranslation( r.mOBBTransform, r.mOBBCenter ); // get the translation component of the 4x4 matrix.
  230. fm_matrixToQuat( r.mOBBTransform, r.mOBBOrientation ); // extract the orientation as a quaternion.
  231. r.mSphereRadius = computeBoundingSphere( result.mNumOutputVertices, result.mOutputVertices, r.mSphereCenter );
  232. r.mSphereVolume = fm_sphereVolume( r.mSphereRadius );
  233. mCallback->ConvexDecompResult(r);
  234. }
  235. hl.ReleaseResult (result);
  236. delete cr;
  237. }
  238. ret = mChulls.size();
  239. mChulls.clear();
  240. return ret;
  241. }
  242. void ConvexBuilder::ConvexDebugTri(const float *p1,const float *p2,const float *p3,unsigned int color)
  243. {
  244. mCallback->ConvexDebugTri(p1,p2,p3,color);
  245. }
  246. void ConvexBuilder::ConvexDebugOBB(const float *sides, const float *matrix,unsigned int color)
  247. {
  248. mCallback->ConvexDebugOBB(sides,matrix,color);
  249. }
  250. void ConvexBuilder::ConvexDebugPoint(const float *p,float dist,unsigned int color)
  251. {
  252. mCallback->ConvexDebugPoint(p,dist,color);
  253. }
  254. void ConvexBuilder::ConvexDebugBound(const float *bmin,const float *bmax,unsigned int color)
  255. {
  256. mCallback->ConvexDebugBound(bmin,bmax,color);
  257. }
  258. void ConvexBuilder::ConvexDecompResult(ConvexResult &result)
  259. {
  260. CHull *ch = new CHull(result);
  261. mChulls.push_back(ch);
  262. }
  263. void ConvexBuilder::sortChulls(CHullVector &hulls)
  264. {
  265. hulls.quickSort(CHullSort());
  266. //hulls.heapSort(CHullSort());
  267. }