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- #include "float_math.h"
- #include "ConvexBuilder.h"
- #include "meshvolume.h"
- #include "bestfit.h"
- #include <assert.h>
- #include "cd_hull.h"
- #include "fitsphere.h"
- #include "bestfitobb.h"
- unsigned int MAXDEPTH = 8 ;
- float CONCAVE_PERCENT = 1.0f ;
- float MERGE_PERCENT = 2.0f ;
- CHull::CHull(const ConvexResult &result)
- {
- mResult = new ConvexResult(result);
- mVolume = computeMeshVolume( result.mHullVertices, result.mHullTcount, result.mHullIndices );
- mDiagonal = getBoundingRegion( result.mHullVcount, result.mHullVertices, sizeof(float)*3, mMin, mMax );
- float dx = mMax[0] - mMin[0];
- float dy = mMax[1] - mMin[1];
- float dz = mMax[2] - mMin[2];
- dx*=0.1f; // inflate 1/10th on each edge
- dy*=0.1f; // inflate 1/10th on each edge
- dz*=0.1f; // inflate 1/10th on each edge
- mMin[0]-=dx;
- mMin[1]-=dy;
- mMin[2]-=dz;
- mMax[0]+=dx;
- mMax[1]+=dy;
- mMax[2]+=dz;
- }
- CHull::~CHull(void)
- {
- delete mResult;
- }
- bool CHull::overlap(const CHull &h) const
- {
- return overlapAABB(mMin,mMax, h.mMin, h.mMax );
- }
- ConvexBuilder::ConvexBuilder(ConvexDecompInterface *callback)
- {
- mCallback = callback;
- }
- ConvexBuilder::~ConvexBuilder(void)
- {
- int i;
- for (i=0;i<mChulls.size();i++)
- {
- CHull *cr = mChulls[i];
- delete cr;
- }
- }
- bool ConvexBuilder::isDuplicate(unsigned int i1,unsigned int i2,unsigned int i3,
- unsigned int ci1,unsigned int ci2,unsigned int ci3)
- {
- unsigned int dcount = 0;
- assert( i1 != i2 && i1 != i3 && i2 != i3 );
- assert( ci1 != ci2 && ci1 != ci3 && ci2 != ci3 );
- if ( i1 == ci1 || i1 == ci2 || i1 == ci3 ) dcount++;
- if ( i2 == ci1 || i2 == ci2 || i2 == ci3 ) dcount++;
- if ( i3 == ci1 || i3 == ci2 || i3 == ci3 ) dcount++;
- return dcount == 3;
- }
- void ConvexBuilder::getMesh(const ConvexResult &cr,VertexLookup vc,UintVector &indices)
- {
- unsigned int *src = cr.mHullIndices;
- for (unsigned int i=0; i<cr.mHullTcount; i++)
- {
- unsigned int i1 = *src++;
- unsigned int i2 = *src++;
- unsigned int i3 = *src++;
- const float *p1 = &cr.mHullVertices[i1*3];
- const float *p2 = &cr.mHullVertices[i2*3];
- const float *p3 = &cr.mHullVertices[i3*3];
- i1 = Vl_getIndex(vc,p1);
- i2 = Vl_getIndex(vc,p2);
- i3 = Vl_getIndex(vc,p3);
- #if 0
- bool duplicate = false;
- unsigned int tcount = indices.size()/3;
- for (unsigned int j=0; j<tcount; j++)
- {
- unsigned int ci1 = indices[j*3+0];
- unsigned int ci2 = indices[j*3+1];
- unsigned int ci3 = indices[j*3+2];
- if ( isDuplicate(i1,i2,i3, ci1, ci2, ci3 ) )
- {
- duplicate = true;
- break;
- }
- }
- if ( !duplicate )
- {
- indices.push_back(i1);
- indices.push_back(i2);
- indices.push_back(i3);
- }
- #endif
- }
- }
- CHull * ConvexBuilder::canMerge(CHull *a,CHull *b)
- {
- if ( !a->overlap(*b) ) return 0; // if their AABB's (with a little slop) don't overlap, then return.
- CHull *ret = 0;
- // ok..we are going to combine both meshes into a single mesh
- // and then we are going to compute the concavity...
- VertexLookup vc = Vl_createVertexLookup();
- UintVector indices;
- getMesh( *a->mResult, vc, indices );
- getMesh( *b->mResult, vc, indices );
- unsigned int vcount = Vl_getVcount(vc);
- const float *vertices = Vl_getVertices(vc);
- unsigned int tcount = indices.size()/3;
-
- //don't do anything if hull is empty
- if (!tcount)
- {
- Vl_releaseVertexLookup (vc);
- return 0;
- }
- HullResult hresult;
- HullLibrary hl;
- HullDesc desc;
- desc.SetHullFlag(QF_TRIANGLES);
- desc.mVcount = vcount;
- desc.mVertices = vertices;
- desc.mVertexStride = sizeof(float)*3;
- HullError hret = hl.CreateConvexHull(desc,hresult);
- if ( hret == QE_OK )
- {
- float combineVolume = computeMeshVolume( hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices );
- float sumVolume = a->mVolume + b->mVolume;
- float percent = (sumVolume*100) / combineVolume;
- if ( percent >= (100.0f-MERGE_PERCENT) )
- {
- ConvexResult cr(hresult.mNumOutputVertices, hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices);
- ret = new CHull(cr);
- }
- }
- Vl_releaseVertexLookup(vc);
- return ret;
- }
- bool ConvexBuilder::combineHulls(void)
- {
- bool combine = false;
- sortChulls(mChulls); // sort the convex hulls, largest volume to least...
- CHullVector output; // the output hulls...
- int i;
- for (i=0;i<mChulls.size() && !combine; ++i)
- {
- CHull *cr = mChulls[i];
- int j;
- for (j=0;j<mChulls.size();j++)
- {
- CHull *match = mChulls[j];
- if ( cr != match ) // don't try to merge a hull with itself, that be stoopid
- {
- CHull *merge = canMerge(cr,match); // if we can merge these two....
- if ( merge )
- {
- output.push_back(merge);
- ++i;
- while ( i != mChulls.size() )
- {
- CHull *cr = mChulls[i];
- if ( cr != match )
- {
- output.push_back(cr);
- }
- i++;
- }
- delete cr;
- delete match;
- combine = true;
- break;
- }
- }
- }
- if ( combine )
- {
- break;
- }
- else
- {
- output.push_back(cr);
- }
- }
- if ( combine )
- {
- mChulls.clear();
- mChulls.copyFromArray(output);
- output.clear();
- }
- return combine;
- }
- unsigned int ConvexBuilder::process(const DecompDesc &desc)
- {
- unsigned int ret = 0;
- MAXDEPTH = desc.mDepth;
- CONCAVE_PERCENT = desc.mCpercent;
- MERGE_PERCENT = desc.mPpercent;
- calcConvexDecomposition(desc.mVcount, desc.mVertices, desc.mTcount, desc.mIndices,this,0,0);
- while ( combineHulls() ); // keep combinging hulls until I can't combine any more...
- int i;
- for (i=0;i<mChulls.size();i++)
- {
- CHull *cr = mChulls[i];
- // before we hand it back to the application, we need to regenerate the hull based on the
- // limits given by the user.
- const ConvexResult &c = *cr->mResult; // the high resolution hull...
- HullResult result;
- HullLibrary hl;
- HullDesc hdesc;
- hdesc.SetHullFlag(QF_TRIANGLES);
- hdesc.mVcount = c.mHullVcount;
- hdesc.mVertices = c.mHullVertices;
- hdesc.mVertexStride = sizeof(float)*3;
- hdesc.mMaxVertices = desc.mMaxVertices; // maximum number of vertices allowed in the output
- if ( desc.mSkinWidth )
- {
- hdesc.mSkinWidth = desc.mSkinWidth;
- hdesc.SetHullFlag(QF_SKIN_WIDTH); // do skin width computation.
- }
- HullError ret = hl.CreateConvexHull(hdesc,result);
- if ( ret == QE_OK )
- {
- ConvexResult r(result.mNumOutputVertices, result.mOutputVertices, result.mNumFaces, result.mIndices);
- r.mHullVolume = computeMeshVolume( result.mOutputVertices, result.mNumFaces, result.mIndices ); // the volume of the hull.
- // compute the best fit OBB
- computeBestFitOBB( result.mNumOutputVertices, result.mOutputVertices, sizeof(float)*3, r.mOBBSides, r.mOBBTransform );
- r.mOBBVolume = r.mOBBSides[0] * r.mOBBSides[1] *r.mOBBSides[2]; // compute the OBB volume.
- fm_getTranslation( r.mOBBTransform, r.mOBBCenter ); // get the translation component of the 4x4 matrix.
- fm_matrixToQuat( r.mOBBTransform, r.mOBBOrientation ); // extract the orientation as a quaternion.
- r.mSphereRadius = computeBoundingSphere( result.mNumOutputVertices, result.mOutputVertices, r.mSphereCenter );
- r.mSphereVolume = fm_sphereVolume( r.mSphereRadius );
- mCallback->ConvexDecompResult(r);
- }
- hl.ReleaseResult (result);
- delete cr;
- }
- ret = mChulls.size();
- mChulls.clear();
- return ret;
- }
- void ConvexBuilder::ConvexDebugTri(const float *p1,const float *p2,const float *p3,unsigned int color)
- {
- mCallback->ConvexDebugTri(p1,p2,p3,color);
- }
- void ConvexBuilder::ConvexDebugOBB(const float *sides, const float *matrix,unsigned int color)
- {
- mCallback->ConvexDebugOBB(sides,matrix,color);
- }
- void ConvexBuilder::ConvexDebugPoint(const float *p,float dist,unsigned int color)
- {
- mCallback->ConvexDebugPoint(p,dist,color);
- }
- void ConvexBuilder::ConvexDebugBound(const float *bmin,const float *bmax,unsigned int color)
- {
- mCallback->ConvexDebugBound(bmin,bmax,color);
- }
- void ConvexBuilder::ConvexDecompResult(ConvexResult &result)
- {
- CHull *ch = new CHull(result);
- mChulls.push_back(ch);
- }
- void ConvexBuilder::sortChulls(CHullVector &hulls)
- {
- hulls.quickSort(CHullSort());
- //hulls.heapSort(CHullSort());
- }
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