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- #include "GpuCompoundScene.h"
- #include "GpuRigidBodyDemo.h"
- #include "OpenGLWindow/ShapeData.h"
- #include "OpenGLWindow/GLInstancingRenderer.h"
- #include "Bullet3Common/b3Quaternion.h"
- #include "OpenGLWindow/b3gWindowInterface.h"
- #include "Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h"
- #include "../GpuDemoInternalData.h"
- #include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
- #include "OpenGLWindow/OpenGLInclude.h"
- #include "OpenGLWindow/GLInstanceRendererInternalData.h"
- #include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
- #include "Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h"
- #include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h"
- #include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
- #include "GpuRigidBodyDemoInternalData.h"
- #include "Bullet3Common/b3Transform.h"
- #include "OpenGLWindow/GLInstanceGraphicsShape.h"
- #define NUM_COMPOUND_CHILDREN_X 4
- #define NUM_COMPOUND_CHILDREN_Y 4
- #define NUM_COMPOUND_CHILDREN_Z 4
- void GpuCompoundScene::setupScene(const ConstructionInfo& ci)
- {
- createStaticEnvironment(ci);
- int strideInBytes = 9*sizeof(float);
- int numVertices = sizeof(cube_vertices)/strideInBytes;
- int numIndices = sizeof(cube_indices)/sizeof(int);
- float scaling[4] = {1,1,1,1};
- GLInstanceVertex* cubeVerts = (GLInstanceVertex*)&cube_vertices[0];
- int stride2 = sizeof(GLInstanceVertex);
- b3Assert(stride2 == strideInBytes);
- int index=0;
- int colIndex = -1;
- b3AlignedObjectArray<GLInstanceVertex> vertexArray;
- b3AlignedObjectArray<int> indexArray;
- {
- int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
-
- /* b3Vector3 childPositions[3] = {
- b3Vector3(0,-2,0),
- b3Vector3(0,0,0),
- b3Vector3(0,0,2)
- };
- */
-
- b3AlignedObjectArray<b3GpuChildShape> childShapes;
-
- for (int x=0;x<NUM_COMPOUND_CHILDREN_X;x++)
- for (int y=0;y<NUM_COMPOUND_CHILDREN_Y;y++)
- for (int z=0;z<NUM_COMPOUND_CHILDREN_Z;z++)
- {
- int blax = x!=0 ?1 : 0;
- int blay = y!=0 ?1 : 0;
- int blaz = z!=0 ?1 : 0;
- int bla=blax+blay+blaz;
- if (bla!=1)
- continue;
- //for now, only support polyhedral child shapes
- b3GpuChildShape child;
- child.m_shapeIndex = childColIndex;
- b3Vector3 pos=b3MakeVector3((x-NUM_COMPOUND_CHILDREN_X/2.f)*2,(y-NUM_COMPOUND_CHILDREN_X/2.f)*2,(z-NUM_COMPOUND_CHILDREN_X/2.f)*2);//childPositions[i];
- b3Quaternion orn(0,0,0,1);
- for (int v=0;v<4;v++)
- {
- child.m_childPosition[v] = pos[v];
- child.m_childOrientation[v] = orn[v];
- }
- childShapes.push_back(child);
- b3Transform tr;
- tr.setIdentity();
- tr.setOrigin(pos);
- tr.setRotation(orn);
- int baseIndex = vertexArray.size();
- for (int j=0;j<numIndices;j++)
- indexArray.push_back(cube_indices[j]+baseIndex);
- //add transformed graphics vertices and indices
- for (int v=0;v<numVertices;v++)
- {
- GLInstanceVertex vert = cubeVerts[v];
- b3Vector3 vertPos=b3MakeVector3(vert.xyzw[0],vert.xyzw[1],vert.xyzw[2]);
- b3Vector3 newPos = tr*vertPos;
- vert.xyzw[0] = newPos[0];
- vert.xyzw[1] = newPos[1];
- vert.xyzw[2] = newPos[2];
- vert.xyzw[3] = 0.f;
- vertexArray.push_back(vert);
- }
- }
- colIndex= m_data->m_np->registerCompoundShape(&childShapes);
-
- }
-
- //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
- b3Vector4 colors[4] =
- {
- b3MakeVector4(1,0,0,1),
- b3MakeVector4(0,1,0,1),
- b3MakeVector4(0,0,1,1),
- b3MakeVector4(0,1,1,1),
- };
-
- int curColor = 0;
- for (int i=0;i<ci.arraySizeX;i++)
- {
- for (int j=0;j<ci.arraySizeY;j++)
- {
- for (int k=0;k<ci.arraySizeZ;k++)
- {
- float mass = 1;//j==0? 0.f : 1.f;
- b3Vector3 position=b3MakeVector3((i-ci.arraySizeX/2.)*ci.gapX,35+j*3*ci.gapY,(k-ci.arraySizeZ/2.f)*ci.gapZ);
- //b3Quaternion orn(0,0,0,1);
- b3Quaternion orn(b3MakeVector3(1,0,0),0.7);
-
- b3Vector4 color = colors[curColor];
- curColor++;
- curColor&=3;
- b3Vector4 scaling=b3MakeVector4(1,1,1,1);
- int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
- int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
-
- index++;
- }
- }
- }
- m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
-
- float camPos[4]={0,0,0};//65.5,4.5,65.5,0};
- //float camPos[4]={1,12.5,1.5,0};
- m_instancingRenderer->setCameraTargetPosition(camPos);
- m_instancingRenderer->setCameraDistance(320);
-
- }
- void GpuCompoundScene::createStaticEnvironment(const ConstructionInfo& ci)
- {
- int strideInBytes = 9*sizeof(float);
-
-
- //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- int group=1;
- int mask=1;
- int index=0;
- int colIndex = 0;
- {
- if (1)
- {
- float radius = 41;
- int prevGraphicsShapeIndex = -1;
- {
-
-
- if (radius>=100)
- {
- int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes;
- int numIndices = sizeof(detailed_sphere_indices)/sizeof(int);
- prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
- } else
- {
- bool usePointSprites = false;
- if (usePointSprites)
- {
- int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
- int numIndices = sizeof(point_sphere_indices)/sizeof(int);
- prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
- } else
- {
- if (radius>=10)
- {
- int numVertices = sizeof(medium_sphere_vertices)/strideInBytes;
- int numIndices = sizeof(medium_sphere_indices)/sizeof(int);
- prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices);
- } else
- {
- int numVertices = sizeof(low_sphere_vertices)/strideInBytes;
- int numIndices = sizeof(low_sphere_indices)/sizeof(int);
- prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices);
- }
- }
- }
- }
- b3Vector4 colors[4] =
- {
- b3MakeVector4(1,0,0,1),
- b3MakeVector4(0,1,0,1),
- b3MakeVector4(0,1,1,1),
- b3MakeVector4(1,1,0,1),
- };
- int curColor = 1;
- //int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
- int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
- float mass = 0.f;
- //b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
- b3Vector3 position=b3MakeVector3(0,-41,0);
-
- b3Quaternion orn(0,0,0,1);
- b3Vector4 color = colors[curColor];
- curColor++;
- curColor&=3;
- b3Vector4 scaling=b3MakeVector4(radius,radius,radius,1);
- int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
- int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
- index++;
- }
- }
- }
- void GpuCompoundPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
- {
- int index=0;
- b3Vector3 normal=b3MakeVector3(0,1,0);
- float constant=0.f;
- int strideInBytes = 9*sizeof(float);
- int numVertices = sizeof(cube_vertices)/strideInBytes;
- int numIndices = sizeof(cube_indices)/sizeof(int);
-
- b3Vector4 scaling=b3MakeVector4(400,1.,400,1);
- //int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
- int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
- b3Vector3 position=b3MakeVector3(0,0,0);
- b3Quaternion orn(0,0,0,1);
- // b3Quaternion orn(b3Vector3(1,0,0),0.3);
- b3Vector4 color=b3MakeVector4(0,0,1,1);
-
- int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
-
-
- int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
- int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
- }
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