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- /*
- GWEN
- Copyright (c) 2010 Facepunch Studios
- See license in Gwen.h
- */
- #pragma once
- #ifndef GWEN_CONTROLS_TEXT_H
- #define GWEN_CONTROLS_TEXT_H
- #include "Gwen/BaseRender.h"
- #include "Gwen/Controls/Base.h"
- namespace Gwen
- {
- namespace ControlsInternal
- {
- class GWEN_EXPORT Text : public Controls::Base
- {
- public:
- GWEN_CONTROL( Text, Controls::Base );
- virtual ~Text();
- Gwen::Font* GetFont();
- void SetString( const UnicodeString& str );
- void SetString( const String& str );
- void Render( Skin::Base* skin );
- void Layout( Skin::Base* skin );
- void RefreshSize();
- void SetFont( Gwen::Font* pFont ){ m_Font = pFont; }
- const UnicodeString& GetText() const { return m_String; }
- Gwen::Point GetCharacterPosition( int iChar );
- int GetClosestCharacter( Gwen::Point p );
- int Length() const { return (int)m_String.size(); }
- virtual void SetTextColor( const Gwen::Color& col ){ m_Color = col; }
- virtual void OnScaleChanged();
- inline const Gwen::Color &TextColor() const { return m_Color; }
- private:
- Gwen::UnicodeString m_String;
- Gwen::Font* m_Font;
- Gwen::Color m_Color;
- };
- }
- }
- #endif
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