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- /*
- GWEN
- Copyright (c) 2010 Facepunch Studios
- See license in Gwen.h
- */
- #include "UnitTest.h"
- #include "Gwen/Platform.h"
- #include "Gwen/Controls/TreeControl.h"
- using namespace Gwen;
- #define ADD_UNIT_TEST( name )\
- GUnit* RegisterUnitTest_##name( Gwen::Controls::TabControl* tab );\
- RegisterUnitTest_##name( m_TabControl )->SetUnitTest( this );
- GWEN_CONTROL_CONSTRUCTOR( UnitTest )
- {
- SetTitle( L"GWEN Unit Test" );
- SetSize( 600, 450 );
- m_TabControl = new Controls::TabControl( this );
- m_TabControl->Dock( Pos::Fill );
- m_TabControl->SetMargin( Margin( 2, 2, 2, 2 ) );
- m_TextOutput = new Controls::ListBox( this );
- m_TextOutput->Dock( Pos::Bottom );
- m_TextOutput->SetHeight( 100 );
- ADD_UNIT_TEST( ImagePanel );
- //ADD_UNIT_TEST( MenuStrip );
- Gwen::UnicodeString str1(L"testje");
- Gwen::Controls::TabButton* tab = m_TabControl->AddPage(str1);
- Gwen::Controls::TreeControl* ctrl=0;
-
- {
- ctrl = new Gwen::Controls::TreeControl(tab->GetPage());
- ctrl->SetKeyboardInputEnabled(true);
- ctrl->AddNode( L"Node One" );
- {
- Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
- pNode->AddNode( L"Node Two Inside" );
- pNode->AddNode( L"Eyes" );
-
- }
- {
- Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
- pNode->AddNode( L"Node Two Inside" );
- pNode->AddNode( L"Eyes" );
-
- }
- {
- Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
- pNode->AddNode( L"Node Two Inside" );
- pNode->AddNode( L"Eyes" );
-
- }
- {
- Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
- pNode->AddNode( L"Node Two Inside" );
- pNode->AddNode( L"Eyes" );
-
- }
- {
- Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
- pNode->AddNode( L"Node Two Inside" );
- pNode->AddNode( L"Eyes" );
-
- }
- {
- Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
- pNode->AddNode( L"Node Two Inside" );
- pNode->AddNode( L"Eyes" );
- pNode->SetSelected(true);
-
- pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
- }
- ctrl->AddNode( L"Node Three" );
- ctrl->Focus();
- ctrl->SetKeyboardInputEnabled(true);
- ctrl->SetBounds( 30, 30, 200, 30+16*10 );
- //ctrl->ExpandAll();
- ctrl->ForceUpdateScrollBars();
- ctrl->OnKeyDown(true);
-
-
- }
-
-
- //GUnit* u = new TreeControl2(m_TabControl);..Gwen::Controls::TreeControl2( m_TabControl );
- //GUnit* RegisterUnitTest_TreeControl2( Gwen::Controls::TabControl* tab );\
- //RegisterUnitTest_TreeControl2( m_TabControl )->SetUnitTest( this );
- //#define DEFINE_UNIT_TEST( name, displayname )
- //GUnit* RegisterUnitTest_TreeControl2( Gwen::Controls::TabControl* tab )
- //{
- // GUnit* u = new TreeControl2( tab );
- // tab->AddPage( displayname, u );
- // return u;
- //}
- //ADD_UNIT_TEST( TreeControl2 );
-
- ADD_UNIT_TEST( Properties2 );
-
-
- ADD_UNIT_TEST( TabControl2 );
- ADD_UNIT_TEST( ScrollControl );
- ADD_UNIT_TEST( MenuStrip );
- ADD_UNIT_TEST( Numeric );
- ADD_UNIT_TEST( ComboBox );
- ADD_UNIT_TEST( TextBox );
- ADD_UNIT_TEST( ListBox );
- ADD_UNIT_TEST( Slider );
- ADD_UNIT_TEST( ProgressBar );
- ADD_UNIT_TEST( RadioButton2 );
-
- ADD_UNIT_TEST( Label );
- ADD_UNIT_TEST( Checkbox );
- ADD_UNIT_TEST( Button );
- ADD_UNIT_TEST( CrossSplitter );
- ADD_UNIT_TEST( PanelListPanel );
- ADD_UNIT_TEST( GroupBox2 );
- ADD_UNIT_TEST( StatusBar );
-
- ctrl->Focus();
- PrintText( L"Unit Test Started.\n" );
- m_fLastSecond = Gwen::Platform::GetTimeInSeconds();
- m_iFrames = 0;
- }
- void UnitTest::PrintText( const Gwen::UnicodeString& str )
- {
- m_TextOutput->AddItem( str );
- m_TextOutput->Scroller()->ScrollToBottom();
- }
- void UnitTest::Render( Gwen::Skin::Base* skin )
- {
- m_iFrames++;
- if ( m_fLastSecond < Gwen::Platform::GetTimeInSeconds() )
- {
- SetTitle( Gwen::Utility::Format( L"GWEN Unit Test - %i fps", m_iFrames ) );
- m_fLastSecond = Gwen::Platform::GetTimeInSeconds() + 1.0f;
- m_iFrames = 0;
- }
- BaseClass::Render( skin );
- }
- void GUnit::UnitPrint( const Gwen::UnicodeString& str )
- {
- m_pUnitTest->PrintText( str );
- }
- void GUnit::UnitPrint( const Gwen::String& str )
- {
- UnitPrint( Utility::StringToUnicode( str ) );
- }
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