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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //----------------------------------------
- function ChooseLevelMenu::onAdd( %this )
- {
- if(!isObject(ChooseLevelAssetQuery))
- new AssetQuery(ChooseLevelAssetQuery);
- }
- function ChooseLevelMenu::onWake(%this)
- {
- LevelPreviewArray.clear();
-
- ChooseLevelAssetQuery.clear();
- AssetDatabase.findAssetType(ChooseLevelAssetQuery, "LevelAsset");
-
- %count = ChooseLevelAssetQuery.getCount();
-
- if(%count == 0 && !IsDirectory("tools"))
- {
- //We have no levels found. Prompt the user to open the editor to the default level if the tools are present
- MessageBoxOK("Error", "No levels were found in any modules. Please ensure you have modules loaded that contain gameplay code and level files.",
- "Canvas.popDialog(ChooseLevelMenu); if(isObject(ChooseLevelMenu.returnGui) && ChooseLevelMenu.returnGui.isMethod(\"onReturnTo\")) ChooseLevelMenu.returnGui.onReturnTo();");
-
- ChooseLevelAssetQuery.delete();
- return;
- }
-
- for(%i=0; %i < %count; %i++)
- {
- %assetId = ChooseLevelAssetQuery.getAsset(%i);
-
- if(AssetDatabase.getAssetModule(%assetId).ModuleId $= "ToolsModule")
- continue;
-
- %levelAsset = AssetDatabase.acquireAsset(%assetId);
-
- %file = %levelAsset.getLevelPath();
-
- if ( !isFile(%file) )
- continue;
-
- %levelPreviewImg = %levelAsset.getPreviewImagePath();
-
- if (!isFile(%levelPreviewImg))
- %levelPreviewImg = "UI:no_preview_image";
-
- %preview = new GuiContainer() {
- extent = "480 480";
- levelAssetId = %assetId;
-
- new GuiButtonCtrl() {
- position = "0 0";
- extent = "480 480";
- buttonType = "ToggleButton";
- profile = LevelPreviewButtonProfile;
- horizSizing = "width";
- vertSizing = "height";
- internalName = "button";
- class = "LevelPreviewButton";
- command = "$selectedLevelAsset = " @ %assetId @ ";";
- altCommand = "ChooseLevelBegin(1);"; //allow doubleclick to quick action it
- };
-
- new GuiBitmapCtrl() {
- position = "20 0";
- extent = "440 440";
- BitmapAsset = %levelPreviewImg;
- horizSizing = "width";
- vertSizing = "bottom";
- profile = GuiNonModalDefaultProfile;
- };
-
- new GuiTextCtrl() {
- position = "20 445";
- extent = "440 15";
- text = %levelAsset.levelName;
- profile = MenuSubHeaderText;
- internalName = "levelNameTxt";
- };
-
- new GuiMLTextCtrl() {
- position = "20 465";
- extent = "440 15";
- text = %levelAsset.levelDescription;
- profile = GuiMLTextProfile;
- internalName = "levelDescTxt";
- };
- };
-
- LevelPreviewArray.add(%preview);
- }
-
- // Also add the new level mission as defined in the world editor settings
- // if we are choosing a level to launch in the editor.
- if ( %this.launchInEditor )
- {
- %this.addMissionFile( "tools/levels/DefaultEditorLevel.mis" );
- }
-
- //LevelList.setSelected(0);
-
- if(!$pref::HostMultiPlayer)
- ChooseLevelTitleText.setText("SINGLE PLAYER");
- else
- ChooseLevelTitleText.setText("CREATE SERVER");
-
- $MenuList = LevelPreviewArray;
- $MenuList.listPosition = 0;
- $MenuList.syncGui();
- }
- if(!isObject( ChooseLevelActionMap ) )
- {
- new ActionMap(ChooseLevelActionMap){};
-
- //Null the up/down nav so we can swap in left/right nav
- ChooseLevelActionMap.bindCmd( keyboard, w, "" );
- ChooseLevelActionMap.bindCmd( keyboard, s, "" );
- ChooseLevelActionMap.bindCmd( gamepad, yaxis, "" );
- ChooseLevelActionMap.bindCmd( gamepad, upov, "" );
- ChooseLevelActionMap.bindCmd( gamepad, dpov, "" );
-
- ChooseLevelActionMap.bind( keyboard, a, BaseUINavigatePrev );
- ChooseLevelActionMap.bind( keyboard, d, BaseUINavigateNext );
- ChooseLevelActionMap.bind( gamepad, xaxis, "D", "-0.23 0.23", BaseUIStickNavigate );
- ChooseLevelActionMap.bind( gamepad, lpov, BaseUINavigatePrev );
- ChooseLevelActionMap.bind( gamepad, rpov, BaseUINavigateNext );
-
- ChooseLevelActionMap.bind( keyboard, Enter, ChooseLevelBegin );
- ChooseLevelActionMap.bind( gamepad, btn_a, ChooseLevelBegin );
- }
- function LevelPreviewArray::syncGUI(%this)
- {
- %this.callOnChildren("setHighlighted", false);
-
- %btn = %this.getObject(%this.listPosition);
- %btn-->button.setHighlighted(true);
-
- $selectedLevelAsset = %btn.levelAssetId;
- }
- function ChooseLevelBegin(%val)
- {
- if(%val)
- {
- // So we can't fire the button when loading is in progress.
- if ( isObject( ServerGroup ) )
- return;
-
- Canvas.popDialog();
-
- %entry = LevelPreviewArray.getObject(LevelPreviewArray.listPosition);
-
- if(!AssetDatabase.isDeclaredAsset(%entry.levelAssetId))
- {
- MessageBoxOK("Error", "Selected level preview does not have a valid level asset!");
- return;
- }
- // Launch the chosen level with the editor open?
- if ( ChooseLevelMenu.launchInEditor )
- {
- activatePackage( "BootEditor" );
- ChooseLevelMenu.launchInEditor = false;
- StartGame(%entry.levelAssetId, "SinglePlayer");
- }
- else
- {
- StartGame(%entry.levelAssetId);
- }
- }
- }
- function ChooseLevelMenu::onSleep( %this )
- {
- // This is set from the outside, only stays true for a single wake/sleep
- // cycle.
- %this.launchInEditor = false;
- }
- function LevelPreviewButton::onHighlighted(%this, %highlighted)
- {
- %container = %this.getParent();
-
- %container-->levelNameTxt.profile = %highlighted ? MenuSubHeaderTextHighlighted : MenuSubHeaderText;
- %container-->levelDescTxt.profile = %highlighted ? GuiMLTextProfileHighlighted : GuiMLTextProfile;
-
- LevelPreviewScroll.scrollToObject(%this);
- }
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