guiIconButtonCtrl.cpp 16 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //-------------------------------------
  23. //
  24. // Icon Button Control
  25. // Draws the bitmap within a special button control. Only a single bitmap is used and the
  26. // button will be drawn in a highlighted mode when the mouse hovers over it or when it
  27. // has been clicked.
  28. //
  29. // Use mTextLocation to choose where within the button the text will be drawn, if at all.
  30. // Use mTextMargin to set the text away from the button sides or from the bitmap.
  31. // Use mButtonMargin to set everything away from the button sides.
  32. // Use mErrorBitmapName to set the name of a bitmap to draw if the main bitmap cannot be found.
  33. // Use mFitBitmapToButton to force the bitmap to fill the entire button extent. Usually used
  34. // with no button text defined.
  35. //
  36. //
  37. #include "platform/platform.h"
  38. #include "gui/buttons/guiIconButtonCtrl.h"
  39. #include "console/console.h"
  40. #include "gfx/gfxDevice.h"
  41. #include "gfx/gfxDrawUtil.h"
  42. #include "console/consoleTypes.h"
  43. #include "gui/core/guiCanvas.h"
  44. #include "gui/core/guiDefaultControlRender.h"
  45. #include "console/engineAPI.h"
  46. static const ColorI colorWhite(255,255,255);
  47. static const ColorI colorBlack(0,0,0);
  48. IMPLEMENT_CONOBJECT(GuiIconButtonCtrl);
  49. ConsoleDocClass( GuiIconButtonCtrl,
  50. "@brief Draws the bitmap within a special button control. Only a single bitmap is used and the\n"
  51. "button will be drawn in a highlighted mode when the mouse hovers over it or when it\n"
  52. "has been clicked.\n\n"
  53. "@tsexample\n"
  54. "new GuiIconButtonCtrl(TestIconButton)\n"
  55. "{\n"
  56. " buttonMargin = \"4 4\";\n"
  57. " iconBitmap = \"art/gui/lagIcon.png\";\n"
  58. " iconLocation = \"Center\";\n"
  59. " sizeIconToButton = \"0\";\n"
  60. " makeIconSquare = \"1\";\n"
  61. " textLocation = \"Bottom\";\n"
  62. " textMargin = \"-2\";\n"
  63. " bitmapMargin = \"0\";\n"
  64. " autoSize = \"0\";\n"
  65. " text = \"Lag Icon\";\n"
  66. " textID = \"\"STR_LAG\"\";\n"
  67. " buttonType = \"PushButton\";\n"
  68. " profile = \"GuiIconButtonProfile\";\n"
  69. "};\n"
  70. "@endtsexample\n\n"
  71. "@see GuiControl\n"
  72. "@see GuiButtonCtrl\n\n"
  73. "@ingroup GuiCore\n"
  74. );
  75. GuiIconButtonCtrl::GuiIconButtonCtrl()
  76. {
  77. INIT_ASSET(Bitmap);
  78. mTextLocation = TextLocLeft;
  79. mIconLocation = IconLocLeft;
  80. mTextMargin = 4;
  81. mButtonMargin.set(4,4);
  82. mFitBitmapToButton = false;
  83. mMakeIconSquare = false;
  84. mAutoSize = false;
  85. mBitmapMargin = 0;
  86. setExtent(140, 30);
  87. }
  88. ImplementEnumType( GuiIconButtonTextLocation,
  89. "\n\n"
  90. "@ingroup GuiImages" )
  91. { GuiIconButtonCtrl::TextLocNone, "None" },
  92. { GuiIconButtonCtrl::TextLocBottom, "Bottom" },
  93. { GuiIconButtonCtrl::TextLocRight, "Right" },
  94. { GuiIconButtonCtrl::TextLocTop, "Top" },
  95. { GuiIconButtonCtrl::TextLocLeft, "Left" },
  96. { GuiIconButtonCtrl::TextLocCenter, "Center" },
  97. EndImplementEnumType;
  98. ImplementEnumType( GuiIconButtonIconLocation,
  99. "\n\n"
  100. "@ingroup GuiImages" )
  101. { GuiIconButtonCtrl::IconLocNone, "None" },
  102. { GuiIconButtonCtrl::IconLocLeft, "Left" },
  103. { GuiIconButtonCtrl::IconLocRight, "Right" },
  104. { GuiIconButtonCtrl::IconLocCenter, "Center" }
  105. EndImplementEnumType;
  106. void GuiIconButtonCtrl::initPersistFields()
  107. {
  108. docsURL;
  109. addField( "buttonMargin", TypePoint2I, Offset( mButtonMargin, GuiIconButtonCtrl ),"Margin area around the button.\n");
  110. addProtectedField( "iconBitmap", TypeImageFilename, Offset( mBitmapName, GuiIconButtonCtrl ), &_setBitmapData, &defaultProtectedGetFn, "Bitmap file for the icon to display on the button.\n", AbstractClassRep::FIELD_HideInInspectors);
  111. INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiIconButtonCtrl, "Bitmap file for the icon to display on the button.\n");
  112. addField( "iconLocation", TYPEID< IconLocation >(), Offset( mIconLocation, GuiIconButtonCtrl ),"Where to place the icon on the control. Options are 0 (None), 1 (Left), 2 (Right), 3 (Center).\n");
  113. addField( "sizeIconToButton", TypeBool, Offset( mFitBitmapToButton, GuiIconButtonCtrl ),"If true, the icon will be scaled to be the same size as the button.\n");
  114. addField( "makeIconSquare", TypeBool, Offset( mMakeIconSquare, GuiIconButtonCtrl ),"If true, will make sure the icon is square.\n");
  115. addField( "textLocation", TYPEID< TextLocation >(), Offset( mTextLocation, GuiIconButtonCtrl ),"Where to place the text on the control.\n"
  116. "Options are 0 (None), 1 (Bottom), 2 (Right), 3 (Top), 4 (Left), 5 (Center).\n");
  117. addField( "textMargin", TypeS32, Offset( mTextMargin, GuiIconButtonCtrl ),"Margin between the icon and the text.\n");
  118. addField( "autoSize", TypeBool, Offset( mAutoSize, GuiIconButtonCtrl ),"If true, the text and icon will be automatically sized to the size of the control.\n");
  119. addField( "bitmapMargin", TypeS32, Offset( mBitmapMargin, GuiIconButtonCtrl), "Margin between the icon and the border.\n");
  120. Parent::initPersistFields();
  121. }
  122. bool GuiIconButtonCtrl::onWake()
  123. {
  124. if (! Parent::onWake())
  125. return false;
  126. setActive(true);
  127. setBitmap(mBitmapName);
  128. if( mProfile )
  129. mProfile->constructBitmapArray();
  130. return true;
  131. }
  132. void GuiIconButtonCtrl::onSleep()
  133. {
  134. Parent::onSleep();
  135. }
  136. void GuiIconButtonCtrl::inspectPostApply()
  137. {
  138. Parent::inspectPostApply();
  139. }
  140. void GuiIconButtonCtrl::onStaticModified(const char* slotName, const char* newValue)
  141. {
  142. if ( isProperlyAdded() && !dStricmp(slotName, "autoSize") )
  143. resize( getPosition(), getExtent() );
  144. }
  145. bool GuiIconButtonCtrl::resize(const Point2I &newPosition, const Point2I &newExtent)
  146. {
  147. if ( !mAutoSize || !mProfile->mFont )
  148. return Parent::resize( newPosition, newExtent );
  149. Point2I autoExtent( mMinExtent );
  150. if ( mIconLocation != IconLocNone )
  151. {
  152. autoExtent.y = mBitmap.getHeight() + mButtonMargin.y * 2;
  153. autoExtent.x = mBitmap.getWidth() + mButtonMargin.x * 2;
  154. }
  155. if ( mTextLocation != TextLocNone && mButtonText && mButtonText[0] )
  156. {
  157. U32 strWidth = mProfile->mFont->getStrWidthPrecise( mButtonText );
  158. if ( mTextLocation == TextLocLeft || mTextLocation == TextLocRight )
  159. {
  160. autoExtent.x += strWidth + mTextMargin * 2;
  161. }
  162. else // Top, Bottom, Center
  163. {
  164. strWidth += mTextMargin * 2;
  165. if ( strWidth > autoExtent.x )
  166. autoExtent.x = strWidth;
  167. }
  168. }
  169. return Parent::resize( newPosition, autoExtent );
  170. }
  171. void GuiIconButtonCtrl::setBitmap(const char *name)
  172. {
  173. if(!isAwake())
  174. return;
  175. _setBitmap(getBitmap());
  176. // So that extent is recalculated if autoSize is set.
  177. resize( getPosition(), getExtent() );
  178. setUpdate();
  179. }
  180. void GuiIconButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
  181. {
  182. renderButton( offset, updateRect);
  183. }
  184. void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
  185. {
  186. bool highlight = mHighlighted;
  187. bool depressed = mDepressed;
  188. ColorI fontColor = mActive ? (highlight ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
  189. ColorI borderColor = mActive ? (highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor) : mProfile->mBorderColorNA;
  190. ColorI fillColor = mActive ? (highlight ? mProfile->mFillColorHL : mProfile->mFillColor) : mProfile->mFillColorNA;
  191. if (mActive && (depressed || mStateOn))
  192. {
  193. fontColor = mProfile->mFontColorSEL;
  194. fillColor = mProfile->mFillColorSEL;
  195. borderColor = mProfile->mBorderColorSEL;
  196. }
  197. RectI boundsRect(offset, getExtent());
  198. GFXDrawUtil *drawer = GFX->getDrawUtil();
  199. if (mDepressed || mStateOn)
  200. {
  201. // If there is a bitmap array then render using it.
  202. // Otherwise use a standard fill.
  203. if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
  204. renderBitmapArray(boundsRect, statePressed);
  205. else
  206. {
  207. if (mProfile->mBorder != 0)
  208. renderFilledBorder(boundsRect, borderColor, fillColor, mProfile->mBorderThickness);
  209. else
  210. GFX->getDrawUtil()->drawRectFill(boundsRect, mProfile->mFillColor);
  211. }
  212. }
  213. else if(mHighlighted && mActive)
  214. {
  215. // If there is a bitmap array then render using it.
  216. // Otherwise use a standard fill.
  217. if (mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
  218. {
  219. renderBitmapArray(boundsRect, stateMouseOver);
  220. }
  221. else
  222. {
  223. if (mProfile->mBorder != 0)
  224. renderFilledBorder(boundsRect, borderColor, fillColor, mProfile->mBorderThickness);
  225. else
  226. GFX->getDrawUtil()->drawRectFill(boundsRect, mProfile->mFillColor);
  227. }
  228. }
  229. else
  230. {
  231. // If there is a bitmap array then render using it.
  232. // Otherwise use a standard fill.
  233. if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
  234. {
  235. if(mActive)
  236. renderBitmapArray(boundsRect, stateNormal);
  237. else
  238. renderBitmapArray(boundsRect, stateDisabled);
  239. }
  240. else
  241. {
  242. if (mProfile->mBorder != 0)
  243. renderFilledBorder(boundsRect, borderColor, fillColor, mProfile->mBorderThickness);
  244. else
  245. GFX->getDrawUtil()->drawRectFill(boundsRect, mProfile->mFillColor);
  246. }
  247. }
  248. Point2I textPos = offset;
  249. if(depressed)
  250. textPos += Point2I(1,1);
  251. RectI iconRect( 0, 0, 0, 0 );
  252. // Render the icon
  253. if ( mBitmap && mIconLocation != GuiIconButtonCtrl::IconLocNone )
  254. {
  255. // Render the normal bitmap
  256. drawer->clearBitmapModulation();
  257. // Size of the bitmap
  258. Point2I textureSize(mBitmap->getWidth(), mBitmap->getHeight());
  259. // Reduce the size with the margin (if set)
  260. textureSize.x = textureSize.x - (mBitmapMargin * 2);
  261. textureSize.y = textureSize.y - (mBitmapMargin * 2);
  262. // Maintain the bitmap size or fill the button?
  263. if ( !mFitBitmapToButton )
  264. {
  265. iconRect.set( offset + mButtonMargin, textureSize );
  266. if ( mIconLocation == IconLocRight )
  267. {
  268. iconRect.point.x = ( offset.x + getWidth() ) - ( mButtonMargin.x + textureSize.x );
  269. iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
  270. }
  271. else if ( mIconLocation == IconLocLeft )
  272. {
  273. iconRect.point.x = offset.x + mButtonMargin.x;
  274. iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
  275. }
  276. else if ( mIconLocation == IconLocCenter )
  277. {
  278. iconRect.point.x = offset.x + ( getWidth() - textureSize.x ) / 2;
  279. iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
  280. }
  281. drawer->drawBitmapStretch(mBitmap, iconRect );
  282. }
  283. else
  284. {
  285. // adding offset with the bitmap margin next to the button margin
  286. Point2I bitMapOffset(mBitmapMargin, mBitmapMargin);
  287. // set the offset
  288. iconRect.set( offset + mButtonMargin + bitMapOffset, getExtent() - (Point2I(mAbs(mButtonMargin.x - (mBitmapMargin * 2)), mAbs(mButtonMargin.y - (mBitmapMargin * 2))) * 2) );
  289. if ( mMakeIconSquare )
  290. {
  291. // Square the icon to the smaller axis extent.
  292. if ( iconRect.extent.x < iconRect.extent.y )
  293. iconRect.extent.y = iconRect.extent.x;
  294. else
  295. iconRect.extent.x = iconRect.extent.y;
  296. }
  297. if (mIconLocation == IconLocRight)
  298. {
  299. iconRect.point.x = (offset.x + getWidth()) - iconRect.extent.x + mButtonMargin.x;
  300. }
  301. else if (mIconLocation == IconLocLeft)
  302. {
  303. //default state presumes left positioning
  304. }
  305. else if (mIconLocation == IconLocCenter)
  306. {
  307. iconRect.point.x = offset.x + (getWidth() / 2) - (iconRect.extent.x / 2) + mButtonMargin.x;
  308. iconRect.point.y = offset.y + (getHeight() / 2) - (iconRect.extent.y / 2) + mButtonMargin.y;
  309. }
  310. drawer->drawBitmapStretch( mBitmap, iconRect );
  311. }
  312. }
  313. // Render text
  314. if ( mTextLocation != TextLocNone )
  315. {
  316. // Clip text to fit (appends ...),
  317. // pad some space to keep it off our border
  318. String text( mButtonText );
  319. S32 textWidth = clipText( text, getWidth() - 4 - mTextMargin );
  320. drawer->setBitmapModulation( fontColor );
  321. if ( mTextLocation == TextLocRight )
  322. {
  323. Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  324. if (mBitmap && mIconLocation != IconLocNone )
  325. {
  326. start.x = iconRect.extent.x + mButtonMargin.x + mTextMargin;
  327. }
  328. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  329. }
  330. if ( mTextLocation == TextLocLeft )
  331. {
  332. Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  333. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  334. }
  335. if ( mTextLocation == TextLocCenter )
  336. {
  337. Point2I start;
  338. if (mBitmap && mIconLocation == IconLocLeft )
  339. {
  340. start.set( ( getWidth() - textWidth - iconRect.extent.x ) / 2 + iconRect.extent.x,
  341. ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  342. }
  343. else
  344. start.set( ( getWidth() - textWidth ) / 2, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  345. drawer->setBitmapModulation( fontColor );
  346. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  347. }
  348. if ( mTextLocation == TextLocBottom )
  349. {
  350. Point2I start;
  351. start.set( ( getWidth() - textWidth ) / 2, getHeight() - mProfile->mFont->getHeight() - mTextMargin );
  352. // If the text is longer then the box size
  353. // it will get clipped, force Left Justify
  354. if( textWidth > getWidth() )
  355. start.x = 0;
  356. drawer->setBitmapModulation( fontColor );
  357. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  358. }
  359. }
  360. renderChildControls( offset, updateRect);
  361. }
  362. // Draw the bitmap array's borders according to the button's state.
  363. void GuiIconButtonCtrl::renderBitmapArray(RectI &bounds, S32 state)
  364. {
  365. switch(state)
  366. {
  367. case stateNormal:
  368. if(mProfile->mBorder == -2)
  369. renderSizableBitmapBordersFilled(bounds, 1, mProfile);
  370. else
  371. renderFixedBitmapBordersFilled(bounds, 1, mProfile);
  372. break;
  373. case stateMouseOver:
  374. if(mProfile->mBorder == -2)
  375. renderSizableBitmapBordersFilled(bounds, 2, mProfile);
  376. else
  377. renderFixedBitmapBordersFilled(bounds, 2, mProfile);
  378. break;
  379. case statePressed:
  380. if(mProfile->mBorder == -2)
  381. renderSizableBitmapBordersFilled(bounds, 3, mProfile);
  382. else
  383. renderFixedBitmapBordersFilled(bounds, 3, mProfile);
  384. break;
  385. case stateDisabled:
  386. if(mProfile->mBorder == -2)
  387. renderSizableBitmapBordersFilled(bounds, 4, mProfile);
  388. else
  389. renderFixedBitmapBordersFilled(bounds, 4, mProfile);
  390. break;
  391. }
  392. }
  393. DEF_ASSET_BINDS(GuiIconButtonCtrl, Bitmap);