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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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пре 5 година |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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пре 5 година |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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пре 5 година |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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пре 5 година |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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пре 5 година |
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materialDefinition.cpp
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97edf1ae34
Remove duplicate definition of glowMul
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пре 5 година |
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materialDefinition.h
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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пре 5 година |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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пре 5 година |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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пре 5 година |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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пре 5 година |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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пре 5 година |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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пре 5 година |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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пре 5 година |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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пре 6 година |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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пре 6 година |
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processedMaterial.cpp
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0c7811bd1a
shift pbrconfig to ORM
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пре 5 година |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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пре 5 година |
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processedShaderMaterial.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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пре 5 година |
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processedShaderMaterial.h
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0c7811bd1a
shift pbrconfig to ORM
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пре 5 година |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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пре 7 година |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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пре 11 година |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |