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editors
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 سال پیش |
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VolumetricFog.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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VolumetricFog.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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6 سال پیش |
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basicClouds.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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basicClouds.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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cloudLayer.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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cloudLayer.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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decalRoad.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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decalRoad.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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meshRoad.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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meshRoad.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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nodeListManager.cpp
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ad05a78946
sanity check nodelist presence
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4 سال پیش |
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nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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river.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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river.h
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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scatterSky.cpp
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f185bef8a3
leverage isScriptFile
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4 سال پیش |
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scatterSky.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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skyBox.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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skyBox.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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sun.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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sun.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 سال پیش |
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waterObject.cpp
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 سال پیش |
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waterObject.h
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 سال پیش |
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waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 سال پیش |