Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 سال پیش
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editors 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 سال پیش
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 سال پیش
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 سال پیش
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 سال پیش
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 سال پیش
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 سال پیش
river.h 1efb687867 uninitialized variables-environment and forrest 5 سال پیش
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 سال پیش
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 سال پیش
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 سال پیش
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 سال پیش
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 سال پیش
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 سال پیش