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guiArrayCtrl.cpp
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539efcb1e1
Input event changes
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13 yıl önce |
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guiArrayCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiCanvas.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 yıl önce |
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guiCanvas.h
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40fff8ef50
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
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8 yıl önce |
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guiControl.cpp
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35500a87c6
initial port of the new interpreter
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4 yıl önce |
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guiControl.h
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35500a87c6
initial port of the new interpreter
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4 yıl önce |
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guiDefaultControlRender.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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guiDefaultControlRender.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiOffscreenCanvas.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiOffscreenCanvas.h
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8b43ff3465
Update guiOffscreenCanvas.h
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9 yıl önce |
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guiScriptNotifyControl.cpp
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c0eec93d55
Avoid nameclash in guiScriptNotifyControl fields
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5 yıl önce |
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guiScriptNotifyControl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiTypes.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 yıl önce |
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guiTypes.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |