LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 11 éve
..
decal 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
examples 43895090fa Merge branch 'RenderMeshExampleMatFix' into development for PR #631 11 éve
fps c1d79f1488 Added padding to GuiShapeNameHud labels. 12 éve
fx a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 11 éve
gameBase 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
physics 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 éve
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 éve
sfx 7dbfe6994d Engine directory for ticket #1 13 éve
turret 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
vehicles feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 éve
aiClient.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
aiClient.h 7dbfe6994d Engine directory for ticket #1 13 éve
aiConnection.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 éve
aiPlayer.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
aiPlayer.h 7dbfe6994d Engine directory for ticket #1 13 éve
camera.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
camera.h 660250cccf Game cam and eye banking, control schemes 12 éve
cameraSpline.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 13 éve
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 éve
convexShape.cpp d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 éve
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 éve
debris.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 éve
debris.h 7dbfe6994d Engine directory for ticket #1 13 éve
gameFunctions.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 éve
gameTSCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gameTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 éve
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 éve
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiMaterialPreview.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
guiObjectView.cpp 4e65e1014b Initialize mCameraRotation to (0, 0, 0). 12 éve
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 éve
item.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
item.h 0f22ca64d4 Moved mask updated to protected member set functions. 13 éve
levelInfo.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
levelInfo.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightAnimData.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
lightAnimData.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightBase.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
lightBase.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightDescription.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
lightDescription.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightFlareData.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 éve
lightFlareData.h 7dbfe6994d Engine directory for ticket #1 13 éve
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 éve
missionMarker.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
missionMarker.h 7db02d1f80 Added a flag that sets the transform of spawned objects. 13 éve
objectTypes.h b4ea1123dc Remove Interior Object format (DIF) 12 éve
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 éve
pathCamera.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
pathCamera.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 éve
player.cpp 3f687d8f43 Make use of PlayerData::swimForce 11 éve
player.h 1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 12 éve
pointLight.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 éve
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
portal.h 7dbfe6994d Engine directory for ticket #1 13 éve
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
prefab.h 7dbfe6994d Engine directory for ticket #1 13 éve
projectile.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 éve
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 éve
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 éve
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 éve
resource.h 7dbfe6994d Engine directory for ticket #1 13 éve
rigid.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
rigid.h 7dbfe6994d Engine directory for ticket #1 13 éve
rigidShape.cpp 439192f88d Merge pull request #645 from Azaezel/ridgidshape_updateForces 11 éve
rigidShape.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
shapeBase.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 éve
shapeBase.h 8d90558279 removes non-functional shield and invincibility functionality. 11 éve
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
shapeImage.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 éve
spotLight.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 éve
staticShape.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
staticShape.h 7dbfe6994d Engine directory for ticket #1 13 éve
trigger.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
trigger.h 7dbfe6994d Engine directory for ticket #1 13 éve
tsStatic.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
tsStatic.h 7dbfe6994d Engine directory for ticket #1 13 éve
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
zone.h 7dbfe6994d Engine directory for ticket #1 13 éve