materialDefinition.cpp 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "materials/materialDefinition.h"
  24. #include "console/consoleTypes.h"
  25. #include "console/engineAPI.h"
  26. #include "math/mathTypes.h"
  27. #include "materials/materialManager.h"
  28. #include "sceneData.h"
  29. #include "gfx/sim/cubemapData.h"
  30. #include "gfx/gfxCubemap.h"
  31. #include "math/mathIO.h"
  32. #include "materials/matInstance.h"
  33. #include "sfx/sfxTrack.h"
  34. #include "sfx/sfxTypes.h"
  35. #include "core/util/safeDelete.h"
  36. IMPLEMENT_CONOBJECT( Material );
  37. ConsoleDocClass( Material,
  38. "@brief A material in Torque 3D is a data structure that describes a surface.\n\n"
  39. "It contains many different types of information for rendering properties. "
  40. "Torque 3D generates shaders from Material definitions. The shaders are compiled "
  41. "at runtime and output into the example/shaders directory. Any errors or warnings "
  42. "generated from compiling the procedurally generated shaders are output to the console "
  43. "as well as the output window in the Visual C IDE.\n\n"
  44. "@tsexample\n"
  45. "singleton Material(DECAL_scorch)\n"
  46. "{\n"
  47. " baseTex[0] = \"./scorch_decal.png\";\n"
  48. " vertColor[ 0 ] = true;\n\n"
  49. " translucent = true;\n"
  50. " translucentBlendOp = None;\n"
  51. " translucentZWrite = true;\n"
  52. " alphaTest = true;\n"
  53. " alphaRef = 84;\n"
  54. "};\n"
  55. "@endtsexample\n\n"
  56. "@see Rendering\n"
  57. "@see ShaderData\n"
  58. "@ingroup GFX\n");
  59. ImplementBitfieldType( MaterialAnimType,
  60. "The type of animation effect to apply to this material.\n"
  61. "@ingroup GFX\n\n")
  62. { Material::Scroll, "Scroll", "Scroll the material along the X/Y axis.\n" },
  63. { Material::Rotate, "Rotate" , "Rotate the material around a point.\n"},
  64. { Material::Wave, "Wave" , "Warps the material with an animation using Sin, Triangle or Square mathematics.\n"},
  65. { Material::Scale, "Scale", "Scales the material larger and smaller with a pulsing effect.\n" },
  66. { Material::Sequence, "Sequence", "Enables the material to have multiple frames of animation in its imagemap.\n" }
  67. EndImplementBitfieldType;
  68. ImplementEnumType( MaterialBlendOp,
  69. "The type of graphical blending operation to apply to this material\n"
  70. "@ingroup GFX\n\n")
  71. { Material::None, "None", "Disable blending for this material." },
  72. { Material::Mul, "Mul", "Multiplicative blending." },
  73. { Material::Add, "Add", "Adds the color of the material to the frame buffer with full alpha for each pixel." },
  74. { Material::AddAlpha, "AddAlpha", "The color is modulated by the alpha channel before being added to the frame buffer." },
  75. { Material::Sub, "Sub", "Subtractive Blending. Reverses the color model, causing dark colors to have a stronger visual effect." },
  76. { Material::LerpAlpha, "LerpAlpha", "Linearly interpolates between Material color and frame buffer color based on alpha." }
  77. EndImplementEnumType;
  78. ImplementEnumType( MaterialWaveType,
  79. "When using the Wave material animation, one of these Wave Types will be used to determine the type of wave to display.\n"
  80. "@ingroup GFX\n")
  81. { Material::Sin, "Sin", "Warps the material along a curved Sin Wave." },
  82. { Material::Triangle, "Triangle", "Warps the material along a sharp Triangle Wave." },
  83. { Material::Square, "Square", "Warps the material along a wave which transitions between two oppposite states. As a Square Wave, the transition is quick and sudden." },
  84. EndImplementEnumType;
  85. bool Material::sAllowTextureTargetAssignment = false;
  86. GFXCubemap * Material::GetNormalizeCube()
  87. {
  88. if(smNormalizeCube)
  89. return smNormalizeCube;
  90. smNormalizeCube = GFX->createCubemap();
  91. smNormalizeCube->initNormalize(64);
  92. return smNormalizeCube;
  93. }
  94. GFXCubemapHandle Material::smNormalizeCube;
  95. Material::Material()
  96. {
  97. for( U32 i=0; i<MAX_STAGES; i++ )
  98. {
  99. mDiffuse[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
  100. mSpecular[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
  101. mSpecularPower[i] = 8.0f;
  102. mSpecularStrength[i] = 1.0f;
  103. mPixelSpecular[i] = false;
  104. mParallaxScale[i] = 0.0f;
  105. mVertLit[i] = false;
  106. mVertColor[ i ] = false;
  107. mGlow[i] = false;
  108. mEmissive[i] = false;
  109. mDetailScale[i].set( 2.0f, 2.0f );
  110. mDetailNormalMapStrength[i] = 1.0f;
  111. mMinnaertConstant[i] = -1.0f;
  112. mSubSurface[i] = false;
  113. mSubSurfaceColor[i].set( 1.0f, 0.2f, 0.2f, 1.0f );
  114. mSubSurfaceRolloff[i] = 0.2f;
  115. mAnimFlags[i] = 0;
  116. mScrollDir[i].set( 0.0f, 0.0f );
  117. mScrollSpeed[i] = 0.0f;
  118. mScrollOffset[i].set( 0.0f, 0.0f );
  119. mRotSpeed[i] = 0.0f;
  120. mRotPivotOffset[i].set( 0.0f, 0.0f );
  121. mRotPos[i] = 0.0f;
  122. mWavePos[i] = 0.0f;
  123. mWaveFreq[i] = 0.0f;
  124. mWaveAmp[i] = 0.0f;
  125. mWaveType[i] = 0;
  126. mSeqFramePerSec[i] = 0.0f;
  127. mSeqSegSize[i] = 0.0f;
  128. }
  129. dMemset(mCellIndex, 0, sizeof(mCellIndex));
  130. dMemset(mCellLayout, 0, sizeof(mCellLayout));
  131. dMemset(mCellSize, 0, sizeof(mCellSize));
  132. dMemset(mNormalMapAtlas, 0, sizeof(mNormalMapAtlas));
  133. dMemset(mUseAnisotropic, 0, sizeof(mUseAnisotropic));
  134. mImposterLimits = Point4F::Zero;
  135. mDoubleSided = false;
  136. mTranslucent = false;
  137. mTranslucentBlendOp = LerpAlpha;
  138. mTranslucentZWrite = false;
  139. mAlphaTest = false;
  140. mAlphaRef = 1;
  141. mCastShadows = true;
  142. mPlanarReflection = false;
  143. mCubemapData = NULL;
  144. mDynamicCubemap = NULL;
  145. mLastUpdateTime = 0;
  146. mAutoGenerated = false;
  147. mShowDust = false;
  148. mShowFootprints = true;
  149. dMemset( mEffectColor, 0, sizeof( mEffectColor ) );
  150. mFootstepSoundId = -1; mImpactSoundId = -1;
  151. mFootstepSoundCustom = 0; mImpactSoundCustom = 0;
  152. mFriction = 0.0;
  153. mDirectSoundOcclusion = 1.f;
  154. mReverbSoundOcclusion = 1.0;
  155. }
  156. void Material::initPersistFields()
  157. {
  158. addField("mapTo", TypeRealString, Offset(mMapTo, Material),
  159. "Used to map this material to the material name used by TSShape." );
  160. addArray( "Stages", MAX_STAGES );
  161. addField("diffuseColor", TypeColorF, Offset(mDiffuse, Material), MAX_STAGES,
  162. "This color is multiplied against the diffuse texture color. If no diffuse texture "
  163. "is present this is the material color." );
  164. addField("diffuseMap", TypeImageFilename, Offset(mDiffuseMapFilename, Material), MAX_STAGES,
  165. "The diffuse color texture map." );
  166. addField("overlayMap", TypeImageFilename, Offset(mOverlayMapFilename, Material), MAX_STAGES,
  167. "A secondary diffuse color texture map which will use the second texcoord of a mesh." );
  168. addField("lightMap", TypeImageFilename, Offset(mLightMapFilename, Material), MAX_STAGES,
  169. "The lightmap texture used with pureLight." );
  170. addField("toneMap", TypeImageFilename, Offset(mToneMapFilename, Material), MAX_STAGES,
  171. "The tonemap texture used with pureLight.");
  172. addField("detailMap", TypeImageFilename, Offset(mDetailMapFilename, Material), MAX_STAGES,
  173. "A typically greyscale detail texture additively blended into the material." );
  174. addField("detailScale", TypePoint2F, Offset(mDetailScale, Material), MAX_STAGES,
  175. "The scale factor for the detail map." );
  176. addField( "normalMap", TypeImageFilename, Offset(mNormalMapFilename, Material), MAX_STAGES,
  177. "The normal map texture. You can use the DXTnm format only when per-pixel "
  178. "specular highlights are disabled, or a specular map is in use." );
  179. addField( "detailNormalMap", TypeImageFilename, Offset(mDetailNormalMapFilename, Material), MAX_STAGES,
  180. "A second normal map texture applied at the detail scale. You can use the DXTnm "
  181. "format only when per-pixel specular highlights are disabled." );
  182. addField( "detailNormalMapStrength", TypeF32, Offset(mDetailNormalMapStrength, Material), MAX_STAGES,
  183. "Used to scale the strength of the detail normal map when blended with the base normal map." );
  184. addField("specular", TypeColorF, Offset(mSpecular, Material), MAX_STAGES,
  185. "The color of the specular highlight when not using a specularMap." );
  186. addField("specularPower", TypeF32, Offset(mSpecularPower, Material), MAX_STAGES,
  187. "The hardness of the specular highlight when not using a specularMap." );
  188. addField("specularStrength", TypeF32, Offset(mSpecularStrength, Material), MAX_STAGES,
  189. "The strength of the specular highlight when not using a specularMap." );
  190. addField("pixelSpecular", TypeBool, Offset(mPixelSpecular, Material), MAX_STAGES,
  191. "This enables per-pixel specular highlights controlled by the alpha channel of the "
  192. "normal map texture. Note that if pixel specular is enabled the DXTnm format will not "
  193. "work with your normal map, unless you are also using a specular map." );
  194. addField( "specularMap", TypeImageFilename, Offset(mSpecularMapFilename, Material), MAX_STAGES,
  195. "The specular map texture. The RGB channels of this texture provide a per-pixel replacement for the 'specular' parameter on the material. "
  196. "If this texture contains alpha information, the alpha channel of the texture will be used as the gloss map. "
  197. "This provides a per-pixel replacement for the 'specularPower' on the material" );
  198. addField( "parallaxScale", TypeF32, Offset(mParallaxScale, Material), MAX_STAGES,
  199. "Enables parallax mapping and defines the scale factor for the parallax effect. Typically "
  200. "this value is less than 0.4 else the effect breaks down." );
  201. addField( "useAnisotropic", TypeBool, Offset(mUseAnisotropic, Material), MAX_STAGES,
  202. "Use anisotropic filtering for the textures of this stage." );
  203. addField("envMap", TypeImageFilename, Offset(mEnvMapFilename, Material), MAX_STAGES,
  204. "The name of an environment map cube map to apply to this material." );
  205. addField("vertLit", TypeBool, Offset(mVertLit, Material), MAX_STAGES,
  206. "If true the vertex color is used for lighting." );
  207. addField( "vertColor", TypeBool, Offset( mVertColor, Material ), MAX_STAGES,
  208. "If enabled, vertex colors are premultiplied with diffuse colors." );
  209. addField("minnaertConstant", TypeF32, Offset(mMinnaertConstant, Material), MAX_STAGES,
  210. "The Minnaert shading constant value. Must be greater than 0 to enable the effect." );
  211. addField("subSurface", TypeBool, Offset(mSubSurface, Material), MAX_STAGES,
  212. "Enables the subsurface scattering approximation." );
  213. addField("subSurfaceColor", TypeColorF, Offset(mSubSurfaceColor, Material), MAX_STAGES,
  214. "The color used for the subsurface scattering approximation." );
  215. addField("subSurfaceRolloff", TypeF32, Offset(mSubSurfaceRolloff, Material), MAX_STAGES,
  216. "The 0 to 1 rolloff factor used in the subsurface scattering approximation." );
  217. addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
  218. "Enables rendering this material to the glow buffer." );
  219. addField("emissive", TypeBool, Offset(mEmissive, Material), MAX_STAGES,
  220. "Enables emissive lighting for the material." );
  221. addField("doubleSided", TypeBool, Offset(mDoubleSided, Material),
  222. "Disables backface culling casing surfaces to be double sided. "
  223. "Note that the lighting on the backside will be a mirror of the front "
  224. "side of the surface." );
  225. addField("animFlags", TYPEID< AnimType >(), Offset(mAnimFlags, Material), MAX_STAGES,
  226. "The types of animation to play on this material." );
  227. addField("scrollDir", TypePoint2F, Offset(mScrollDir, Material), MAX_STAGES,
  228. "The scroll direction in UV space when scroll animation is enabled." );
  229. addField("scrollSpeed", TypeF32, Offset(mScrollSpeed, Material), MAX_STAGES,
  230. "The speed to scroll the texture in UVs per second when scroll animation is enabled." );
  231. addField("rotSpeed", TypeF32, Offset(mRotSpeed, Material), MAX_STAGES,
  232. "The speed to rotate the texture in degrees per second when rotation animation is enabled." );
  233. addField("rotPivotOffset", TypePoint2F, Offset(mRotPivotOffset, Material), MAX_STAGES,
  234. "The piviot position in UV coordinates to center the rotation animation." );
  235. addField("waveType", TYPEID< WaveType >(), Offset(mWaveType, Material), MAX_STAGES,
  236. "The type of wave animation to perform when wave animation is enabled." );
  237. addField("waveFreq", TypeF32, Offset(mWaveFreq, Material), MAX_STAGES,
  238. "The wave frequency when wave animation is enabled." );
  239. addField("waveAmp", TypeF32, Offset(mWaveAmp, Material), MAX_STAGES,
  240. "The wave amplitude when wave animation is enabled." );
  241. addField("sequenceFramePerSec", TypeF32, Offset(mSeqFramePerSec, Material), MAX_STAGES,
  242. "The number of frames per second for frame based sequence animations if greater than zero." );
  243. addField("sequenceSegmentSize", TypeF32, Offset(mSeqSegSize, Material), MAX_STAGES,
  244. "The size of each frame in UV units for sequence animations." );
  245. // Texture atlasing
  246. addField("cellIndex", TypePoint2I, Offset(mCellIndex, Material), MAX_STAGES,
  247. "@internal" );
  248. addField("cellLayout", TypePoint2I, Offset(mCellLayout, Material), MAX_STAGES,
  249. "@internal");
  250. addField("cellSize", TypeS32, Offset(mCellSize, Material), MAX_STAGES,
  251. "@internal");
  252. addField("bumpAtlas", TypeBool, Offset(mNormalMapAtlas, Material), MAX_STAGES,
  253. "@internal");
  254. // For backwards compatibility.
  255. //
  256. // They point at the new 'map' fields, but reads always return
  257. // an empty string and writes only apply if the value is not empty.
  258. //
  259. addProtectedField("baseTex", TypeImageFilename, Offset(mDiffuseMapFilename, Material),
  260. defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
  261. "For backwards compatibility.\n@see diffuseMap\n" );
  262. addProtectedField("detailTex", TypeImageFilename, Offset(mDetailMapFilename, Material),
  263. defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
  264. "For backwards compatibility.\n@see detailMap\n");
  265. addProtectedField("overlayTex", TypeImageFilename, Offset(mOverlayMapFilename, Material),
  266. defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
  267. "For backwards compatibility.\n@see overlayMap\n");
  268. addProtectedField("bumpTex", TypeImageFilename, Offset(mNormalMapFilename, Material),
  269. defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
  270. "For backwards compatibility.\n@see normalMap\n");
  271. addProtectedField("envTex", TypeImageFilename, Offset(mEnvMapFilename, Material),
  272. defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
  273. "For backwards compatibility.\n@see envMap\n");
  274. addProtectedField("colorMultiply", TypeColorF, Offset(mDiffuse, Material),
  275. defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
  276. "For backwards compatibility.\n@see diffuseColor\n");
  277. endArray( "Stages" );
  278. addField( "castShadows", TypeBool, Offset(mCastShadows, Material),
  279. "If set to false the lighting system will not cast shadows from this material." );
  280. addField("planarReflection", TypeBool, Offset(mPlanarReflection, Material), "@internal" );
  281. addField("translucent", TypeBool, Offset(mTranslucent, Material),
  282. "If true this material is translucent blended." );
  283. addField("translucentBlendOp", TYPEID< BlendOp >(), Offset(mTranslucentBlendOp, Material),
  284. "The type of blend operation to use when the material is translucent." );
  285. addField("translucentZWrite", TypeBool, Offset(mTranslucentZWrite, Material),
  286. "If enabled and the material is translucent it will write into the depth buffer." );
  287. addField("alphaTest", TypeBool, Offset(mAlphaTest, Material),
  288. "Enables alpha test when rendering the material.\n@see alphaRef\n" );
  289. addField("alphaRef", TypeS32, Offset(mAlphaRef, Material),
  290. "The alpha reference value for alpha testing. Must be between 0 to 255.\n@see alphaTest\n" );
  291. addField("cubemap", TypeRealString, Offset(mCubemapName, Material),
  292. "The name of a CubemapData for environment mapping." );
  293. addField("dynamicCubemap", TypeBool, Offset(mDynamicCubemap, Material),
  294. "Enables the material to use the dynamic cubemap from the ShapeBase object its applied to." );
  295. addGroup( "Behavioral" );
  296. addField( "showFootprints", TypeBool, Offset( mShowFootprints, Material ),
  297. "Whether to show player footprint decals on this material.\n\n"
  298. "@see PlayerData::decalData" );
  299. addField( "showDust", TypeBool, Offset( mShowDust, Material ),
  300. "Whether to emit dust particles from a shape moving over the material. This is, for example, used by "
  301. "vehicles or players to decide whether to show dust trails." );
  302. addField( "effectColor", TypeColorF, Offset( mEffectColor, Material ), NUM_EFFECT_COLOR_STAGES,
  303. "If #showDust is true, this is the set of colors to use for the ParticleData of the dust "
  304. "emitter.\n\n"
  305. "@see ParticleData::colors" );
  306. addField( "footstepSoundId", TypeS32, Offset( mFootstepSoundId, Material ),
  307. "What sound to play from the PlayerData sound list when the player walks over the material. -1 (default) to not play any sound.\n"
  308. "\n"
  309. "The IDs are:\n\n"
  310. "- 0: PlayerData::FootSoftSound\n"
  311. "- 1: PlayerData::FootHardSound\n"
  312. "- 2: PlayerData::FootMetalSound\n"
  313. "- 3: PlayerData::FootSnowSound\n"
  314. "- 4: PlayerData::FootShallowSound\n"
  315. "- 5: PlayerData::FootWadingSound\n"
  316. "- 6: PlayerData::FootUnderwaterSound\n"
  317. "- 7: PlayerData::FootBubblesSound\n"
  318. "- 8: PlayerData::movingBubblesSound\n"
  319. "- 9: PlayerData::waterBreathSound\n"
  320. "- 10: PlayerData::impactSoftSound\n"
  321. "- 11: PlayerData::impactHardSound\n"
  322. "- 12: PlayerData::impactMetalSound\n"
  323. "- 13: PlayerData::impactSnowSound\n"
  324. "- 14: PlayerData::impactWaterEasy\n"
  325. "- 15: PlayerData::impactWaterMedium\n"
  326. "- 16: PlayerData::impactWaterHard\n"
  327. "- 17: PlayerData::exitingWater\n" );
  328. addField( "customFootstepSound", TypeSFXTrackName, Offset( mFootstepSoundCustom, Material ),
  329. "The sound to play when the player walks over the material. If this is set, it overrides #footstepSoundId. This field is "
  330. "useful for directly assigning custom footstep sounds to materials without having to rely on the PlayerData sound assignment.\n\n"
  331. "@warn Be aware that materials are client-side objects. This means that the SFXTracks assigned to materials must be client-side, too." );
  332. addField( "impactSoundId", TypeS32, Offset( mImpactSoundId, Material ),
  333. "What sound to play from the PlayerData sound list when the player impacts on the surface with a velocity equal or greater "
  334. "than PlayerData::groundImpactMinSpeed.\n\n"
  335. "For a list of IDs, see #footstepSoundId" );
  336. addField( "customImpactSound", TypeSFXTrackName, Offset( mImpactSoundCustom, Material ),
  337. "The sound to play when the player impacts on the surface with a velocity equal or greater than PlayerData::groundImpactMinSpeed. "
  338. "If this is set, it overrides #impactSoundId. This field is useful for directly assigning custom impact sounds to materials "
  339. "without having to rely on the PlayerData sound assignment.\n\n"
  340. "@warn Be aware that materials are client-side objects. This means that the SFXTracks assigned to materials must be client-side, too." );
  341. //Deactivate these for the moment as they are not used.
  342. #if 0
  343. addField( "friction", TypeF32, Offset( mFriction, Material ) );
  344. addField( "directSoundOcclusion", TypeF32, Offset( mDirectSoundOcclusion, Material ) );
  345. addField( "reverbSoundOcclusion", TypeF32, Offset( mReverbSoundOcclusion, Material ) );
  346. #endif
  347. endGroup( "Behavioral" );
  348. Parent::initPersistFields();
  349. }
  350. bool Material::writeField( StringTableEntry fieldname, const char *value )
  351. {
  352. // Never allow the old field names to be written.
  353. if ( fieldname == StringTable->insert("baseTex") ||
  354. fieldname == StringTable->insert("detailTex") ||
  355. fieldname == StringTable->insert("overlayTex") ||
  356. fieldname == StringTable->insert("bumpTex") ||
  357. fieldname == StringTable->insert("envTex") ||
  358. fieldname == StringTable->insert("colorMultiply") )
  359. return false;
  360. return Parent::writeField( fieldname, value );
  361. }
  362. bool Material::onAdd()
  363. {
  364. if (Parent::onAdd() == false)
  365. return false;
  366. mCubemapData = dynamic_cast<CubemapData*>(Sim::findObject( mCubemapName ) );
  367. if( mTranslucentBlendOp >= NumBlendTypes || mTranslucentBlendOp < 0 )
  368. {
  369. Con::errorf( "Invalid blend op in material: %s", getName() );
  370. mTranslucentBlendOp = LerpAlpha;
  371. }
  372. SimSet *matSet = MATMGR->getMaterialSet();
  373. if( matSet )
  374. matSet->addObject( (SimObject*)this );
  375. // save the current script path for texture lookup later
  376. const String scriptFile = Con::getVariable("$Con::File"); // current script file - local materials.cs
  377. String::SizeType slash = scriptFile.find( '/', scriptFile.length(), String::Right );
  378. if ( slash != String::NPos )
  379. mPath = scriptFile.substr( 0, slash + 1 );
  380. _mapMaterial();
  381. return true;
  382. }
  383. void Material::onRemove()
  384. {
  385. smNormalizeCube = NULL;
  386. Parent::onRemove();
  387. }
  388. void Material::inspectPostApply()
  389. {
  390. Parent::inspectPostApply();
  391. // Reload the material instances which
  392. // use this material.
  393. if ( isProperlyAdded() )
  394. reload();
  395. }
  396. bool Material::isLightmapped() const
  397. {
  398. bool ret = false;
  399. for( U32 i=0; i<MAX_STAGES; i++ )
  400. ret |= mLightMapFilename[i].isNotEmpty() || mToneMapFilename[i].isNotEmpty() || mVertLit[i];
  401. return ret;
  402. }
  403. void Material::updateTimeBasedParams()
  404. {
  405. U32 lastTime = MATMGR->getLastUpdateTime();
  406. F32 dt = MATMGR->getDeltaTime();
  407. if (mLastUpdateTime != lastTime)
  408. {
  409. for (U32 i = 0; i < MAX_STAGES; i++)
  410. {
  411. mScrollOffset[i] += mScrollDir[i] * mScrollSpeed[i] * dt;
  412. mRotPos[i] += mRotSpeed[i] * dt;
  413. mWavePos[i] += mWaveFreq[i] * dt;
  414. }
  415. mLastUpdateTime = lastTime;
  416. }
  417. }
  418. void Material::_mapMaterial()
  419. {
  420. if( String(getName()).isEmpty() )
  421. {
  422. Con::warnf( "[Material::mapMaterial] - Cannot map unnamed Material" );
  423. return;
  424. }
  425. // If mapTo not defined in script, try to use the base texture name instead
  426. if( mMapTo.isEmpty() )
  427. {
  428. if ( mDiffuseMapFilename[0].isEmpty() )
  429. return;
  430. else
  431. {
  432. // extract filename from base texture
  433. if ( mDiffuseMapFilename[0].isNotEmpty() )
  434. {
  435. U32 slashPos = mDiffuseMapFilename[0].find('/',0,String::Right);
  436. if (slashPos == String::NPos)
  437. // no '/' character, must be no path, just the filename
  438. mMapTo = mDiffuseMapFilename[0];
  439. else
  440. // use everything after the last slash
  441. mMapTo = mDiffuseMapFilename[0].substr(slashPos+1, mDiffuseMapFilename[0].length() - slashPos - 1);
  442. }
  443. }
  444. }
  445. // add mapping
  446. MATMGR->mapMaterial(mMapTo,getName());
  447. }
  448. BaseMatInstance* Material::createMatInstance()
  449. {
  450. return new MatInstance(*this);
  451. }
  452. void Material::flush()
  453. {
  454. MATMGR->flushInstance( this );
  455. }
  456. void Material::reload()
  457. {
  458. MATMGR->reInitInstance( this );
  459. }
  460. void Material::StageData::getFeatureSet( FeatureSet *outFeatures ) const
  461. {
  462. TextureTable::ConstIterator iter = mTextures.begin();
  463. for ( ; iter != mTextures.end(); iter++ )
  464. {
  465. if ( iter->value.isValid() )
  466. outFeatures->addFeature( *iter->key );
  467. }
  468. }
  469. DefineConsoleMethod( Material, flush, void, (),,
  470. "Flushes all material instances that use this material." )
  471. {
  472. object->flush();
  473. }
  474. DefineConsoleMethod( Material, reload, void, (),,
  475. "Reloads all material instances that use this material." )
  476. {
  477. object->reload();
  478. }
  479. DefineConsoleMethod( Material, dumpInstances, void, (),,
  480. "Dumps a formatted list of the currently allocated material instances for this material to the console." )
  481. {
  482. MATMGR->dumpMaterialInstances( object );
  483. }
  484. DefineConsoleMethod( Material, getAnimFlags, const char*, (U32 id), , "" )
  485. {
  486. char * animFlags = Con::getReturnBuffer(512);
  487. if(object->mAnimFlags[ id ] & Material::Scroll)
  488. {
  489. if(dStrcmp( animFlags, "" ) == 0)
  490. dStrcpy( animFlags, "$Scroll" );
  491. }
  492. if(object->mAnimFlags[ id ] & Material::Rotate)
  493. {
  494. if(dStrcmp( animFlags, "" ) == 0)
  495. dStrcpy( animFlags, "$Rotate" );
  496. else
  497. dStrcat( animFlags, " | $Rotate");
  498. }
  499. if(object->mAnimFlags[ id ] & Material::Wave)
  500. {
  501. if(dStrcmp( animFlags, "" ) == 0)
  502. dStrcpy( animFlags, "$Wave" );
  503. else
  504. dStrcat( animFlags, " | $Wave");
  505. }
  506. if(object->mAnimFlags[ id ] & Material::Scale)
  507. {
  508. if(dStrcmp( animFlags, "" ) == 0)
  509. dStrcpy( animFlags, "$Scale" );
  510. else
  511. dStrcat( animFlags, " | $Scale");
  512. }
  513. if(object->mAnimFlags[ id ] & Material::Sequence)
  514. {
  515. if(dStrcmp( animFlags, "" ) == 0)
  516. dStrcpy( animFlags, "$Sequence" );
  517. else
  518. dStrcat( animFlags, " | $Sequence");
  519. }
  520. return animFlags;
  521. }
  522. DefineConsoleMethod(Material, getFilename, const char*, (),, "Get filename of material")
  523. {
  524. SimObject *material = static_cast<SimObject *>(object);
  525. return material->getFilename();
  526. }
  527. DefineConsoleMethod( Material, isAutoGenerated, bool, (),,
  528. "Returns true if this Material was automatically generated by MaterialList::mapMaterials()" )
  529. {
  530. return object->isAutoGenerated();
  531. }
  532. DefineConsoleMethod( Material, setAutoGenerated, void, (bool isAutoGenerated), ,
  533. "setAutoGenerated(bool isAutoGenerated): Set whether or not the Material is autogenerated." )
  534. {
  535. object->setAutoGenerated(isAutoGenerated);
  536. }