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- $RemapName[$RemapCount] = "Forward";
- $RemapCmd[$RemapCount] = "moveforward";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Forward Movement";
- $RemapCount++;
- $RemapName[$RemapCount] = "Backward";
- $RemapCmd[$RemapCount] = "movebackward";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Backward Movement";
- $RemapCount++;
- $RemapName[$RemapCount] = "Strafe Left";
- $RemapCmd[$RemapCount] = "moveleft";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Left Strafing Movement";
- $RemapCount++;
- $RemapName[$RemapCount] = "Strafe Right";
- $RemapCmd[$RemapCount] = "moveright";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Right Strafing Movement";
- $RemapCount++;
- $RemapName[$RemapCount] = "Ascend";
- $RemapCmd[$RemapCount] = "moveup";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Makes the camera ascend";
- $RemapCount++;
- $RemapName[$RemapCount] = "Descend";
- $RemapCmd[$RemapCount] = "movedown";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Makes the camera descend";
- $RemapCount++;
- $RemapName[$RemapCount] = "Jump";
- $RemapCmd[$RemapCount] = "jump";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "keyboard";
- $RemapDescription[$RemapCount] = "Jump";
- $RemapCount++;
- $RemapName[$RemapCount] = "Ascend";
- $RemapCmd[$RemapCount] = "moveup";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "gamepad";
- $RemapDescription[$RemapCount] = "Makes the camera ascend";
- $RemapCount++;
- $RemapName[$RemapCount] = "Descend";
- $RemapCmd[$RemapCount] = "movedown";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "gamepad";
- $RemapDescription[$RemapCount] = "Makes the camera descend";
- $RemapCount++;
- $RemapName[$RemapCount] = "Jump";
- $RemapCmd[$RemapCount] = "jump";
- $RemapActionMap[$RemapCount] = "ExampleMoveMap";
- $RemapDevice[$RemapCount] = "gamepad";
- $RemapDescription[$RemapCount] = "Jump";
- $RemapCount++;
- if ( isObject( ExampleMoveMap ) )
- ExampleMoveMap.delete();
-
- new ActionMap(ExampleMoveMap);
- ExampleMoveMap.humanReadableName = "Example Movement";
- //------------------------------------------------------------------------------
- // Non-remapable binds
- //------------------------------------------------------------------------------
- ExampleMoveMap.bind( keyboard, F2, showPlayerList );
- ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs);
- ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless);
- ExampleMoveMap.bindCmd(keyboard, "escape", "", "Canvas.pushDialog(PauseMenu);");
- //------------------------------------------------------------------------------
- // Movement Keys
- //------------------------------------------------------------------------------
- ExampleMoveMap.bind( keyboard, a, moveleft );
- ExampleMoveMap.bind( keyboard, d, moveright );
- ExampleMoveMap.bind( keyboard, left, moveleft );
- ExampleMoveMap.bind( keyboard, right, moveright );
- ExampleMoveMap.bind( keyboard, w, moveforward );
- ExampleMoveMap.bind( keyboard, s, movebackward );
- ExampleMoveMap.bind( keyboard, up, moveforward );
- ExampleMoveMap.bind( keyboard, down, movebackward );
- ExampleMoveMap.bind( keyboard, e, moveup );
- ExampleMoveMap.bind( keyboard, c, movedown );
- ExampleMoveMap.bind( keyboard, space, jump );
- ExampleMoveMap.bind( mouse, xaxis, yaw );
- ExampleMoveMap.bind( mouse, yaxis, pitch );
- ExampleMoveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
- ExampleMoveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
- ExampleMoveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
- ExampleMoveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
- ExampleMoveMap.bind( gamepad, btn_a, jump );
- ExampleMoveMap.bindCmd( gamepad, btn_back, "disconnect();", "" );
- //------------------------------------------------------------------------------
- // Demo recording functions
- //------------------------------------------------------------------------------
- ExampleMoveMap.bind( keyboard, F3, startRecordingDemo );
- ExampleMoveMap.bind( keyboard, F4, stopRecordingDemo );
- //------------------------------------------------------------------------------
- // Helper Functions
- //------------------------------------------------------------------------------
- GlobalActionMap.bind(keyboard, "ctrl F3", doProfile);
- //------------------------------------------------------------------------------
- // Misc.
- //------------------------------------------------------------------------------
- GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
- ExampleMoveMap.bindCmd(keyboard, "n", "toggleNetGraph();", "");
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