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- function escapeFromGame()
- {
- disconnect();
- }
- function showPlayerList(%val)
- {
- if (%val)
- PlayerListGui.toggle();
- }
- function hideHUDs(%val)
- {
- if (%val)
- HudlessPlayGui.toggle();
- }
- function doScreenShotHudless(%val)
- {
- if(%val)
- {
- canvas.setContent(HudlessPlayGui);
- //doScreenshot(%val);
- schedule(10, 0, "doScreenShot", %val);
- }
- else
- {
- %playGUIName = ProjectSettings.value("UI/playGUIName");
- Canvas.setContent(%playGUIName);
- }
- }
- $movementSpeed = 1; // m/s
- function setSpeed(%speed)
- {
- if(%speed)
- $movementSpeed = %speed;
- }
- function moveleft(%val)
- {
- $mvLeftAction = %val * $movementSpeed;
- }
- function moveright(%val)
- {
- $mvRightAction = %val * $movementSpeed;
- }
- function moveforward(%val)
- {
- $mvForwardAction = %val * $movementSpeed;
- }
- function movebackward(%val)
- {
- $mvBackwardAction = %val * $movementSpeed;
- }
- function moveup(%val)
- {
- %object = ServerConnection.getControlObject();
-
- if(%object.isInNamespaceHierarchy("Camera"))
- $mvUpAction = %val * $movementSpeed;
- }
- function movedown(%val)
- {
- %object = ServerConnection.getControlObject();
-
- if(%object.isInNamespaceHierarchy("Camera"))
- $mvDownAction = %val * $movementSpeed;
- }
- function turnLeft( %val )
- {
- $mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
- }
- function turnRight( %val )
- {
- $mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
- }
- function panUp( %val )
- {
- $mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
- }
- function panDown( %val )
- {
- $mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
- }
- function getMouseAdjustAmount(%val)
- {
- // based on a default camera FOV of 90'
- return(%val * ($cameraFov / 90) * 0.01) * $pref::Input::LinkMouseSensitivity;
- }
- function getGamepadAdjustAmount(%val)
- {
- // based on a default camera FOV of 90'
- return(%val * ($cameraFov / 90) * 0.01) * 10.0;
- }
- function yaw(%val)
- {
- %yawAdj = getMouseAdjustAmount(%val);
- if(ServerConnection.isControlObjectRotDampedCamera())
- {
- // Clamp and scale
- %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
- %yawAdj *= 0.5;
- }
- $mvYaw += %yawAdj;
- }
- function pitch(%val)
- {
- %pitchAdj = getMouseAdjustAmount(%val);
- if(ServerConnection.isControlObjectRotDampedCamera())
- {
- // Clamp and scale
- %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
- %pitchAdj *= 0.5;
- }
- $mvPitch += %pitchAdj;
- }
- function jump(%val)
- {
- $mvTriggerCount2++;
- }
- function gamePadMoveX( %val )
- {
- if(%val > 0)
- {
- $mvRightAction = %val * $movementSpeed;
- $mvLeftAction = 0;
- }
- else
- {
- $mvRightAction = 0;
- $mvLeftAction = -%val * $movementSpeed;
- }
- }
- function gamePadMoveY( %val )
- {
- if(%val > 0)
- {
- $mvForwardAction = %val * $movementSpeed;
- $mvBackwardAction = 0;
- }
- else
- {
- $mvForwardAction = 0;
- $mvBackwardAction = -%val * $movementSpeed;
- }
- }
- function gamepadYaw(%val)
- {
- %yawAdj = getGamepadAdjustAmount(%val);
- if(ServerConnection.isControlObjectRotDampedCamera())
- {
- // Clamp and scale
- %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
- %yawAdj *= 0.5;
- }
- if(%yawAdj > 0)
- {
- $mvYawLeftSpeed = %yawAdj;
- $mvYawRightSpeed = 0;
- }
- else
- {
- $mvYawLeftSpeed = 0;
- $mvYawRightSpeed = -%yawAdj;
- }
- }
- function gamepadPitch(%val)
- {
- %pitchAdj = getGamepadAdjustAmount(%val);
- if(ServerConnection.isControlObjectRotDampedCamera())
- {
- // Clamp and scale
- %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
- %pitchAdj *= 0.5;
- }
- if(%pitchAdj > 0)
- {
- $mvPitchDownSpeed = %pitchAdj;
- $mvPitchUpSpeed = 0;
- }
- else
- {
- $mvPitchDownSpeed = 0;
- $mvPitchUpSpeed = -%pitchAdj;
- }
- }
- function startRecordingDemo( %val )
- {
- if ( %val )
- startDemoRecord();
- }
- function stopRecordingDemo( %val )
- {
- if ( %val )
- stopDemoRecord();
- }
- //------------------------------------------------------------------------------
- // Debugging Functions
- //------------------------------------------------------------------------------
- function showMetrics(%val)
- {
- if(%val)
- {
- if(!Canvas.isMember(FrameOverlayGui))
- metrics("fps gfx shadow sfx terrain groundcover forest net");
- else
- metrics("");
- }
- }
- GlobalActionMap.bind(keyboard, "ctrl F2", showMetrics);
- //------------------------------------------------------------------------------
- //
- // Start profiler by pressing ctrl f3
- // ctrl f3 - starts profile that will dump to console and file
- //
- function doProfile(%val)
- {
- if (%val)
- {
- // key down -- start profile
- echo("Starting profile session...");
- profilerReset();
- profilerEnable(true);
- }
- else
- {
- // key up -- finish off profile
- echo("Ending profile session...");
- profilerDumpToFile("profilerDumpToFile" @ getSimTime() @ ".txt");
- profilerEnable(false);
- }
- }
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