Jeff Hutchinson 50df52ecfc more console refactor. 4 yıl önce
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assets 50df52ecfc more console refactor. 4 yıl önce
decal 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 yıl önce
examples bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 yıl önce
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
fx e96624032f ribbon particle resource port 4 yıl önce
gameBase 35500a87c6 initial port of the new interpreter 4 yıl önce
lighting 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 yıl önce
physics fabd5864fa uninitialized variables-t3d 5 yıl önce
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sfx 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 yıl önce
turret fabd5864fa uninitialized variables-t3d 5 yıl önce
vehicles 5a933c00d3 Removed old fixed function code from GFX. 5 yıl önce
Scene.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 yıl önce
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 yıl önce
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 yıl önce
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 yıl önce
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 yıl önce
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 yıl önce
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 yıl önce
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 yıl önce
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 yıl önce
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 yıl önce
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 yıl önce
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 yıl önce
cameraSpline.h a41b28f6b7 safety check 5 yıl önce
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 yıl önce
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 yıl önce
convexShape.cpp afd836cc56 export rounds LODs to the nearest power of 2 5 yıl önce
convexShape.h fabd5864fa uninitialized variables-t3d 5 yıl önce
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 yıl önce
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 yıl önce
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 yıl önce
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 yıl önce
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 yıl önce
groundPlane.cpp c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane 5 yıl önce
groundPlane.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 yıl önce
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 yıl önce
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 yıl önce
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
item.cpp afb39d398f code review: 5 yıl önce
item.h afb39d398f code review: 5 yıl önce
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 yıl önce
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 yıl önce
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 yıl önce
lightBase.cpp 6ade6f08ce Updated Assimp 5 yıl önce
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 yıl önce
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 yıl önce
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
lightFlareData.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 yıl önce
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 yıl önce
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 yıl önce
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 yıl önce
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 yıl önce
notesObject.cpp 5de19404d9 mac compile fixes 5 yıl önce
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 yıl önce
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 yıl önce
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 yıl önce
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 yıl önce
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 yıl önce
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 yıl önce
player.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 yıl önce
player.h afb39d398f code review: 5 yıl önce
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 yıl önce
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
portal.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
prefab.cpp c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 yıl önce
prefab.h c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 yıl önce
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 yıl önce
projectile.h c32c9557ab enhanced-projectile 8 yıl önce
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 yıl önce
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 yıl önce
resource.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 yıl önce
rigid.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
rigidShape.cpp 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 5 yıl önce
rigidShape.h d1cc5964c4 fix GCC compile 5 yıl önce
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shapeBase.cpp 482e836797 membervar compile fix 5 yıl önce
shapeBase.h 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 5 yıl önce
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shapeImage.cpp fabd5864fa uninitialized variables-t3d 5 yıl önce
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 yıl önce
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 yıl önce
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 yıl önce
tsStatic.cpp e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 yıl önce
tsStatic.h 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 yıl önce
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 yıl önce
zone.h dbf34df71d select within zone pushbutton 6 yıl önce