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assets
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50df52ecfc
more console refactor.
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4 yıl önce |
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decal
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 yıl önce |
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examples
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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5 yıl önce |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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fx
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e96624032f
ribbon particle resource port
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4 yıl önce |
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gameBase
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35500a87c6
initial port of the new interpreter
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4 yıl önce |
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lighting
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94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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5 yıl önce |
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physics
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fabd5864fa
uninitialized variables-t3d
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5 yıl önce |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sfx
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 yıl önce |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 yıl önce |
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vehicles
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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Scene.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 yıl önce |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 yıl önce |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 yıl önce |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 yıl önce |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 yıl önce |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 yıl önce |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 yıl önce |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 yıl önce |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 yıl önce |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 yıl önce |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 yıl önce |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 yıl önce |
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cameraSpline.h
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a41b28f6b7
safety check
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5 yıl önce |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 yıl önce |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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convexShape.cpp
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afd836cc56
export rounds LODs to the nearest power of 2
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5 yıl önce |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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5 yıl önce |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 yıl önce |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 yıl önce |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 yıl önce |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 yıl önce |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 yıl önce |
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groundPlane.cpp
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c1cd217557
Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane
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5 yıl önce |
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groundPlane.h
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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5 yıl önce |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 yıl önce |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 yıl önce |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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item.cpp
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afb39d398f
code review:
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5 yıl önce |
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item.h
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afb39d398f
code review:
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5 yıl önce |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 yıl önce |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 yıl önce |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 yıl önce |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 yıl önce |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 yıl önce |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 yıl önce |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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lightFlareData.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 yıl önce |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 yıl önce |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 yıl önce |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 yıl önce |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 yıl önce |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 yıl önce |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 yıl önce |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 yıl önce |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 yıl önce |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 yıl önce |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 yıl önce |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 yıl önce |
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player.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 yıl önce |
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player.h
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afb39d398f
code review:
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5 yıl önce |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 yıl önce |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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prefab.cpp
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 yıl önce |
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prefab.h
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 yıl önce |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 yıl önce |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 yıl önce |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 yıl önce |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 yıl önce |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 yıl önce |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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rigidShape.cpp
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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5 yıl önce |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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5 yıl önce |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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shapeBase.cpp
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482e836797
membervar compile fix
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5 yıl önce |
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shapeBase.h
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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5 yıl önce |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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5 yıl önce |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 yıl önce |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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5 yıl önce |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 yıl önce |
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tsStatic.cpp
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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5 yıl önce |
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tsStatic.h
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 yıl önce |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 yıl önce |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 yıl önce |