Jeff Hutchinson 35500a87c6 initial port of the new interpreter 4 жил өмнө
..
editors bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 жил өмнө
VolumetricFog.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
VolumetricFog.h 09c651c26d Corrected profile for GameObjectAsset type field button 6 жил өмнө
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 жил өмнө
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 жил өмнө
basicClouds.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 жил өмнө
cloudLayer.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
cloudLayer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
decalRoad.cpp bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 жил өмнө
decalRoad.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 жил өмнө
meshRoad.cpp 8585278fe4 Adds autoimport logic for materials if the materialDefinition already exists 5 жил өмнө
meshRoad.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 жил өмнө
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 жил өмнө
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
river.h 1efb687867 uninitialized variables-environment and forrest 5 жил өмнө
scatterSky.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 жил өмнө
scatterSky.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
skyBox.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 жил өмнө
skyBox.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
sun.cpp 6ade6f08ce Updated Assimp 5 жил өмнө
sun.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 жил өмнө
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 жил өмнө
waterObject.cpp 35500a87c6 initial port of the new interpreter 4 жил өмнө
waterObject.h 35500a87c6 initial port of the new interpreter 4 жил өмнө
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 жил өмнө