Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' пре 5 година
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects пре 5 година
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. пре 5 година
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials пре 5 година
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
matStateHint.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl пре 5 година
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl пре 5 година
materialDefinition.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' пре 5 година
materialDefinition.h 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) пре 5 година
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM пре 5 година
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM пре 5 година
materialList.cpp 6ade6f08ce Updated Assimp пре 5 година
materialList.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage пре 5 година
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage пре 5 година
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
miscShdrDat.h 3496c549b5 Hardware Skinning Support пре 9 година
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. пре 5 година
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
processedMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. пре 5 година
processedShaderMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development пре 6 година
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups пре 7 година
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. пре 11 година
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година