ImageAsset.cpp 23 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef IMAGE_ASSET_H
  23. #include "ImageAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "gfx/gfxStringEnumTranslate.h"
  38. #include "ImageAssetInspectors.h"
  39. // Debug Profiling.
  40. #include "platform/profiler.h"
  41. #include "T3D/assets/assetImporter.h"
  42. #include "gfx/gfxDrawUtil.h"
  43. //-----------------------------------------------------------------------------
  44. StringTableEntry ImageAsset::smNoImageAssetFallback = NULL;
  45. //-----------------------------------------------------------------------------
  46. IMPLEMENT_CONOBJECT(ImageAsset);
  47. ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, "")
  48. //-----------------------------------------------------------------------------
  49. ConsoleGetType(TypeImageAssetPtr)
  50. {
  51. // Fetch asset Id.
  52. return *((const char**)(dptr));
  53. }
  54. //-----------------------------------------------------------------------------
  55. ConsoleSetType(TypeImageAssetPtr)
  56. {
  57. // Was a single argument specified?
  58. if (argc == 1)
  59. {
  60. // Yes, so fetch field value.
  61. *((const char**)dptr) = StringTable->insert(argv[0]);
  62. return;
  63. }
  64. // Warn.
  65. Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
  66. }
  67. ConsoleType(assetIdString, TypeImageAssetId, const char*, "")
  68. ConsoleGetType(TypeImageAssetId)
  69. {
  70. // Fetch asset Id.
  71. return *((const char**)(dptr));
  72. }
  73. ConsoleSetType(TypeImageAssetId)
  74. {
  75. // Was a single argument specified?
  76. if (argc == 1)
  77. {
  78. *((const char**)dptr) = StringTable->insert(argv[0]);
  79. return;
  80. }
  81. // Warn.
  82. Con::warnf("(TypeImageAssetId) - Cannot set multiple args to a single asset.");
  83. }
  84. //-----------------------------------------------------------------------------
  85. ImplementEnumType(ImageAssetType,
  86. "Type of mesh data available in a shape.\n"
  87. "@ingroup gameObjects")
  88. { ImageAsset::Albedo, "Albedo", "" },
  89. { ImageAsset::Normal, "Normal", "" },
  90. { ImageAsset::ORMConfig, "ORMConfig", "" },
  91. { ImageAsset::GUI, "GUI", "" },
  92. { ImageAsset::Roughness, "Roughness", "" },
  93. { ImageAsset::AO, "AO", "" },
  94. { ImageAsset::Metalness, "Metalness", "" },
  95. { ImageAsset::Glow, "Glow", "" },
  96. { ImageAsset::Particle, "Particle", "" },
  97. { ImageAsset::Decal, "Decal", "" },
  98. { ImageAsset::Cubemap, "Cubemap", "" },
  99. EndImplementEnumType;
  100. const String ImageAsset::mErrCodeStrings[] =
  101. {
  102. "TooManyMips",
  103. "UnKnown"
  104. };
  105. //-----------------------------------------------------------------------------
  106. ImageAsset::ImageAsset() : AssetBase(), mIsValidImage(false), mUseMips(true), mIsHDRImage(false), mImageType(Albedo)
  107. {
  108. mImageFileName = StringTable->EmptyString();
  109. mImagePath = StringTable->EmptyString();
  110. mLoadedState = AssetErrCode::NotLoaded;
  111. mChangeSignal.notify(this, &ImageAsset::onAssetRefresh);
  112. }
  113. //-----------------------------------------------------------------------------
  114. ImageAsset::~ImageAsset()
  115. {
  116. }
  117. void ImageAsset::consoleInit()
  118. {
  119. Parent::consoleInit();
  120. Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
  121. "The assetId of the texture to display when the requested image asset is missing.\n"
  122. "@ingroup GFX\n");
  123. smNoImageAssetFallback = StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback"));
  124. }
  125. //-----------------------------------------------------------------------------
  126. void ImageAsset::initPersistFields()
  127. {
  128. docsURL;
  129. // Call parent.
  130. Parent::initPersistFields();
  131. addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFileName, ImageAsset),
  132. &setImageFileName, &getImageFileName, "Path to the image file.");
  133. addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused).");
  134. addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)");
  135. addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for.");
  136. }
  137. //------------------------------------------------------------------------------
  138. //Utility function to 'fill out' bindings and resources with a matching asset if one exists
  139. U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
  140. {
  141. AssetQuery query;
  142. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  143. if (foundAssetcount == 0)
  144. {
  145. //Didn't work, so have us fall back to a placeholder asset
  146. imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
  147. if (imageAsset->isNull())
  148. {
  149. //Well that's bad, loading the fallback failed.
  150. Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
  151. return AssetErrCode::Failed;
  152. }
  153. //handle noshape not being loaded itself
  154. if ((*imageAsset)->mLoadedState == BadFileReference)
  155. {
  156. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
  157. return AssetErrCode::BadFileReference;
  158. }
  159. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
  160. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  161. return AssetErrCode::UsingFallback;
  162. }
  163. else
  164. {
  165. //acquire and bind the asset, and return it out
  166. imageAsset->setAssetId(query.mAssetList[0]);
  167. return (*imageAsset)->load();
  168. }
  169. }
  170. StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
  171. {
  172. if (fileName == StringTable->EmptyString())
  173. return StringTable->EmptyString();
  174. StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
  175. AssetQuery query;
  176. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  177. if (foundAssetcount != 0)
  178. {
  179. //acquire and bind the asset, and return it out
  180. imageAssetId = query.mAssetList[0];
  181. }
  182. else
  183. {
  184. AssetPtr<ImageAsset> imageAsset = imageAssetId; //ensures the fallback is loaded
  185. }
  186. return imageAssetId;
  187. }
  188. U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
  189. {
  190. (*imageAsset) = assetId;
  191. if (imageAsset->notNull())
  192. {
  193. return (*imageAsset)->load();
  194. }
  195. else
  196. {
  197. if (imageAsset->isNull())
  198. {
  199. return AssetErrCode::Failed;
  200. }
  201. //handle fallback not being loaded itself
  202. if ((*imageAsset)->mLoadedState == BadFileReference)
  203. {
  204. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
  205. return AssetErrCode::BadFileReference;
  206. }
  207. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
  208. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  209. return AssetErrCode::UsingFallback;
  210. }
  211. }
  212. //------------------------------------------------------------------------------
  213. void ImageAsset::copyTo(SimObject* object)
  214. {
  215. // Call to parent.
  216. Parent::copyTo(object);
  217. }
  218. U32 ImageAsset::load()
  219. {
  220. if (mLoadedState == AssetErrCode::Ok) return mLoadedState;
  221. if (mImagePath)
  222. {
  223. if (!Torque::FS::IsFile(mImagePath))
  224. {
  225. Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
  226. mLoadedState = BadFileReference;
  227. return mLoadedState;
  228. }
  229. mLoadedState = Ok;
  230. mIsValidImage = true;
  231. return mLoadedState;
  232. }
  233. mLoadedState = BadFileReference;
  234. mIsValidImage = false;
  235. return mLoadedState;
  236. }
  237. void ImageAsset::initializeAsset()
  238. {
  239. ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
  240. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  241. }
  242. void ImageAsset::onAssetRefresh()
  243. {
  244. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  245. AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
  246. // Iterate all dependencies.
  247. while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
  248. {
  249. StringTableEntry assetId = assetDependenciesItr->value;
  250. AssetBase* dependent = AssetDatabase.acquireAsset<AssetBase>(assetId);
  251. dependent->refreshAsset();
  252. }
  253. }
  254. void ImageAsset::_onResourceChanged(const Torque::Path& path)
  255. {
  256. if (path != Torque::Path(mImagePath))
  257. return;
  258. refreshAsset();
  259. }
  260. void ImageAsset::setImageFileName(const char* pScriptFile)
  261. {
  262. // Sanity!
  263. AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
  264. // Update.
  265. mImageFileName = StringTable->insert(pScriptFile, true);
  266. // Refresh the asset.
  267. refreshAsset();
  268. }
  269. GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
  270. {
  271. if (mResourceMap.contains(requestedProfile))
  272. {
  273. mLoadedState = Ok;
  274. return mResourceMap.find(requestedProfile)->value;
  275. }
  276. else
  277. {
  278. //If we don't have an existing map case to the requested format, we'll just create it and insert it in
  279. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
  280. if (newTex)
  281. {
  282. mResourceMap.insert(requestedProfile, newTex);
  283. mLoadedState = Ok;
  284. return newTex;
  285. }
  286. else
  287. mLoadedState = BadFileReference;
  288. }
  289. //if (mTexture.isValid())
  290. // return mTexture;
  291. return nullptr;
  292. }
  293. const char* ImageAsset::getImageInfo()
  294. {
  295. if (mIsValidImage)
  296. {
  297. static const U32 bufSize = 2048;
  298. char* returnBuffer = Con::getReturnBuffer(bufSize);
  299. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
  300. if (newTex)
  301. {
  302. dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
  303. newTex = nullptr;
  304. }
  305. else
  306. {
  307. dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
  308. }
  309. return returnBuffer;
  310. }
  311. return "";
  312. }
  313. const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
  314. {
  315. // must match ImageTypes order
  316. static const char* _names[] = {
  317. "Albedo",
  318. "Normal",
  319. "ORMConfig",
  320. "GUI",
  321. "Roughness",
  322. "AO",
  323. "Metalness",
  324. "Glow",
  325. "Particle",
  326. "Decal",
  327. "Cubemap"
  328. };
  329. if (type < 0 || type >= ImageTypeCount)
  330. {
  331. Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
  332. return _names[Albedo];
  333. }
  334. return _names[type];
  335. }
  336. ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
  337. {
  338. if (dStrIsEmpty(name))
  339. {
  340. return (ImageTypes)Albedo;
  341. }
  342. S32 ret = -1;
  343. for (S32 i = 0; i < ImageTypeCount; i++)
  344. {
  345. if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
  346. ret = i;
  347. }
  348. if (ret == -1)
  349. {
  350. Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
  351. ret = Albedo;
  352. }
  353. return (ImageTypes)ret;
  354. }
  355. DefineEngineMethod(ImageAsset, getImagePath, const char*, (), ,
  356. "Gets the image filepath of this asset.\n"
  357. "@return File path of the image file.")
  358. {
  359. return object->getImagePath();
  360. }
  361. DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
  362. "Gets the info and properties of the image.\n"
  363. "@return The info/properties of the image.")
  364. {
  365. return object->getImageInfo();
  366. }
  367. #ifdef TORQUE_TOOLS
  368. DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
  369. "Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
  370. "@return The AssetId of the associated asset, if any.")
  371. {
  372. return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
  373. }
  374. //-----------------------------------------------------------------------------
  375. // GuiInspectorTypeAssetId
  376. //-----------------------------------------------------------------------------
  377. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
  378. ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
  379. "@brief Inspector field type for Shapes\n\n"
  380. "Editor use only.\n\n"
  381. "@internal"
  382. );
  383. void GuiInspectorTypeImageAssetPtr::consoleInit()
  384. {
  385. Parent::consoleInit();
  386. ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
  387. }
  388. GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
  389. {
  390. // Create base filename edit controls
  391. GuiControl* retCtrl = Parent::constructEditControl();
  392. if (retCtrl == NULL)
  393. return retCtrl;
  394. retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
  395. // Change filespec
  396. char szBuffer[512];
  397. const char* previewImage;
  398. if (mInspector->getInspectObject() != nullptr)
  399. {
  400. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s);",
  401. getIdString());
  402. mBrowseButton->setField("Command", szBuffer);
  403. setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
  404. previewImage = getData();
  405. }
  406. else
  407. {
  408. //if we don't have a target object, we'll be manipulating the desination value directly
  409. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
  410. mInspector->getIdString(), mVariableName);
  411. mBrowseButton->setField("Command", szBuffer);
  412. previewImage = Con::getVariable(mVariableName);
  413. }
  414. mLabel = new GuiTextCtrl();
  415. mLabel->registerObject();
  416. mLabel->setControlProfile(mProfile);
  417. mLabel->setText(mCaption);
  418. addObject(mLabel);
  419. //
  420. GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
  421. GuiControlProfile* toolEditProfile;
  422. if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
  423. editTextCtrl->setControlProfile(toolEditProfile);
  424. GuiControlProfile* toolDefaultProfile = nullptr;
  425. Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
  426. //
  427. mPreviewImage = new GuiBitmapCtrl();
  428. mPreviewImage->registerObject();
  429. if (toolDefaultProfile)
  430. mPreviewImage->setControlProfile(toolDefaultProfile);
  431. updatePreviewImage();
  432. addObject(mPreviewImage);
  433. //
  434. mPreviewBorderButton = new GuiBitmapButtonCtrl();
  435. mPreviewBorderButton->registerObject();
  436. if (toolDefaultProfile)
  437. mPreviewBorderButton->setControlProfile(toolDefaultProfile);
  438. mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
  439. mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
  440. addObject(mPreviewBorderButton);
  441. //
  442. // Create "Open in Editor" button
  443. /*mEditButton = new GuiBitmapButtonCtrl();
  444. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
  445. mEditButton->setField("Command", szBuffer);
  446. mEditButton->setText("Edit");
  447. mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
  448. mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
  449. mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  450. mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  451. mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Image Editor");
  452. mEditButton->registerObject();
  453. addObject(mEditButton);*/
  454. //
  455. mUseHeightOverride = true;
  456. mHeightOverride = 72;
  457. return retCtrl;
  458. }
  459. bool GuiInspectorTypeImageAssetPtr::updateRects()
  460. {
  461. S32 rowSize = 18;
  462. S32 dividerPos, dividerMargin;
  463. mInspector->getDivider(dividerPos, dividerMargin);
  464. Point2I fieldExtent = getExtent();
  465. Point2I fieldPos = getPosition();
  466. mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
  467. mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
  468. RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
  469. mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
  470. mPreviewImage->resize(previewRect.point, previewRect.extent);
  471. S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
  472. mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
  473. //mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
  474. mBrowseButton->setHidden(true);
  475. return true;
  476. }
  477. bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
  478. {
  479. if (!mAwake)
  480. return false;
  481. GuiCanvas* root = getRoot();
  482. if (!root)
  483. return false;
  484. AssetPtr<ImageAsset> imgAsset;
  485. U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
  486. if (imgAsset == NULL || assetState == ImageAsset::Failed)
  487. return false;
  488. StringTableEntry filename = imgAsset->getImagePath();
  489. if (!filename || !filename[0])
  490. return false;
  491. StringTableEntry previewFilename = filename;
  492. if (Con::isFunction("getAssetPreviewImage"))
  493. {
  494. ConsoleValue consoleRet = Con::executef("getAssetPreviewImage", filename);
  495. previewFilename = StringTable->insert(consoleRet.getString());
  496. if (AssetDatabase.isDeclaredAsset(previewFilename))
  497. {
  498. ImageAsset* previewAsset = AssetDatabase.acquireAsset<ImageAsset>(previewFilename);
  499. previewFilename = previewAsset->getImagePath();
  500. }
  501. }
  502. GFXTexHandle texture(previewFilename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
  503. if (texture.isNull())
  504. return false;
  505. // Render image at a reasonable screen size while
  506. // keeping its aspect ratio...
  507. Point2I screensize = getRoot()->getWindowSize();
  508. Point2I offset = hoverPos;
  509. Point2I tipBounds;
  510. U32 texWidth = texture.getWidth();
  511. U32 texHeight = texture.getHeight();
  512. F32 aspect = (F32)texHeight / (F32)texWidth;
  513. const F32 newWidth = 150.0f;
  514. F32 newHeight = aspect * newWidth;
  515. // Offset below cursor image
  516. offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
  517. tipBounds.x = newWidth;
  518. tipBounds.y = newHeight;
  519. // Make sure all of the tooltip will be rendered width the app window,
  520. // 5 is given as a buffer against the edge
  521. if (screensize.x < offset.x + tipBounds.x + 5)
  522. offset.x = screensize.x - tipBounds.x - 5;
  523. if (screensize.y < offset.y + tipBounds.y + 5)
  524. offset.y = hoverPos.y - tipBounds.y - 5;
  525. RectI oldClip = GFX->getClipRect();
  526. RectI rect(offset, tipBounds);
  527. GFX->setClipRect(rect);
  528. GFXDrawUtil* drawer = GFX->getDrawUtil();
  529. drawer->clearBitmapModulation();
  530. GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
  531. GFX->setClipRect(oldClip);
  532. return true;
  533. }
  534. void GuiInspectorTypeImageAssetPtr::updateValue()
  535. {
  536. Parent::updateValue();
  537. updatePreviewImage();
  538. }
  539. void GuiInspectorTypeImageAssetPtr::updatePreviewImage()
  540. {
  541. const char* previewImage;
  542. if (mInspector->getInspectObject() != nullptr)
  543. previewImage = getData();
  544. else
  545. previewImage = Con::getVariable(mVariableName);
  546. //if what we're working with isn't even a valid asset, don't present like we found a good one
  547. if (!AssetDatabase.isDeclaredAsset(previewImage))
  548. {
  549. mPreviewImage->_setBitmap(StringTable->EmptyString());
  550. return;
  551. }
  552. String imgPreviewAssetId = String(previewImage) + "_PreviewImage";
  553. imgPreviewAssetId.replace(":", "_");
  554. imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
  555. if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str()))
  556. {
  557. mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str()));
  558. }
  559. else
  560. {
  561. if (AssetDatabase.isDeclaredAsset(previewImage))
  562. {
  563. ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(previewImage);
  564. if (imgAsset && imgAsset->isAssetValid())
  565. {
  566. mPreviewImage->_setBitmap(imgAsset->getAssetId());
  567. }
  568. }
  569. }
  570. if (mPreviewImage->getBitmapAsset().isNull())
  571. mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
  572. }
  573. void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId)
  574. {
  575. //if what we're working with isn't even a valid asset, don't present like we found a good one
  576. if (!AssetDatabase.isDeclaredAsset(assetId))
  577. {
  578. mPreviewImage->_setBitmap(StringTable->EmptyString());
  579. return;
  580. }
  581. String imgPreviewAssetId = String(assetId) + "_PreviewImage";
  582. imgPreviewAssetId.replace(":", "_");
  583. imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
  584. if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str()))
  585. {
  586. mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str()));
  587. }
  588. else
  589. {
  590. if (AssetDatabase.isDeclaredAsset(assetId))
  591. {
  592. ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(assetId);
  593. if (imgAsset && imgAsset->isAssetValid())
  594. {
  595. mPreviewImage->_setBitmap(imgAsset->getAssetId());
  596. }
  597. }
  598. }
  599. if (mPreviewImage->getBitmapAsset().isNull())
  600. mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
  601. }
  602. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
  603. ConsoleDocClass(GuiInspectorTypeImageAssetId,
  604. "@brief Inspector field type for Images\n\n"
  605. "Editor use only.\n\n"
  606. "@internal"
  607. );
  608. void GuiInspectorTypeImageAssetId::consoleInit()
  609. {
  610. Parent::consoleInit();
  611. ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
  612. }
  613. #endif