Robert MacGregor 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 4 vuotta sitten
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 vuotta sitten
explosion.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
explosion.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
fxFoliageReplicator.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 vuotta sitten
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 vuotta sitten
fxShapeReplicator.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 vuotta sitten
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
groundCover.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 vuotta sitten
groundCover.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
lightning.cpp fabd5864fa uninitialized variables-t3d 5 vuotta sitten
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
particle.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
particle.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
particleEmitter.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
particleEmitter.h 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 4 vuotta sitten
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 vuotta sitten
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
precipitation.cpp 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 vuotta sitten
precipitation.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
ribbon.cpp fabd5864fa uninitialized variables-t3d 5 vuotta sitten
ribbon.h 96169bc151 ribbon classvar cleanup 7 vuotta sitten
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 vuotta sitten
ribbonNode.h fabd5864fa uninitialized variables-t3d 5 vuotta sitten
splash.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
splash.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 vuotta sitten
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten