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cameraFXMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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cameraFXMgr.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 vuotta sitten |
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explosion.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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explosion.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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fxFoliageReplicator.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 vuotta sitten |
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fxFoliageReplicator.h
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 vuotta sitten |
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fxShapeReplicator.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 vuotta sitten |
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fxShapeReplicator.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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groundCover.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 vuotta sitten |
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groundCover.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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lightning.cpp
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fabd5864fa
uninitialized variables-t3d
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5 vuotta sitten |
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lightning.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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particle.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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particle.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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particleEmitter.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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particleEmitter.h
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3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
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4 vuotta sitten |
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particleEmitterNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 vuotta sitten |
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particleEmitterNode.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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precipitation.cpp
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52c83d19e1
Added shapeFile field to TSForestItemData convert setting
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4 vuotta sitten |
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precipitation.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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ribbon.cpp
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fabd5864fa
uninitialized variables-t3d
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5 vuotta sitten |
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ribbon.h
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96169bc151
ribbon classvar cleanup
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7 vuotta sitten |
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ribbonNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 vuotta sitten |
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ribbonNode.h
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fabd5864fa
uninitialized variables-t3d
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5 vuotta sitten |
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splash.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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splash.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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windEmitter.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 vuotta sitten |
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windEmitter.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |