Jeff Hutchinson 17231ca9fb Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 ani în urmă
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 7 ani în urmă
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 7 ani în urmă
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 ani în urmă
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 ani în urmă
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 7 ani în urmă
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 ani în urmă
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 ani în urmă
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 ani în urmă
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 ani în urmă
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 ani în urmă
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiGameListMenuCtrl.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 ani în urmă
guiGameListMenuCtrl.h bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. 5 ani în urmă
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 ani în urmă
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 ani în urmă
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections 5 ani în urmă
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 13 ani în urmă
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiPopUpCtrl.cpp 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 4 ani în urmă
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 ani în urmă
guiPopUpCtrlEx.h 1037b5d718 extraneous entry 4 ani în urmă
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 ani în urmă
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 ani în urmă
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 ani în urmă
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image 4 ani în urmă
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 ani în urmă
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 ani în urmă
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 ani în urmă
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 ani în urmă
guiTreeViewCtrl.cpp 555c563b39 More updating of editor icons to assets 4 ani în urmă
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 ani în urmă