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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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7 ani în urmă |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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7 ani în urmă |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 ani în urmă |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 ani în urmă |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiBitmapCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 ani în urmă |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 ani în urmă |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 ani în urmă |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 ani în urmă |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiGameListMenuCtrl.cpp
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 ani în urmă |
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guiGameListMenuCtrl.h
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bca972ae24
Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.
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5 ani în urmă |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 ani în urmă |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 ani în urmă |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 ani în urmă |
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guiMLTextCtrl.h
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350d3e6702
Fixes 2 minor mistake corrections
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5 ani în urmă |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 ani în urmă |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiMaterialCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiMaterialCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiPopUpCtrl.cpp
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683c438b09
Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements.
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4 ani în urmă |
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guiPopUpCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiPopUpCtrlEx.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 ani în urmă |
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guiPopUpCtrlEx.h
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1037b5d718
extraneous entry
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4 ani în urmă |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 ani în urmă |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 ani în urmă |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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4 ani în urmă |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 ani în urmă |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 ani în urmă |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 ani în urmă |
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guiTreeViewCtrl.cpp
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555c563b39
More updating of editor icons to assets
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4 ani în urmă |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 ani în urmă |