123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160 |
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2024, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file USDLoader.h
- * @brief Declaration of the USD importer class.
- */
- #pragma once
- #ifndef AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
- #define AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
- #include <assimp/BaseImporter.h>
- #include <assimp/scene.h>
- #include <assimp/types.h>
- #include <vector>
- #include <cstdint>
- #include "tinyusdz.hh"
- #include "tydra/render-data.hh"
- namespace Assimp {
- class USDImporterImplTinyusdz {
- public:
- USDImporterImplTinyusdz() = default;
- ~USDImporterImplTinyusdz() = default;
- void InternReadFile(
- const std::string &pFile,
- aiScene *pScene,
- IOSystem *pIOHandler);
- void animations(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene);
- void meshes(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- const std::string &nameWExt);
- void verticesForMesh(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- size_t meshIdx,
- const std::string &nameWExt);
- void facesForMesh(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- size_t meshIdx,
- const std::string &nameWExt);
- void normalsForMesh(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- size_t meshIdx,
- const std::string &nameWExt);
- void materialsForMesh(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- size_t meshIdx,
- const std::string &nameWExt);
- void uvsForMesh(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- size_t meshIdx,
- const std::string &nameWExt);
- void materials(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- const std::string &nameWExt);
- void textures(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- const std::string &nameWExt);
- void textureImages(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- const std::string &nameWExt);
- void buffers(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- const std::string &nameWExt);
- void setupNodes(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- const std::string &nameWExt);
- aiNode *nodes(
- const tinyusdz::tydra::RenderScene &render_scene,
- const std::string &nameWExt);
- aiNode *nodesRecursive(
- aiNode *pNodeParent,
- const tinyusdz::tydra::Node &node,
- const std::vector<tinyusdz::tydra::SkelHierarchy> &skeletons);
- aiNode *skeletonNodesRecursive(
- aiNode *pNodeParent,
- const tinyusdz::tydra::SkelNode &joint);
- void sanityCheckNodesRecursive(
- aiNode *pNode);
- void setupBlendShapes(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- const std::string &nameWExt);
- void blendShapesForMesh(
- const tinyusdz::tydra::RenderScene &render_scene,
- aiScene *pScene,
- size_t meshIdx,
- const std::string &nameWExt);
- };
- } // namespace Assimp
- #endif // AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|