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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2024, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #pragma once
- #ifndef AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
- #define AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
- #include <assimp/BaseImporter.h>
- #include <assimp/scene.h>
- #include <assimp/types.h>
- #include "tinyusdz.hh"
- #include "tydra/render-data.hh"
- #include <type_traits>
- namespace Assimp {
- std::string tinyusdzAnimChannelTypeFor(
- tinyusdz::tydra::AnimationChannel::ChannelType animChannel);
- std::string tinyusdzNodeTypeFor(tinyusdz::tydra::NodeType type);
- template <typename T>
- aiMatrix4x4 tinyUsdzMat4ToAiMat4(const T matIn[4][4]) {
- static_assert(std::is_floating_point_v<T>, "Only floating-point types are allowed.");
- aiMatrix4x4 matOut;
- matOut.a1 = matIn[0][0];
- matOut.a2 = matIn[1][0];
- matOut.a3 = matIn[2][0];
- matOut.a4 = matIn[3][0];
- matOut.b1 = matIn[0][1];
- matOut.b2 = matIn[1][1];
- matOut.b3 = matIn[2][1];
- matOut.b4 = matIn[3][1];
- matOut.c1 = matIn[0][2];
- matOut.c2 = matIn[1][2];
- matOut.c3 = matIn[2][2];
- matOut.c4 = matIn[3][2];
- matOut.d1 = matIn[0][3];
- matOut.d2 = matIn[1][3];
- matOut.d3 = matIn[2][3];
- matOut.d4 = matIn[3][3];
- return matOut;
- }
- aiVector3D tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn);
- /**
- * Convert quaternion from tinyusdz "quat" to assimp "aiQuaternion" type
- *
- * @param quatIn tinyusdz float[4] in x,y,z,w order
- * @return assimp aiQuaternion converted from input
- */
- aiQuaternion tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn);
- } // namespace Assimp
- #endif // AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
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