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- #usda 1.0
- (
- defaultPrim = "root"
- doc = "Blender v3.4.0 Alpha"
- metersPerUnit = 0.01
- upAxis = "Z"
- )
- def Xform "root"
- {
- float3 xformOp:scale = (100, 100, 100)
- uniform token[] xformOpOrder = ["xformOp:scale"]
- def Scope "lights"
- {
- def DomeLight "environment"
- {
- custom color3f color = (0.05087609, 0.05087609, 0.05087609)
- color3f inputs:color = (0.05087609, 0.05087609, 0.05087609)
- float inputs:intensity = 683.0135
- custom float intensity = 683.0135
- }
- }
- def Scope "materials"
- {
- def Material "Material"
- {
- token outputs:surface.connect = </root/materials/Material/preview/Principled_BSDF.outputs:surface>
- custom string userProperties:blenderName:data = "Material"
- def Scope "preview"
- {
- def Shader "Principled_BSDF"
- {
- uniform token info:id = "UsdPreviewSurface"
- float inputs:clearcoat = 0
- float inputs:clearcoatRoughness = 0.03
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
- color3f inputs:emissiveColor = (0, 0, 0)
- float inputs:ior = 1.45
- float inputs:metallic = 0
- float inputs:opacity = 1
- float inputs:roughness = 0.5
- float inputs:specular = 0.5
- token outputs:surface
- }
- }
- }
- }
- def SkelRoot "Cube"
- {
- custom string userProperties:blenderName:object = "Cube"
- def Mesh "Cube" (
- active = true
- prepend apiSchemas = ["SkelBindingAPI"]
- )
- {
- uniform bool doubleSided = 1
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
- int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
- rel material:binding = </root/materials/Material>
- normal3f[] normals = [(-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
- interpolation = "faceVarying"
- )
- point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1.9918684, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
- int[] primvars:skel:jointIndices = [0, 0, 0, 0, 0, 0, 0, 0] (
- elementSize = 1
- interpolation = "vertex"
- )
- float[] primvars:skel:jointWeights = [1, 1, 1, 1, 1, 1, 1, 1] (
- elementSize = 1
- interpolation = "vertex"
- )
- texCoord2f[] primvars:st = [(0.625, 0.5), (0.875, 0.5), (0.875, 0.75), (0.625, 0.75), (0.375, 0.75), (0.625, 0.75), (0.625, 1), (0.375, 1), (0.375, 0), (0.625, 0), (0.625, 0.25), (0.375, 0.25), (0.125, 0.5), (0.375, 0.5), (0.375, 0.75), (0.125, 0.75), (0.375, 0.5), (0.625, 0.5), (0.625, 0.75), (0.375, 0.75), (0.375, 0.25), (0.625, 0.25), (0.625, 0.5), (0.375, 0.5)] (
- interpolation = "faceVarying"
- )
- uniform token[] skel:blendShapes = ["Key_1"]
- rel skel:blendShapeTargets = </root/Cube/Cube/Key_1>
- prepend rel skel:skeleton = </root/Cube/Skel>
- uniform token subdivisionScheme = "none"
- custom string userProperties:blenderName:data = "Cube"
- custom string userProperties:blenderName:data:st = "UVMap"
- def BlendShape "Key_1"
- {
- uniform vector3f[] offsets = [(0, 0, 0.98508406), (0, 0, 0), (0, 0.892874, 0.98508406), (0, 0, 0), (0, 0, 0.98508406), (0, 0, 0), (0, 0, 0.98508406), (0, 0, 0)]
- uniform int[] pointIndices = [0, 1, 2, 3, 4, 5, 6, 7]
- }
- }
- def Skeleton "Skel"
- {
- uniform matrix4d[] bindTransforms = [( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )]
- uniform token[] joints = ["joint1"]
- uniform matrix4d[] restTransforms = [( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )]
- prepend rel skel:animationSource = </root/Cube/Skel/Anim>
- def SkelAnimation "Anim"
- {
- uniform token[] blendShapes = ["Key_1"]
- float[] blendShapeWeights = [0]
- }
- }
- }
- def Xform "Light"
- {
- custom string userProperties:blenderName:object = "Light"
- float3 xformOp:rotateXYZ = (37.26105, 3.163703, 106.93632)
- float3 xformOp:scale = (1, 0.99999994, 1)
- double3 xformOp:translate = (4.076245307922363, 1.0054539442062378, 5.903861999511719)
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
- def SphereLight "Light"
- {
- custom color3f color = (1, 1, 1)
- color3f inputs:color = (1, 1, 1)
- float inputs:intensity = 5435247
- float inputs:radius = 0.10000002
- float inputs:specular = 1
- custom float intensity = 5435247
- custom float radius = 0.10000002
- custom float specular = 1
- custom string userProperties:blenderName:data = "Light"
- }
- }
- def Xform "Camera"
- {
- custom string userProperties:blenderName:object = "Camera"
- float3 xformOp:rotateXYZ = (63.559303, -0.0000026647115, 46.691948)
- float3 xformOp:scale = (1, 1, 1)
- double3 xformOp:translate = (7.358891487121582, -6.925790786743164, 4.958309173583984)
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
- def Camera "Camera"
- {
- float2 clippingRange = (10, 10000)
- float focalLength = 50
- float horizontalAperture = 36
- float horizontalApertureOffset = 0
- token projection = "perspective"
- double shutter:close = 0.25
- double shutter:open = -0.25
- custom string userProperties:blenderName:data = "Camera"
- float verticalAperture = 24
- float verticalApertureOffset = 0
- }
- }
- }
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