animMesh.irr 6.2 KB

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  1. <?xml version="1.0"?>
  2. <irr_scene>
  3. <attributes>
  4. <string name="Name" value="root" />
  5. <int name="Id" value="-1" />
  6. <colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
  7. </attributes>
  8. <node type="animatedMesh">
  9. <attributes>
  10. <string name="Name" value="" />
  11. <int name="Id" value="-1" />
  12. <vector3d name="Position" value="0, 0, 0" />
  13. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  14. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  15. <bool name="Visible" value="true" />
  16. <enum name="AutomaticCulling" value="box" />
  17. <int name="DebugDataVisible" value="0" />
  18. <bool name="IsDebugObject" value="false" />
  19. <string name="Mesh" value="assets/dwarf.x" />
  20. <bool name="Looping" value="true" />
  21. <bool name="ReadOnlyMaterials" value="false" />
  22. <float name="FramesPerSecond" value="0.025000" />
  23. </attributes>
  24. <materials>
  25. <attributes>
  26. <enum name="Type" value="solid" />
  27. <color name="Ambient" value="ffffffff" />
  28. <color name="Diffuse" value="ffcccccc" />
  29. <color name="Emissive" value="ff5d5d5d" />
  30. <color name="Specular" value="ff000000" />
  31. <float name="Shininess" value="0.000000" />
  32. <float name="Param1" value="0.000000" />
  33. <float name="Param2" value="0.000000" />
  34. <texture name="Texture1" value="assets/axe.jpg" />
  35. <texture name="Texture2" value="" />
  36. <texture name="Texture3" value="" />
  37. <texture name="Texture4" value="" />
  38. <bool name="Wireframe" value="false" />
  39. <bool name="GouraudShading" value="true" />
  40. <bool name="Lighting" value="false" />
  41. <bool name="ZWriteEnable" value="true" />
  42. <int name="ZBuffer" value="1" />
  43. <bool name="BackfaceCulling" value="true" />
  44. <bool name="FogEnable" value="false" />
  45. <bool name="NormalizeNormals" value="false" />
  46. <bool name="BilinearFilter1" value="true" />
  47. <bool name="BilinearFilter2" value="true" />
  48. <bool name="BilinearFilter3" value="true" />
  49. <bool name="BilinearFilter4" value="true" />
  50. <bool name="TrilinearFilter1" value="false" />
  51. <bool name="TrilinearFilter2" value="false" />
  52. <bool name="TrilinearFilter3" value="false" />
  53. <bool name="TrilinearFilter4" value="false" />
  54. <bool name="AnisotropicFilter1" value="false" />
  55. <bool name="AnisotropicFilter2" value="false" />
  56. <bool name="AnisotropicFilter3" value="false" />
  57. <bool name="AnisotropicFilter4" value="false" />
  58. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  59. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  60. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  61. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  62. </attributes>
  63. <attributes>
  64. <enum name="Type" value="solid" />
  65. <color name="Ambient" value="ffffffff" />
  66. <color name="Diffuse" value="ffcccccc" />
  67. <color name="Emissive" value="ff4d4d4d" />
  68. <color name="Specular" value="ff000000" />
  69. <float name="Shininess" value="0.000000" />
  70. <float name="Param1" value="0.000000" />
  71. <float name="Param2" value="0.000000" />
  72. <texture name="Texture1" value="assets/dwarf.jpg" />
  73. <texture name="Texture2" value="" />
  74. <texture name="Texture3" value="" />
  75. <texture name="Texture4" value="" />
  76. <bool name="Wireframe" value="false" />
  77. <bool name="GouraudShading" value="true" />
  78. <bool name="Lighting" value="false" />
  79. <bool name="ZWriteEnable" value="true" />
  80. <int name="ZBuffer" value="1" />
  81. <bool name="BackfaceCulling" value="true" />
  82. <bool name="FogEnable" value="false" />
  83. <bool name="NormalizeNormals" value="false" />
  84. <bool name="BilinearFilter1" value="true" />
  85. <bool name="BilinearFilter2" value="true" />
  86. <bool name="BilinearFilter3" value="true" />
  87. <bool name="BilinearFilter4" value="true" />
  88. <bool name="TrilinearFilter1" value="false" />
  89. <bool name="TrilinearFilter2" value="false" />
  90. <bool name="TrilinearFilter3" value="false" />
  91. <bool name="TrilinearFilter4" value="false" />
  92. <bool name="AnisotropicFilter1" value="false" />
  93. <bool name="AnisotropicFilter2" value="false" />
  94. <bool name="AnisotropicFilter3" value="false" />
  95. <bool name="AnisotropicFilter4" value="false" />
  96. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  97. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  98. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  99. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  100. </attributes>
  101. <attributes>
  102. <enum name="Type" value="solid" />
  103. <color name="Ambient" value="ffffffff" />
  104. <color name="Diffuse" value="ffcccccc" />
  105. <color name="Emissive" value="ff505050" />
  106. <color name="Specular" value="ff000000" />
  107. <float name="Shininess" value="0.000000" />
  108. <float name="Param1" value="0.000000" />
  109. <float name="Param2" value="0.000000" />
  110. <texture name="Texture1" value="" />
  111. <texture name="Texture2" value="" />
  112. <texture name="Texture3" value="" />
  113. <texture name="Texture4" value="" />
  114. <bool name="Wireframe" value="false" />
  115. <bool name="GouraudShading" value="true" />
  116. <bool name="Lighting" value="false" />
  117. <bool name="ZWriteEnable" value="true" />
  118. <int name="ZBuffer" value="1" />
  119. <bool name="BackfaceCulling" value="true" />
  120. <bool name="FogEnable" value="false" />
  121. <bool name="NormalizeNormals" value="false" />
  122. <bool name="BilinearFilter1" value="true" />
  123. <bool name="BilinearFilter2" value="true" />
  124. <bool name="BilinearFilter3" value="true" />
  125. <bool name="BilinearFilter4" value="true" />
  126. <bool name="TrilinearFilter1" value="false" />
  127. <bool name="TrilinearFilter2" value="false" />
  128. <bool name="TrilinearFilter3" value="false" />
  129. <bool name="TrilinearFilter4" value="false" />
  130. <bool name="AnisotropicFilter1" value="false" />
  131. <bool name="AnisotropicFilter2" value="false" />
  132. <bool name="AnisotropicFilter3" value="false" />
  133. <bool name="AnisotropicFilter4" value="false" />
  134. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  135. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  136. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  137. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  138. </attributes>
  139. </materials>
  140. </node>
  141. </irr_scene>