box.irr 2.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. <?xml version="1.0"?>
  2. <irr_scene>
  3. <attributes>
  4. <string name="Name" value="root" />
  5. <int name="Id" value="-1" />
  6. <colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
  7. </attributes>
  8. <node type="cube">
  9. <attributes>
  10. <string name="Name" value="testCube" />
  11. <int name="Id" value="-1" />
  12. <vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
  13. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  14. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  15. <bool name="Visible" value="true" />
  16. <enum name="AutomaticCulling" value="box" />
  17. <int name="DebugDataVisible" value="0" />
  18. <bool name="IsDebugObject" value="false" />
  19. <float name="Size" value="10.000000" />
  20. </attributes>
  21. <materials>
  22. <attributes>
  23. <enum name="Type" value="solid" />
  24. <color name="Ambient" value="ffffffff" />
  25. <color name="Diffuse" value="ffffffff" />
  26. <color name="Emissive" value="00000000" />
  27. <color name="Specular" value="ffffffff" />
  28. <float name="Shininess" value="0.000000" />
  29. <float name="Param1" value="0.000000" />
  30. <float name="Param2" value="0.000000" />
  31. <texture name="Texture1" value="assets/default.png" />
  32. <texture name="Texture2" value="" />
  33. <texture name="Texture3" value="" />
  34. <texture name="Texture4" value="" />
  35. <bool name="Wireframe" value="false" />
  36. <bool name="GouraudShading" value="true" />
  37. <bool name="Lighting" value="false" />
  38. <bool name="ZWriteEnable" value="true" />
  39. <int name="ZBuffer" value="1" />
  40. <bool name="BackfaceCulling" value="true" />
  41. <bool name="FogEnable" value="false" />
  42. <bool name="NormalizeNormals" value="false" />
  43. <bool name="BilinearFilter1" value="true" />
  44. <bool name="BilinearFilter2" value="true" />
  45. <bool name="BilinearFilter3" value="true" />
  46. <bool name="BilinearFilter4" value="true" />
  47. <bool name="TrilinearFilter1" value="false" />
  48. <bool name="TrilinearFilter2" value="false" />
  49. <bool name="TrilinearFilter3" value="false" />
  50. <bool name="TrilinearFilter4" value="false" />
  51. <bool name="AnisotropicFilter1" value="false" />
  52. <bool name="AnisotropicFilter2" value="false" />
  53. <bool name="AnisotropicFilter3" value="false" />
  54. <bool name="AnisotropicFilter4" value="false" />
  55. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  56. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  57. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  58. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  59. </attributes>
  60. </materials>
  61. </node>
  62. </irr_scene>