sphere_UTF16LE.irr 5.4 KB

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  1. <?xml version="1.0"?>
  2. <irr_scene>
  3. <attributes>
  4. <string name="Name" value="root" />
  5. <int name="Id" value="-1" />
  6. <colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
  7. </attributes>
  8. <node type="sphere">
  9. <attributes>
  10. <string name="Name" value="" />
  11. <int name="Id" value="-1" />
  12. <vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
  13. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  14. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  15. <bool name="Visible" value="true" />
  16. <enum name="AutomaticCulling" value="box" />
  17. <int name="DebugDataVisible" value="0" />
  18. <bool name="IsDebugObject" value="false" />
  19. <float name="Radius" value="5.000000" />
  20. <int name="PolyCountX" value="16" />
  21. <int name="PolyCountY" value="16" />
  22. </attributes>
  23. <materials>
  24. <attributes>
  25. <enum name="Type" value="solid" />
  26. <color name="Ambient" value="ffffffff" />
  27. <color name="Diffuse" value="ffffffff" />
  28. <color name="Emissive" value="00000000" />
  29. <color name="Specular" value="ffffffff" />
  30. <float name="Shininess" value="0.000000" />
  31. <float name="Param1" value="0.000000" />
  32. <float name="Param2" value="0.000000" />
  33. <texture name="Texture1" value="assets/earthSpherical.jpg" />
  34. <texture name="Texture2" value="" />
  35. <texture name="Texture3" value="" />
  36. <texture name="Texture4" value="" />
  37. <bool name="Wireframe" value="false" />
  38. <bool name="GouraudShading" value="true" />
  39. <bool name="Lighting" value="false" />
  40. <bool name="ZWriteEnable" value="true" />
  41. <int name="ZBuffer" value="1" />
  42. <bool name="BackfaceCulling" value="true" />
  43. <bool name="FogEnable" value="false" />
  44. <bool name="NormalizeNormals" value="false" />
  45. <bool name="BilinearFilter1" value="true" />
  46. <bool name="BilinearFilter2" value="true" />
  47. <bool name="BilinearFilter3" value="true" />
  48. <bool name="BilinearFilter4" value="true" />
  49. <bool name="TrilinearFilter1" value="false" />
  50. <bool name="TrilinearFilter2" value="false" />
  51. <bool name="TrilinearFilter3" value="false" />
  52. <bool name="TrilinearFilter4" value="false" />
  53. <bool name="AnisotropicFilter1" value="false" />
  54. <bool name="AnisotropicFilter2" value="false" />
  55. <bool name="AnisotropicFilter3" value="false" />
  56. <bool name="AnisotropicFilter4" value="false" />
  57. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  58. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  59. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  60. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  61. </attributes>
  62. </materials>
  63. </node>
  64. </irr_scene>