emptyIrrMesh.xml 9.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231
  1. <?xml version="1.0"?>
  2. <mesh xmlns="http://irrlicht.sourceforge.net/IRRMESH_09_2007" version="1.0">
  3. <!-- This file contains a static mesh in the Irrlicht Engine format with 5 materials.-->
  4. <boundingBox minEdge="-856.310974 -268.159119 -55.100883" maxEdge="98.810463 248.437958 1227.140869" />
  5. <buffer>
  6. <boundingBox minEdge="-1.189549 -13.579381 564.385864" maxEdge="98.810463 86.420624 664.385864" />
  7. <material>
  8. <enum name="Type" value="solid" />
  9. <color name="Ambient" value="ff18cb00" />
  10. <color name="Diffuse" value="ffc000dc" />
  11. <color name="Emissive" value="00000000" />
  12. <color name="Specular" value="ff268800" />
  13. <float name="Shininess" value="0.100000" />
  14. <float name="Param1" value="0.000000" />
  15. <float name="Param2" value="0.000000" />
  16. <texture name="Texture1" value="" />
  17. <texture name="Texture2" value="" />
  18. <texture name="Texture3" value="" />
  19. <texture name="Texture4" value="" />
  20. <bool name="Wireframe" value="false" />
  21. <bool name="GouraudShading" value="true" />
  22. <bool name="Lighting" value="true" />
  23. <bool name="ZWriteEnable" value="true" />
  24. <int name="ZBuffer" value="1" />
  25. <bool name="BackfaceCulling" value="true" />
  26. <bool name="FogEnable" value="false" />
  27. <bool name="NormalizeNormals" value="false" />
  28. <bool name="BilinearFilter1" value="true" />
  29. <bool name="BilinearFilter2" value="true" />
  30. <bool name="BilinearFilter3" value="true" />
  31. <bool name="BilinearFilter4" value="true" />
  32. <bool name="TrilinearFilter1" value="false" />
  33. <bool name="TrilinearFilter2" value="false" />
  34. <bool name="TrilinearFilter3" value="false" />
  35. <bool name="TrilinearFilter4" value="false" />
  36. <bool name="AnisotropicFilter1" value="false" />
  37. <bool name="AnisotropicFilter2" value="false" />
  38. <bool name="AnisotropicFilter3" value="false" />
  39. <bool name="AnisotropicFilter4" value="false" />
  40. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  41. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  42. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  43. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  44. </material>
  45. <vertices type="standard" vertexCount="0">
  46. </vertices>
  47. <indices indexCount="0">
  48. </indices>
  49. </buffer>
  50. <buffer>
  51. <boundingBox minEdge="-425.481689 -112.485245 -55.100883" maxEdge="-225.481689 87.514755 144.899109" />
  52. <material>
  53. <enum name="Type" value="solid" />
  54. <color name="Ambient" value="ff00a19b" />
  55. <color name="Diffuse" value="ff6d0005" />
  56. <color name="Emissive" value="00000000" />
  57. <color name="Specular" value="ff510085" />
  58. <float name="Shininess" value="0.100000" />
  59. <float name="Param1" value="0.000000" />
  60. <float name="Param2" value="0.000000" />
  61. <texture name="Texture1" value="" />
  62. <texture name="Texture2" value="" />
  63. <texture name="Texture3" value="" />
  64. <texture name="Texture4" value="" />
  65. <bool name="Wireframe" value="false" />
  66. <bool name="GouraudShading" value="true" />
  67. <bool name="Lighting" value="true" />
  68. <bool name="ZWriteEnable" value="true" />
  69. <int name="ZBuffer" value="1" />
  70. <bool name="BackfaceCulling" value="true" />
  71. <bool name="FogEnable" value="false" />
  72. <bool name="NormalizeNormals" value="false" />
  73. <bool name="BilinearFilter1" value="true" />
  74. <bool name="BilinearFilter2" value="true" />
  75. <bool name="BilinearFilter3" value="true" />
  76. <bool name="BilinearFilter4" value="true" />
  77. <bool name="TrilinearFilter1" value="false" />
  78. <bool name="TrilinearFilter2" value="false" />
  79. <bool name="TrilinearFilter3" value="false" />
  80. <bool name="TrilinearFilter4" value="false" />
  81. <bool name="AnisotropicFilter1" value="false" />
  82. <bool name="AnisotropicFilter2" value="false" />
  83. <bool name="AnisotropicFilter3" value="false" />
  84. <bool name="AnisotropicFilter4" value="false" />
  85. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  86. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  87. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  88. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  89. </material>
  90. <vertices type="standard" vertexCount="0">
  91. </vertices>
  92. <indices indexCount="0">
  93. </indices>
  94. </buffer>
  95. <buffer>
  96. <boundingBox minEdge="-594.103699 -268.159119 927.140869" maxEdge="-294.103699 31.840881 1227.140869" />
  97. <material>
  98. <enum name="Type" value="solid" />
  99. <color name="Ambient" value="ff620086" />
  100. <color name="Diffuse" value="ff2f3e00" />
  101. <color name="Emissive" value="00000000" />
  102. <color name="Specular" value="ffa12600" />
  103. <float name="Shininess" value="0.100000" />
  104. <float name="Param1" value="0.000000" />
  105. <float name="Param2" value="0.000000" />
  106. <texture name="Texture1" value="" />
  107. <texture name="Texture2" value="" />
  108. <texture name="Texture3" value="" />
  109. <texture name="Texture4" value="" />
  110. <bool name="Wireframe" value="false" />
  111. <bool name="GouraudShading" value="true" />
  112. <bool name="Lighting" value="true" />
  113. <bool name="ZWriteEnable" value="true" />
  114. <int name="ZBuffer" value="1" />
  115. <bool name="BackfaceCulling" value="true" />
  116. <bool name="FogEnable" value="false" />
  117. <bool name="NormalizeNormals" value="false" />
  118. <bool name="BilinearFilter1" value="true" />
  119. <bool name="BilinearFilter2" value="true" />
  120. <bool name="BilinearFilter3" value="true" />
  121. <bool name="BilinearFilter4" value="true" />
  122. <bool name="TrilinearFilter1" value="false" />
  123. <bool name="TrilinearFilter2" value="false" />
  124. <bool name="TrilinearFilter3" value="false" />
  125. <bool name="TrilinearFilter4" value="false" />
  126. <bool name="AnisotropicFilter1" value="false" />
  127. <bool name="AnisotropicFilter2" value="false" />
  128. <bool name="AnisotropicFilter3" value="false" />
  129. <bool name="AnisotropicFilter4" value="false" />
  130. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  131. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  132. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  133. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  134. </material>
  135. <vertices type="standard" vertexCount="0">
  136. </vertices>
  137. <indices indexCount="0">
  138. </indices>
  139. </buffer>
  140. <buffer>
  141. <boundingBox minEdge="-387.523499 -151.562042 573.689575" maxEdge="12.476517 248.437958 973.689575" />
  142. <material>
  143. <enum name="Type" value="solid" />
  144. <color name="Ambient" value="ff0014a9" />
  145. <color name="Diffuse" value="ffc97b00" />
  146. <color name="Emissive" value="00000000" />
  147. <color name="Specular" value="ffb40000" />
  148. <float name="Shininess" value="0.100000" />
  149. <float name="Param1" value="0.000000" />
  150. <float name="Param2" value="0.000000" />
  151. <texture name="Texture1" value="" />
  152. <texture name="Texture2" value="" />
  153. <texture name="Texture3" value="" />
  154. <texture name="Texture4" value="" />
  155. <bool name="Wireframe" value="false" />
  156. <bool name="GouraudShading" value="true" />
  157. <bool name="Lighting" value="true" />
  158. <bool name="ZWriteEnable" value="true" />
  159. <int name="ZBuffer" value="1" />
  160. <bool name="BackfaceCulling" value="true" />
  161. <bool name="FogEnable" value="false" />
  162. <bool name="NormalizeNormals" value="false" />
  163. <bool name="BilinearFilter1" value="true" />
  164. <bool name="BilinearFilter2" value="true" />
  165. <bool name="BilinearFilter3" value="true" />
  166. <bool name="BilinearFilter4" value="true" />
  167. <bool name="TrilinearFilter1" value="false" />
  168. <bool name="TrilinearFilter2" value="false" />
  169. <bool name="TrilinearFilter3" value="false" />
  170. <bool name="TrilinearFilter4" value="false" />
  171. <bool name="AnisotropicFilter1" value="false" />
  172. <bool name="AnisotropicFilter2" value="false" />
  173. <bool name="AnisotropicFilter3" value="false" />
  174. <bool name="AnisotropicFilter4" value="false" />
  175. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  176. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  177. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  178. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  179. </material>
  180. <vertices type="standard" vertexCount="0">
  181. </vertices>
  182. <indices indexCount="0">
  183. </indices>
  184. </buffer>
  185. <buffer>
  186. <boundingBox minEdge="-856.310974 -267.823242 115.341156" maxEdge="-356.310974 232.176758 615.341187" />
  187. <material>
  188. <enum name="Type" value="trans_vertex_alpha" />
  189. <color name="Ambient" value="ff00516f" />
  190. <color name="Diffuse" value="ffb20800" />
  191. <color name="Emissive" value="00000000" />
  192. <color name="Specular" value="ff00aebe" />
  193. <float name="Shininess" value="0.100000" />
  194. <float name="Param1" value="0.170000" />
  195. <float name="Param2" value="0.000000" />
  196. <texture name="Texture1" value="" />
  197. <texture name="Texture2" value="" />
  198. <texture name="Texture3" value="" />
  199. <texture name="Texture4" value="" />
  200. <bool name="Wireframe" value="false" />
  201. <bool name="GouraudShading" value="true" />
  202. <bool name="Lighting" value="true" />
  203. <bool name="ZWriteEnable" value="true" />
  204. <int name="ZBuffer" value="1" />
  205. <bool name="BackfaceCulling" value="true" />
  206. <bool name="FogEnable" value="false" />
  207. <bool name="NormalizeNormals" value="false" />
  208. <bool name="BilinearFilter1" value="true" />
  209. <bool name="BilinearFilter2" value="true" />
  210. <bool name="BilinearFilter3" value="true" />
  211. <bool name="BilinearFilter4" value="true" />
  212. <bool name="TrilinearFilter1" value="false" />
  213. <bool name="TrilinearFilter2" value="false" />
  214. <bool name="TrilinearFilter3" value="false" />
  215. <bool name="TrilinearFilter4" value="false" />
  216. <bool name="AnisotropicFilter1" value="false" />
  217. <bool name="AnisotropicFilter2" value="false" />
  218. <bool name="AnisotropicFilter3" value="false" />
  219. <bool name="AnisotropicFilter4" value="false" />
  220. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  221. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  222. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  223. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  224. </material>
  225. <vertices type="standard" vertexCount="0">
  226. </vertices>
  227. <indices indexCount="0">
  228. </indices>
  229. </buffer>
  230. </mesh>