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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2024, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #pragma once
- #ifndef AV_ANIMEVALUATOR_H_INCLUDED
- #define AV_ANIMEVALUATOR_H_INCLUDED
- /** Calculates a pose for a given time of an animation */
- #include <tuple>
- #include <vector>
- #include <assimp/matrix4x4.h>
- struct aiAnimation;
- namespace AssimpView {
- /**
- * @brief Calculates transformations for a given timestamp from a set of animation tracks. Not directly useful,
- * better use the AnimPlayer class.
- */
- class AnimEvaluator {
- public:
- /// @brief Constructor on a given animation. The animation is fixed throughout the lifetime of
- /// the object.
- /// @param pAnim The animation to calculate poses for. Ownership of the animation object stays
- /// at the caller, the evaluator just keeps a reference to it as long as it persists.
- AnimEvaluator(const aiAnimation *pAnim);
- /// @brief The class destructor.
- ~AnimEvaluator() = default;
- /// @brief Evaluates the animation tracks for a given time stamp.
- /// The calculated pose can be retrieved as an array of transformation
- /// matrices afterwards by calling GetTransformations().
- /// @param pTime The time for which you want to evaluate the animation, in seconds.
- /// Will be mapped into the animation cycle, so it can get an arbitrary
- /// value. Best use with ever-increasing time stamps.
- void Evaluate(double pTime);
- /// @brief Returns the transform matrices calculated at the last Evaluate() call.
- /// The array matches the mChannels array of the aiAnimation.
- const std::vector<aiMatrix4x4> &GetTransformations() const { return mTransforms; }
- private:
- const aiAnimation *mAnim;
- double mLastTime;
- std::vector<std::tuple<unsigned int, unsigned int, unsigned int>> mLastPositions;
- std::vector<aiMatrix4x4> mTransforms;
- };
- } // end of namespace AssimpView
- #endif // AV_ANIMEVALUATOR_H_INCLUDED
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