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- #ifndef CD_HULL_H
- #define CD_HULL_H
- /*----------------------------------------------------------------------
- Copyright (c) 2004 Open Dynamics Framework Group
- www.physicstools.org
- All rights reserved.
- Redistribution and use in source and binary forms, with or without modification, are permitted provided
- that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions
- and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- Neither the name of the Open Dynamics Framework Group nor the names of its contributors may
- be used to endorse or promote products derived from this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES,
- INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE INTEL OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -----------------------------------------------------------------------*/
- namespace ConvexDecomposition
- {
- class HullResult
- {
- public:
- HullResult(void)
- {
- mPolygons = true;
- mNumOutputVertices = 0;
- mOutputVertices = 0;
- mNumFaces = 0;
- mNumIndices = 0;
- mIndices = 0;
- }
- bool mPolygons; // true if indices represents polygons, false indices are triangles
- unsigned int mNumOutputVertices; // number of vertices in the output hull
- float *mOutputVertices; // array of vertices, 3 floats each x,y,z
- unsigned int mNumFaces; // the number of faces produced
- unsigned int mNumIndices; // the total number of indices
- unsigned int *mIndices; // pointer to indices.
- // If triangles, then indices are array indexes into the vertex list.
- // If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
- };
- enum HullFlag
- {
- QF_TRIANGLES = (1<<0), // report results as triangles, not polygons.
- QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices.
- QF_SKIN_WIDTH = (1<<2), // extrude hull based on this skin width
- QF_DEFAULT = 0
- };
- class HullDesc
- {
- public:
- HullDesc(void)
- {
- mFlags = QF_DEFAULT;
- mVcount = 0;
- mVertices = 0;
- mVertexStride = sizeof(float)*3;
- mNormalEpsilon = 0.001f;
- mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
- mMaxFaces = 4096;
- mSkinWidth = 0.01f; // default is one centimeter
- };
- HullDesc(HullFlag flag,
- unsigned int vcount,
- const float *vertices,
- unsigned int stride)
- {
- mFlags = flag;
- mVcount = vcount;
- mVertices = vertices;
- mVertexStride = stride;
- mNormalEpsilon = 0.001f;
- mMaxVertices = 4096;
- mSkinWidth = 0.01f; // default is one centimeter
- }
- bool HasHullFlag(HullFlag flag) const
- {
- if ( mFlags & flag ) return true;
- return false;
- }
- void SetHullFlag(HullFlag flag)
- {
- mFlags|=flag;
- }
- void ClearHullFlag(HullFlag flag)
- {
- mFlags&=~flag;
- }
- unsigned int mFlags; // flags to use when generating the convex hull.
- unsigned int mVcount; // number of vertices in the input point cloud
- const float *mVertices; // the array of vertices.
- unsigned int mVertexStride; // the stride of each vertex, in bytes.
- float mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
- float mSkinWidth;
- unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
- unsigned int mMaxFaces;
- };
- enum HullError
- {
- QE_OK, // success!
- QE_FAIL // failed.
- };
- class HullLibrary
- {
- public:
- HullError CreateConvexHull(const HullDesc &desc, // describes the input request
- HullResult &result); // contains the resulst
- HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
- private:
- void BringOutYourDead(const float *verts,unsigned int vcount, float *overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount);
- bool CleanupVertices(unsigned int svcount,
- const float *svertices,
- unsigned int stride,
- unsigned int &vcount, // output number of vertices
- float *vertices, // location to store the results.
- float normalepsilon,
- float *scale);
- };
- }
- #endif
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