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- #include "float_math.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <assert.h>
- #include <vector>
- /*----------------------------------------------------------------------
- Copyright (c) 2004 Open Dynamics Framework Group
- www.physicstools.org
- All rights reserved.
- Redistribution and use in source and binary forms, with or without modification, are permitted provided
- that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions
- and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- Neither the name of the Open Dynamics Framework Group nor the names of its contributors may
- be used to endorse or promote products derived from this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES,
- INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE INTEL OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -----------------------------------------------------------------------*/
- // http://codesuppository.blogspot.com
- //
- // mailto: [email protected]
- //
- // http://www.amillionpixels.us
- //
- #include "concavity.h"
- #include "raytri.h"
- #include "bestfit.h"
- #include "cd_hull.h"
- #include "meshvolume.h"
- #include "cd_vector.h"
- #include "splitplane.h"
- #include "ConvexDecomposition.h"
- #define WSCALE 4
- #define CONCAVE_THRESH 0.05f
- namespace ConvexDecomposition
- {
- unsigned int getDebugColor(void)
- {
- static unsigned int colors[8] =
- {
- 0xFF0000,
- 0x00FF00,
- 0x0000FF,
- 0xFFFF00,
- 0x00FFFF,
- 0xFF00FF,
- 0xFFFFFF,
- 0xFF8040
- };
- static int count = 0;
- count++;
- if ( count == 8 ) count = 0;
- assert( count >= 0 && count < 8 );
- unsigned int color = colors[count];
- return color;
- }
- class Wpoint
- {
- public:
- Wpoint(const Vector3d &p,float w)
- {
- mPoint = p;
- mWeight = w;
- }
- Vector3d mPoint;
- float mWeight;
- };
- typedef std::vector< Wpoint > WpointVector;
- static inline float DistToPt(const float *p,const float *plane)
- {
- float x = p[0];
- float y = p[1];
- float z = p[2];
- float d = x*plane[0] + y*plane[1] + z*plane[2] + plane[3];
- return d;
- }
- static void intersect(const float *p1,const float *p2,float *split,const float *plane)
- {
- float dp1 = DistToPt(p1,plane);
- float dir[3];
- dir[0] = p2[0] - p1[0];
- dir[1] = p2[1] - p1[1];
- dir[2] = p2[2] - p1[2];
- float dot1 = dir[0]*plane[0] + dir[1]*plane[1] + dir[2]*plane[2];
- float dot2 = dp1 - plane[3];
- float t = -(plane[3] + dot2 ) / dot1;
- split[0] = (dir[0]*t)+p1[0];
- split[1] = (dir[1]*t)+p1[1];
- split[2] = (dir[2]*t)+p1[2];
- }
- class CTri
- {
- public:
- CTri(void) { };
- CTri(const float *p1,const float *p2,const float *p3,unsigned int i1,unsigned int i2,unsigned int i3)
- {
- mProcessed = 0;
- mI1 = i1;
- mI2 = i2;
- mI3 = i3;
- mP1.Set(p1);
- mP2.Set(p2);
- mP3.Set(p3);
- mPlaneD = mNormal.ComputePlane(mP1,mP2,mP3);
- }
- float Facing(const CTri &t)
- {
- float d = mNormal.Dot(t.mNormal);
- return d;
- }
- // clip this line segment against this triangle.
- bool clip(const Vector3d &start,Vector3d &end) const
- {
- Vector3d sect;
- bool hit = lineIntersectsTriangle(start.Ptr(), end.Ptr(), mP1.Ptr(), mP2.Ptr(), mP3.Ptr(), sect.Ptr() );
- if ( hit )
- {
- end = sect;
- }
- return hit;
- }
- bool Concave(const Vector3d &p,float &distance,Vector3d &n) const
- {
- n.NearestPointInTriangle(p,mP1,mP2,mP3);
- distance = p.Distance(n);
- return true;
- }
- void addTri(unsigned int *indices,unsigned int i1,unsigned int i2,unsigned int i3,unsigned int &tcount) const
- {
- indices[tcount*3+0] = i1;
- indices[tcount*3+1] = i2;
- indices[tcount*3+2] = i3;
- tcount++;
- }
- float getVolume(ConvexDecompInterface *callback) const
- {
- unsigned int indices[8*3];
- unsigned int tcount = 0;
- addTri(indices,0,1,2,tcount);
- addTri(indices,3,4,5,tcount);
- addTri(indices,0,3,4,tcount);
- addTri(indices,0,4,1,tcount);
- addTri(indices,1,4,5,tcount);
- addTri(indices,1,5,2,tcount);
- addTri(indices,0,3,5,tcount);
- addTri(indices,0,5,2,tcount);
- const float *vertices = mP1.Ptr();
- if ( callback )
- {
- unsigned int color = getDebugColor();
- #if 0
- Vector3d d1 = mNear1;
- Vector3d d2 = mNear2;
- Vector3d d3 = mNear3;
- callback->ConvexDebugPoint(mP1.Ptr(),0.01f,0x00FF00);
- callback->ConvexDebugPoint(mP2.Ptr(),0.01f,0x00FF00);
- callback->ConvexDebugPoint(mP3.Ptr(),0.01f,0x00FF00);
- callback->ConvexDebugPoint(d1.Ptr(),0.01f,0xFF0000);
- callback->ConvexDebugPoint(d2.Ptr(),0.01f,0xFF0000);
- callback->ConvexDebugPoint(d3.Ptr(),0.01f,0xFF0000);
- callback->ConvexDebugTri(mP1.Ptr(), d1.Ptr(), d1.Ptr(),0x00FF00);
- callback->ConvexDebugTri(mP2.Ptr(), d2.Ptr(), d2.Ptr(),0x00FF00);
- callback->ConvexDebugTri(mP3.Ptr(), d3.Ptr(), d3.Ptr(),0x00FF00);
- #else
- for (unsigned int i=0; i<tcount; i++)
- {
- unsigned int i1 = indices[i*3+0];
- unsigned int i2 = indices[i*3+1];
- unsigned int i3 = indices[i*3+2];
- const float *p1 = &vertices[ i1*3 ];
- const float *p2 = &vertices[ i2*3 ];
- const float *p3 = &vertices[ i3*3 ];
- callback->ConvexDebugTri(p1,p2,p3,color);
- }
- #endif
- }
- float v = computeMeshVolume(mP1.Ptr(), tcount, indices );
- return v;
- }
- float raySect(const Vector3d &p,const Vector3d &dir,Vector3d §) const
- {
- float plane[4];
- plane[0] = mNormal.x;
- plane[1] = mNormal.y;
- plane[2] = mNormal.z;
- plane[3] = mPlaneD;
- Vector3d dest = p+dir*100000;
- intersect( p.Ptr(), dest.Ptr(), sect.Ptr(), plane );
- return sect.Distance(p); // return the intersection distance.
- }
- float planeDistance(const Vector3d &p) const
- {
- float plane[4];
- plane[0] = mNormal.x;
- plane[1] = mNormal.y;
- plane[2] = mNormal.z;
- plane[3] = mPlaneD;
- return DistToPt( p.Ptr(), plane );
- }
- bool samePlane(const CTri &t) const
- {
- const float THRESH = 0.001f;
- float dd = fabsf( t.mPlaneD - mPlaneD );
- if ( dd > THRESH ) return false;
- dd = fabsf( t.mNormal.x - mNormal.x );
- if ( dd > THRESH ) return false;
- dd = fabsf( t.mNormal.y - mNormal.y );
- if ( dd > THRESH ) return false;
- dd = fabsf( t.mNormal.z - mNormal.z );
- if ( dd > THRESH ) return false;
- return true;
- }
- bool hasIndex(unsigned int i) const
- {
- if ( i == mI1 || i == mI2 || i == mI3 ) return true;
- return false;
- }
- bool sharesEdge(const CTri &t) const
- {
- bool ret = false;
- unsigned int count = 0;
- if ( t.hasIndex(mI1) ) count++;
- if ( t.hasIndex(mI2) ) count++;
- if ( t.hasIndex(mI3) ) count++;
- if ( count >= 2 ) ret = true;
- return ret;
- }
- void debug(unsigned int color,ConvexDecompInterface *callback)
- {
- callback->ConvexDebugTri( mP1.Ptr(), mP2.Ptr(), mP3.Ptr(), color );
- callback->ConvexDebugTri( mP1.Ptr(), mP1.Ptr(), mNear1.Ptr(), 0xFF0000 );
- callback->ConvexDebugTri( mP2.Ptr(), mP2.Ptr(), mNear2.Ptr(), 0xFF0000 );
- callback->ConvexDebugTri( mP2.Ptr(), mP3.Ptr(), mNear3.Ptr(), 0xFF0000 );
- callback->ConvexDebugPoint( mNear1.Ptr(), 0.01f, 0xFF0000 );
- callback->ConvexDebugPoint( mNear2.Ptr(), 0.01f, 0xFF0000 );
- callback->ConvexDebugPoint( mNear3.Ptr(), 0.01f, 0xFF0000 );
- }
- float area(void)
- {
- float a = mConcavity*mP1.Area(mP2,mP3);
- return a;
- }
- void addWeighted(WpointVector &list,ConvexDecompInterface *callback)
- {
- Wpoint p1(mP1,mC1);
- Wpoint p2(mP2,mC2);
- Wpoint p3(mP3,mC3);
- Vector3d d1 = mNear1 - mP1;
- Vector3d d2 = mNear2 - mP2;
- Vector3d d3 = mNear3 - mP3;
- d1*=WSCALE;
- d2*=WSCALE;
- d3*=WSCALE;
- d1 = d1 + mP1;
- d2 = d2 + mP2;
- d3 = d3 + mP3;
- Wpoint p4(d1,mC1);
- Wpoint p5(d2,mC2);
- Wpoint p6(d3,mC3);
- list.push_back(p1);
- list.push_back(p2);
- list.push_back(p3);
- list.push_back(p4);
- list.push_back(p5);
- list.push_back(p6);
- #if 0
- callback->ConvexDebugPoint(mP1.Ptr(),0.01f,0x00FF00);
- callback->ConvexDebugPoint(mP2.Ptr(),0.01f,0x00FF00);
- callback->ConvexDebugPoint(mP3.Ptr(),0.01f,0x00FF00);
- callback->ConvexDebugPoint(d1.Ptr(),0.01f,0xFF0000);
- callback->ConvexDebugPoint(d2.Ptr(),0.01f,0xFF0000);
- callback->ConvexDebugPoint(d3.Ptr(),0.01f,0xFF0000);
- callback->ConvexDebugTri(mP1.Ptr(), d1.Ptr(), d1.Ptr(),0x00FF00);
- callback->ConvexDebugTri(mP2.Ptr(), d2.Ptr(), d2.Ptr(),0x00FF00);
- callback->ConvexDebugTri(mP3.Ptr(), d3.Ptr(), d3.Ptr(),0x00FF00);
- Vector3d np1 = mP1 + mNormal*0.05f;
- Vector3d np2 = mP2 + mNormal*0.05f;
- Vector3d np3 = mP3 + mNormal*0.05f;
- callback->ConvexDebugTri(mP1.Ptr(), np1.Ptr(), np1.Ptr(), 0xFF00FF );
- callback->ConvexDebugTri(mP2.Ptr(), np2.Ptr(), np2.Ptr(), 0xFF00FF );
- callback->ConvexDebugTri(mP3.Ptr(), np3.Ptr(), np3.Ptr(), 0xFF00FF );
- callback->ConvexDebugPoint( np1.Ptr(), 0.01F, 0XFF00FF );
- callback->ConvexDebugPoint( np2.Ptr(), 0.01F, 0XFF00FF );
- callback->ConvexDebugPoint( np3.Ptr(), 0.01F, 0XFF00FF );
- #endif
- }
- Vector3d mP1;
- Vector3d mP2;
- Vector3d mP3;
- Vector3d mNear1;
- Vector3d mNear2;
- Vector3d mNear3;
- Vector3d mNormal;
- float mPlaneD;
- float mConcavity;
- float mC1;
- float mC2;
- float mC3;
- unsigned int mI1;
- unsigned int mI2;
- unsigned int mI3;
- int mProcessed; // already been added...
- };
- typedef std::vector< CTri > CTriVector;
- bool featureMatch(CTri &m,const CTriVector &tris,ConvexDecompInterface *callback,const CTriVector &input_mesh)
- {
- bool ret = false;
- float neardot = 0.707f;
- m.mConcavity = 0;
- //gLog->Display("*********** FEATURE MATCH *************\r\n");
- //gLog->Display("Plane: %0.4f,%0.4f,%0.4f %0.4f\r\n", m.mNormal.x, m.mNormal.y, m.mNormal.z, m.mPlaneD );
- //gLog->Display("*********************************************\r\n");
- CTriVector::const_iterator i;
- CTri nearest;
- for (i=tris.begin(); i!=tris.end(); ++i)
- {
- const CTri &t = (*i);
- //gLog->Display(" HullPlane: %0.4f,%0.4f,%0.4f %0.4f\r\n", t.mNormal.x, t.mNormal.y, t.mNormal.z, t.mPlaneD );
- if ( t.samePlane(m) )
- {
- //gLog->Display("*** PLANE MATCH!!!\r\n");
- ret = false;
- break;
- }
- float dot = t.mNormal.Dot(m.mNormal);
- if ( dot > neardot )
- {
- float d1 = t.planeDistance( m.mP1 );
- float d2 = t.planeDistance( m.mP2 );
- float d3 = t.planeDistance( m.mP3 );
- if ( d1 > 0.001f || d2 > 0.001f || d3 > 0.001f ) // can't be near coplaner!
- {
- neardot = dot;
- Vector3d n1,n2,n3;
- t.raySect( m.mP1, m.mNormal, m.mNear1 );
- t.raySect( m.mP2, m.mNormal, m.mNear2 );
- t.raySect( m.mP3, m.mNormal, m.mNear3 );
- nearest = t;
- ret = true;
- }
- }
- }
- if ( ret )
- {
- if ( 0 )
- {
- CTriVector::const_iterator i;
- for (i=input_mesh.begin(); i!=input_mesh.end(); ++i)
- {
- const CTri &c = (*i);
- if ( c.mI1 != m.mI1 && c.mI2 != m.mI2 && c.mI3 != m.mI3 )
- {
- c.clip( m.mP1, m.mNear1 );
- c.clip( m.mP2, m.mNear2 );
- c.clip( m.mP3, m.mNear3 );
- }
- }
- }
- //gLog->Display("*********************************************\r\n");
- //gLog->Display(" HullPlaneNearest: %0.4f,%0.4f,%0.4f %0.4f\r\n", nearest.mNormal.x, nearest.mNormal.y, nearest.mNormal.z, nearest.mPlaneD );
- m.mC1 = m.mP1.Distance( m.mNear1 );
- m.mC2 = m.mP2.Distance( m.mNear2 );
- m.mC3 = m.mP3.Distance( m.mNear3 );
- m.mConcavity = m.mC1;
- if ( m.mC2 > m.mConcavity ) m.mConcavity = m.mC2;
- if ( m.mC3 > m.mConcavity ) m.mConcavity = m.mC3;
- #if 0
- callback->ConvexDebugTri( m.mP1.Ptr(), m.mP2.Ptr(), m.mP3.Ptr(), 0x00FF00 );
- callback->ConvexDebugTri( m.mNear1.Ptr(), m.mNear2.Ptr(), m.mNear3.Ptr(), 0xFF0000 );
- callback->ConvexDebugTri( m.mP1.Ptr(), m.mP1.Ptr(), m.mNear1.Ptr(), 0xFFFF00 );
- callback->ConvexDebugTri( m.mP2.Ptr(), m.mP2.Ptr(), m.mNear2.Ptr(), 0xFFFF00 );
- callback->ConvexDebugTri( m.mP3.Ptr(), m.mP3.Ptr(), m.mNear3.Ptr(), 0xFFFF00 );
- #endif
- }
- else
- {
- //gLog->Display("No match\r\n");
- }
- //gLog->Display("*********************************************\r\n");
- return ret;
- }
- bool isFeatureTri(CTri &t,CTriVector &flist,float fc,ConvexDecompInterface *callback,unsigned int color)
- {
- bool ret = false;
- if ( t.mProcessed == 0 ) // if not already processed
- {
- float c = t.mConcavity / fc; // must be within 80% of the concavity of the parent.
- if ( c > 0.85f )
- {
- // see if this triangle is a 'feature' triangle. Meaning it shares an
- // edge with any existing feature triangle and is within roughly the same
- // concavity of the parent.
- if ( flist.size() )
- {
- CTriVector::iterator i;
- for (i=flist.begin(); i!=flist.end(); ++i)
- {
- CTri &ftri = (*i);
- if ( ftri.sharesEdge(t) )
- {
- t.mProcessed = 2; // it is now part of a feature.
- flist.push_back(t); // add it to the feature list.
- // callback->ConvexDebugTri( t.mP1.Ptr(), t.mP2.Ptr(),t.mP3.Ptr(), color );
- ret = true;
- break;
- }
- }
- }
- else
- {
- t.mProcessed = 2;
- flist.push_back(t); // add it to the feature list.
- // callback->ConvexDebugTri( t.mP1.Ptr(), t.mP2.Ptr(),t.mP3.Ptr(), color );
- ret = true;
- }
- }
- else
- {
- t.mProcessed = 1; // eliminated for this feature, but might be valid for the next one..
- }
- }
- return ret;
- }
- float computeConcavity(unsigned int vcount,
- const float *vertices,
- unsigned int tcount,
- const unsigned int *indices,
- ConvexDecompInterface *callback,
- float *plane, // plane equation to split on
- float &volume)
- {
- float cret = 0;
- volume = 1;
- HullResult result;
- HullLibrary hl;
- HullDesc desc;
- desc.mMaxFaces = 256;
- desc.mMaxVertices = 256;
- desc.SetHullFlag(QF_TRIANGLES);
- desc.mVcount = vcount;
- desc.mVertices = vertices;
- desc.mVertexStride = sizeof(float)*3;
- HullError ret = hl.CreateConvexHull(desc,result);
- if ( ret == QE_OK )
- {
- #if 0
- float bmin[3];
- float bmax[3];
- float dx = bmax[0] - bmin[0];
- float dy = bmax[1] - bmin[1];
- float dz = bmax[2] - bmin[2];
- Vector3d center;
- center.x = bmin[0] + dx*0.5f;
- center.y = bmin[1] + dy*0.5f;
- center.z = bmin[2] + dz*0.5f;
- #endif
- volume = computeMeshVolume2( result.mOutputVertices, result.mNumFaces, result.mIndices );
- #if 1
- // ok..now..for each triangle on the original mesh..
- // we extrude the points to the nearest point on the hull.
- const unsigned int *source = result.mIndices;
- CTriVector tris;
- for (unsigned int i=0; i<result.mNumFaces; i++)
- {
- unsigned int i1 = *source++;
- unsigned int i2 = *source++;
- unsigned int i3 = *source++;
- const float *p1 = &result.mOutputVertices[i1*3];
- const float *p2 = &result.mOutputVertices[i2*3];
- const float *p3 = &result.mOutputVertices[i3*3];
- // callback->ConvexDebugTri(p1,p2,p3,0xFFFFFF);
- CTri t(p1,p2,p3,i1,i2,i3); //
- tris.push_back(t);
- }
- // we have not pre-computed the plane equation for each triangle in the convex hull..
- float totalVolume = 0;
- CTriVector ftris; // 'feature' triangles.
- const unsigned int *src = indices;
- float maxc=0;
- if ( 1 )
- {
- CTriVector input_mesh;
- if ( 1 )
- {
- const unsigned int *src = indices;
- for (unsigned int i=0; i<tcount; i++)
- {
- unsigned int i1 = *src++;
- unsigned int i2 = *src++;
- unsigned int i3 = *src++;
- const float *p1 = &vertices[i1*3];
- const float *p2 = &vertices[i2*3];
- const float *p3 = &vertices[i3*3];
- CTri t(p1,p2,p3,i1,i2,i3);
- input_mesh.push_back(t);
- }
- }
- CTri maxctri;
- for (unsigned int i=0; i<tcount; i++)
- {
- unsigned int i1 = *src++;
- unsigned int i2 = *src++;
- unsigned int i3 = *src++;
- const float *p1 = &vertices[i1*3];
- const float *p2 = &vertices[i2*3];
- const float *p3 = &vertices[i3*3];
- CTri t(p1,p2,p3,i1,i2,i3);
- featureMatch(t, tris, callback, input_mesh );
- if ( t.mConcavity > CONCAVE_THRESH )
- {
- if ( t.mConcavity > maxc )
- {
- maxc = t.mConcavity;
- maxctri = t;
- }
- float v = t.getVolume(0);
- totalVolume+=v;
- ftris.push_back(t);
- }
- }
- }
- if ( ftris.size() && 0 )
- {
- // ok..now we extract the triangles which form the maximum concavity.
- CTriVector major_feature;
- float maxarea = 0;
- while ( maxc > CONCAVE_THRESH )
- {
- unsigned int color = getDebugColor(); //
- CTriVector flist;
- bool found;
- float totalarea = 0;
- do
- {
- found = false;
- CTriVector::iterator i;
- for (i=ftris.begin(); i!=ftris.end(); ++i)
- {
- CTri &t = (*i);
- if ( isFeatureTri(t,flist,maxc,callback,color) )
- {
- found = true;
- totalarea+=t.area();
- }
- }
- } while ( found );
- if ( totalarea > maxarea )
- {
- major_feature = flist;
- maxarea = totalarea;
- }
- maxc = 0;
- for (unsigned int i=0; i<ftris.size(); i++)
- {
- CTri &t = ftris[i];
- if ( t.mProcessed != 2 )
- {
- t.mProcessed = 0;
- if ( t.mConcavity > maxc )
- {
- maxc = t.mConcavity;
- }
- }
- }
- }
- unsigned int color = getDebugColor();
- WpointVector list;
- for (unsigned int i=0; i<major_feature.size(); ++i)
- {
- major_feature[i].addWeighted(list,callback);
- major_feature[i].debug(color,callback);
- }
- getBestFitPlane( list.size(), &list[0].mPoint.x, sizeof(Wpoint), &list[0].mWeight, sizeof(Wpoint), plane );
- computeSplitPlane( vcount, vertices, tcount, indices, callback, plane );
- }
- else
- {
- computeSplitPlane( vcount, vertices, tcount, indices, callback, plane );
- }
- #endif
- cret = totalVolume;
- hl.ReleaseResult(result);
- }
- return cret;
- }
- }
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