raytri.h 2.1 KB

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  1. #ifndef RAY_TRI_H
  2. #define RAY_TRI_H
  3. /*----------------------------------------------------------------------
  4. Copyright (c) 2004 Open Dynamics Framework Group
  5. www.physicstools.org
  6. All rights reserved.
  7. Redistribution and use in source and binary forms, with or without modification, are permitted provided
  8. that the following conditions are met:
  9. Redistributions of source code must retain the above copyright notice, this list of conditions
  10. and the following disclaimer.
  11. Redistributions in binary form must reproduce the above copyright notice,
  12. this list of conditions and the following disclaimer in the documentation
  13. and/or other materials provided with the distribution.
  14. Neither the name of the Open Dynamics Framework Group nor the names of its contributors may
  15. be used to endorse or promote products derived from this software without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES,
  17. INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. DISCLAIMED. IN NO EVENT SHALL THE INTEL OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  19. EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  20. LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  21. IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  22. THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. -----------------------------------------------------------------------*/
  24. // http://codesuppository.blogspot.com
  25. //
  26. // mailto: [email protected]
  27. //
  28. // http://www.amillionpixels.us
  29. //
  30. // returns true if the ray intersects the triangle.
  31. bool lineIntersectsTriangle(const float *rayStart,const float *rayEnd,const float *p1,const float *p2,const float *p3,float *sect);
  32. bool rayIntersectsTriangle(const float *p,const float *d,const float *v0,const float *v1,const float *v2,float &t);
  33. #endif