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- #include "float_math.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <assert.h>
- #pragma warning(disable:4786)
- #include <vector>
- #include <map>
- #include <set>
- /*----------------------------------------------------------------------
- Copyright (c) 2004 Open Dynamics Framework Group
- www.physicstools.org
- All rights reserved.
- Redistribution and use in source and binary forms, with or without modification, are permitted provided
- that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions
- and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- Neither the name of the Open Dynamics Framework Group nor the names of its contributors may
- be used to endorse or promote products derived from this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES,
- INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE INTEL OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -----------------------------------------------------------------------*/
- // http://codesuppository.blogspot.com
- //
- // mailto: [email protected]
- //
- // http://www.amillionpixels.us
- //
- // CodeSnippet provided by John W. Ratcliff
- // on March 23, 2006.
- //
- // mailto: [email protected]
- //
- // Personal website: http://jratcliffscarab.blogspot.com
- // Coding Website: http://codesuppository.blogspot.com
- // FundRaising Blog: http://amillionpixels.blogspot.com
- // Fundraising site: http://www.amillionpixels.us
- // New Temple Site: http://newtemple.blogspot.com
- //
- // This snippet shows how to 'hide' the complexity of
- // the STL by wrapping some useful piece of functionality
- // around a handful of discrete API calls.
- //
- // This API allows you to create an indexed triangle list
- // from a collection of raw input triangles. Internally
- // it uses an STL set to build the lookup table very rapidly.
- //
- // Here is how you would use it to build an indexed triangle
- // list from a raw list of triangles.
- //
- // (1) create a 'VertexLookup' interface by calling
- //
- // VertexLook vl = Vl_createVertexLookup();
- //
- // (2) For each vertice in each triangle call:
- //
- // unsigned int i1 = Vl_getIndex(vl,p1);
- // unsigned int i2 = Vl_getIndex(vl,p2);
- // unsigned int i3 = Vl_getIndex(vl,p3);
- //
- // save the 3 indices into your triangle list array.
- //
- // (3) Get the vertex array by calling:
- //
- // const float *vertices = Vl_getVertices(vl);
- //
- // (4) Get the number of vertices so you can copy them into
- // your own buffer.
- // unsigned int vcount = Vl_getVcount(vl);
- //
- // (5) Release the VertexLookup interface when you are done with it.
- // Vl_releaseVertexLookup(vl);
- //
- // Teaches the following lessons:
- //
- // How to wrap the complexity of STL and C++ classes around a
- // simple API interface.
- //
- // How to use an STL set and custom comparator operator for
- // a complex data type.
- //
- // How to create a template class.
- //
- // How to achieve significant performance improvements by
- // taking advantage of built in STL containers in just
- // a few lines of code.
- //
- // You could easily modify this code to support other vertex
- // formats with any number of interpolants.
- #include "vlookup.h"
- namespace Vlookup
- {
- class VertexPosition
- {
- public:
- VertexPosition(void) { };
- VertexPosition(const float *p)
- {
- mPos[0] = p[0];
- mPos[1] = p[1];
- mPos[2] = p[2];
- };
- void Set(int index,const float *pos)
- {
- const float * p = &pos[index*3];
- mPos[0] = p[0];
- mPos[1] = p[1];
- mPos[2] = p[2];
- };
- float GetX(void) const { return mPos[0]; };
- float GetY(void) const { return mPos[1]; };
- float GetZ(void) const { return mPos[2]; };
- float mPos[3];
- };
- typedef std::vector< VertexPosition > VertexVector;
- struct Tracker
- {
- VertexPosition mFind; // vertice to locate.
- VertexVector *mList;
- Tracker()
- {
- mList = 0;
- }
- void SetSearch(const VertexPosition& match,VertexVector *list)
- {
- mFind = match;
- mList = list;
- };
- };
- struct VertexID
- {
- int mID;
- Tracker* mTracker;
- VertexID(int ID, Tracker* Tracker)
- {
- mID = ID;
- mTracker = Tracker;
- }
- };
- class VertexLess
- {
- public:
- bool operator()(VertexID v1,VertexID v2) const;
- private:
- const VertexPosition& Get(VertexID index) const
- {
- if ( index.mID == -1 ) return index.mTracker->mFind;
- VertexVector &vlist = *index.mTracker->mList;
- return vlist[index.mID];
- }
- };
- template <class Type> class VertexPool
- {
- public:
- typedef std::set<VertexID, VertexLess > VertexSet;
- typedef std::vector< Type > VertexVector;
- int getVertex(const Type& vtx)
- {
- mTracker.SetSearch(vtx,&mVtxs);
- VertexSet::iterator found;
- found = mVertSet.find( VertexID(-1,&mTracker) );
- if ( found != mVertSet.end() )
- {
- return found->mID;
- }
- int idx = (int)mVtxs.size();
- mVtxs.push_back( vtx );
- mVertSet.insert( VertexID(idx,&mTracker) );
- return idx;
- };
- const float * GetPos(int idx) const
- {
- return mVtxs[idx].mPos;
- }
- const Type& Get(int idx) const
- {
- return mVtxs[idx];
- };
- unsigned int GetSize(void) const
- {
- return mVtxs.size();
- };
- void Clear(int reservesize) // clear the vertice pool.
- {
- mVertSet.clear();
- mVtxs.clear();
- mVtxs.reserve(reservesize);
- };
- const VertexVector& GetVertexList(void) const { return mVtxs; };
- void Set(const Type& vtx)
- {
- mVtxs.push_back(vtx);
- }
- unsigned int GetVertexCount(void) const
- {
- return mVtxs.size();
- };
- Type * getBuffer(void)
- {
- return &mVtxs[0];
- };
- private:
- VertexSet mVertSet; // ordered list.
- VertexVector mVtxs; // set of vertices.
- Tracker mTracker;
- };
- bool VertexLess::operator()(VertexID v1,VertexID v2) const
- {
- const VertexPosition& a = Get(v1);
- const VertexPosition& b = Get(v2);
- int ixA = (int) (a.GetX()*10000.0f);
- int ixB = (int) (b.GetX()*10000.0f);
- if ( ixA < ixB ) return true;
- if ( ixA > ixB ) return false;
- int iyA = (int) (a.GetY()*10000.0f);
- int iyB = (int) (b.GetY()*10000.0f);
- if ( iyA < iyB ) return true;
- if ( iyA > iyB ) return false;
- int izA = (int) (a.GetZ()*10000.0f);
- int izB = (int) (b.GetZ()*10000.0f);
- if ( izA < izB ) return true;
- if ( izA > izB ) return false;
- return false;
- }
- }
- using namespace Vlookup;
- VertexLookup Vl_createVertexLookup(void)
- {
- VertexLookup ret = new VertexPool< VertexPosition >;
- return ret;
- }
- void Vl_releaseVertexLookup(VertexLookup vlook)
- {
- VertexPool< VertexPosition > *vp = (VertexPool< VertexPosition > *) vlook;
- delete vp;
- }
- unsigned int Vl_getIndex(VertexLookup vlook,const float *pos) // get index.
- {
- VertexPool< VertexPosition > *vp = (VertexPool< VertexPosition > *) vlook;
- VertexPosition p(pos);
- return vp->getVertex(p);
- }
- const float * Vl_getVertices(VertexLookup vlook)
- {
- VertexPool< VertexPosition > *vp = (VertexPool< VertexPosition > *) vlook;
- return vp->GetPos(0);
- }
- unsigned int Vl_getVcount(VertexLookup vlook)
- {
- VertexPool< VertexPosition > *vp = (VertexPool< VertexPosition > *) vlook;
- return vp->GetVertexCount();
- }
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