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- #ifndef COILCREATOR_HPP_
- #define COILCREATOR_HPP_
- #include "MultiBodyTreeCreator.hpp"
- namespace btInverseDynamics {
- /// Creator class for building a "coil" system as intruduced as benchmark example in
- /// Featherstone (1999), "A Divide-and-Conquer Articulated-Body Algorithm for Parallel O(log(n))
- /// Calculation of Rigid-Body Dynamics. Part 2: Trees, Loops, and Accuracy.", The International
- /// Journal of Robotics Research 18 (9): 876–892. doi : 10.1177 / 02783649922066628.
- ///
- /// This is a serial chain, with an initial configuration resembling a coil.
- class CoilCreator : public MultiBodyTreeCreator {
- public:
- /// ctor.
- /// @param n the number of bodies in the system
- CoilCreator(int n);
- /// dtor
- ~CoilCreator();
- // \copydoc MultiBodyTreeCreator::getNumBodies
- int getNumBodies(int* num_bodies) const;
- // \copydoc MultiBodyTreeCreator::getBody
- int getBody(const int body_index, int* parent_index, JointType* joint_type,
- vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion,
- idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int,
- void** user_ptr) const;
- private:
- int m_num_bodies;
- std::vector<int> m_parent;
- vec3 m_parent_r_parent_body_ref;
- mat33 m_body_T_parent_ref;
- vec3 m_body_axis_of_motion;
- idScalar m_mass;
- vec3 m_body_r_body_com;
- mat33 m_body_I_body;
- };
- }
- #endif
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