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- #ifndef DILLCREATOR_HPP_
- #define DILLCREATOR_HPP_
- #include "MultiBodyTreeCreator.hpp"
- namespace btInverseDynamics {
- /// Creator class for building a "Dill" system as intruduced as benchmark example in
- /// Featherstone (1999), "A Divide-and-Conquer Articulated-Body Algorithm for Parallel O(log(n))
- /// Calculation of Rigid-Body Dynamics. Part 2: Trees, Loops, and Accuracy.", The International
- /// Journal of Robotics Research 18 (9): 876–892. doi : 10.1177 / 02783649922066628.
- ///
- /// This is a self-similar branched tree, somewhat resembling a dill plant
- class DillCreator : public MultiBodyTreeCreator {
- public:
- /// ctor
- /// @param levels the number of dill levels
- DillCreator(int levels);
- /// dtor
- ~DillCreator();
- ///\copydoc MultiBodyTreeCreator::getNumBodies
- int getNumBodies(int* num_bodies) const;
- ///\copydoc MultiBodyTreeCreator::getBody
- int getBody(const int body_index, int* parent_index, JointType* joint_type,
- vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion,
- idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int,
- void** user_ptr) const;
- private:
- /// recursively generate dill bodies.
- /// TODO better documentation
- int recurseDill(const int levels, const int parent, const idScalar d_DH_in,
- const idScalar a_DH_in, const idScalar alpha_DH_in);
- int m_level;
- int m_num_bodies;
- idArray<int>::type m_parent;
- idArray<vec3>::type m_parent_r_parent_body_ref;
- idArray<mat33>::type m_body_T_parent_ref;
- idArray<vec3>::type m_body_axis_of_motion;
- idArray<idScalar>::type m_mass;
- idArray<vec3>::type m_body_r_body_com;
- idArray<mat33>::type m_body_I_body;
- int m_current_body;
- };
- }
- #endif
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