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- #ifndef MULTI_BODY_TREE_CREATOR_HPP_
- #define MULTI_BODY_TREE_CREATOR_HPP_
- #include <string>
- #include <vector>
- #include "BulletInverseDynamics/IDConfig.hpp"
- #include "BulletInverseDynamics/IDMath.hpp"
- #include "BulletInverseDynamics/MultiBodyTree.hpp"
- #include "MultiBodyNameMap.hpp"
- namespace btInverseDynamics {
- /// Interface class for initializing a MultiBodyTree instance.
- /// Data to be provided is modeled on the URDF specification.
- /// The user can derive from this class in order to programmatically
- /// initialize a system.
- class MultiBodyTreeCreator {
- public:
- /// the dtor
- virtual ~MultiBodyTreeCreator() {}
- /// Get the number of bodies in the system
- /// @param num_bodies write number of bodies here
- /// @return 0 on success, -1 on error
- virtual int getNumBodies(int* num_bodies) const = 0;
- /// Interface for accessing link mass properties.
- /// For detailed description of data, @sa MultiBodyTree::addBody
- /// \copydoc MultiBodyTree::addBody
- virtual int getBody(const int body_index, int* parent_index, JointType* joint_type,
- vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref,
- vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com,
- mat33* body_I_body, int* user_int, void** user_ptr) const = 0;
- /// @return a pointer to a name mapping utility class, or 0x0 if not available
- virtual const MultiBodyNameMap* getNameMap() const {return 0x0;}
- };
- /// Create a multibody object.
- /// @param creator an object implementing the MultiBodyTreeCreator interface
- /// that returns data defining the system
- /// @return A pointer to an allocated multibodytree instance, or
- /// 0x0 if an error occured.
- MultiBodyTree* CreateMultiBodyTree(const MultiBodyTreeCreator& creator);
- }
- // does urdf have gravity direction ??
- #endif // MULTI_BODY_TREE_CREATOR_HPP_
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