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- #ifndef RANDOMTREE_CREATOR_HPP_
- #define RANDOMTREE_CREATOR_HPP_
- #include "BulletInverseDynamics/IDConfig.hpp"
- #include "MultiBodyTreeCreator.hpp"
- namespace btInverseDynamics {
- /// Generate a random MultiBodyTree with fixed or floating base and fixed, prismatic or revolute
- /// joints
- /// Uses a pseudo random number generator seeded from a random device.
- class RandomTreeCreator : public MultiBodyTreeCreator {
- public:
- /// ctor
- /// @param max_bodies maximum number of bodies
- /// @param gravity gravitational acceleration
- /// @param use_seed if true, seed random number generator
- RandomTreeCreator(const int max_bodies, bool use_seed=false);
- ~RandomTreeCreator();
- ///\copydoc MultiBodyTreeCreator::getNumBodies
- int getNumBodies(int* num_bodies) const;
- ///\copydoc MultiBodyTreeCreator::getBody
- int getBody(const int body_index, int* parent_index, JointType* joint_type,
- vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion,
- idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int,
- void** user_ptr) const;
- private:
- int m_num_bodies;
- };
- }
- #endif // RANDOMTREE_CREATOR_HPP_
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