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- #include "SimpleTreeCreator.hpp"
- #include <cstdio>
- namespace btInverseDynamics {
- /// minimal "tree" (chain)
- SimpleTreeCreator::SimpleTreeCreator(int dim) : m_num_bodies(dim) {
- m_mass = 1.0;
- m_body_T_parent_ref(0, 0) = 1;
- m_body_T_parent_ref(0, 1) = 0;
- m_body_T_parent_ref(0, 2) = 0;
- m_body_T_parent_ref(1, 0) = 0;
- m_body_T_parent_ref(1, 1) = 1;
- m_body_T_parent_ref(1, 2) = 0;
- m_body_T_parent_ref(2, 0) = 0;
- m_body_T_parent_ref(2, 1) = 0;
- m_body_T_parent_ref(2, 2) = 1;
- m_parent_r_parent_body_ref(0) = 1.0;
- m_parent_r_parent_body_ref(1) = 0.0;
- m_parent_r_parent_body_ref(2) = 0.0;
- m_body_r_body_com(0) = 0.5;
- m_body_r_body_com(1) = 0.0;
- m_body_r_body_com(2) = 0.0;
- m_body_I_body(0, 0) = 1;
- m_body_I_body(0, 1) = 0;
- m_body_I_body(0, 2) = 0;
- m_body_I_body(1, 0) = 0;
- m_body_I_body(1, 1) = 1;
- m_body_I_body(1, 2) = 0;
- m_body_I_body(2, 0) = 0;
- m_body_I_body(2, 1) = 0;
- m_body_I_body(2, 2) = 1;
- m_axis(0) = 0;
- m_axis(1) = 0;
- m_axis(2) = 1;
- }
- int SimpleTreeCreator::getNumBodies(int* num_bodies) const {
- *num_bodies = m_num_bodies;
- return 0;
- }
- int SimpleTreeCreator::getBody(const int body_index, int* parent_index, JointType* joint_type,
- vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref,
- vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com,
- mat33* body_I_body, int* user_int, void** user_ptr) const {
- *parent_index = body_index - 1;
- if (body_index % 2) {
- *joint_type = PRISMATIC;
- } else {
- *joint_type = REVOLUTE;
- }
- *parent_r_parent_body_ref = m_parent_r_parent_body_ref;
- if (0 == body_index) {
- (*parent_r_parent_body_ref)(2) = 1.0;
- }
- *body_T_parent_ref = m_body_T_parent_ref;
- *body_axis_of_motion = m_axis;
- *mass = m_mass;
- *body_r_body_com = m_body_r_body_com;
- *body_I_body = m_body_I_body;
- *user_int = 0;
- *user_ptr = 0;
- return 0;
- }
- }
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