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- #ifndef INVDYN_BULLET_COMPARISON_HPP
- #define INVDYN_BULLET_COMPARISON_HPP
- #include "BulletInverseDynamics/IDConfig.hpp"
- class btMultiBody;
- class btVector3;
- namespace btInverseDynamics {
- class MultiBodyTree;
- /// this function compares the forward dynamics computations implemented in btMultiBody to
- /// the inverse dynamics implementation in MultiBodyTree. This is done in three steps
- /// 1. run inverse dynamics for (q, u, dot_u) to obtain joint forces f
- /// 2. run forward dynamics (btMultiBody) for (q,u,f) to obtain dot_u_bullet
- /// 3. compare dot_u with dot_u_bullet for cross check of forward and inverse dynamics computations
- /// @param btmb the bullet forward dynamics model
- /// @param id_tree the inverse dynamics model
- /// @param q vector of generalized coordinates (matches id_tree)
- /// @param u vector of generalized speeds (matches id_tree)
- /// @param gravity gravitational acceleration in world frame
- /// @param dot_u vector of generalized accelerations (matches id_tree)
- /// @param gravity gravitational acceleration in world frame
- /// @param base_fixed set base joint to fixed or
- /// @param pos_error is set to the maximum of the euclidean norm of position+rotation errors of all
- /// center of gravity positions and link frames
- /// @param acc_error is set to the square root of the sum of squared differences of generalized
- /// accelerations
- /// computed in step 3 relative to dot_u
- /// @return -1 on error, 0 on success
- int compareInverseAndForwardDynamics(vecx &q, vecx &u, vecx &dot_u, btVector3 &gravity, bool verbose,
- btMultiBody *btmb, MultiBodyTree *id_tree, double *pos_error,
- double *acc_error);
- }
- #endif // INVDYN_BULLET_COMPARISON_HPP
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