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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2011 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include <stdio.h>
- #include "../BulletFileLoader/btBulletFile.h"
- #include "BulletDataExtractor.h"
- ///This ReadBulletSample is kept as simple as possible without dependencies to the Bullet SDK.
- ///It can be used to load .bullet data for other physics SDKs
- ///For a more complete example how to load and convert Bullet data using the Bullet SDK check out
- ///the Bullet/Demos/SerializeDemo and Bullet/Serialize/BulletWorldImporter
- int main(int argc, char** argv)
- {
- const char* fileName="testFile.bullet";
- bool verboseDumpAllTypes = false;
- bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(fileName);
- bool ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0;
-
- if (ok)
- bulletFile2->parse(verboseDumpAllTypes);
- else
- {
- printf("Error loading file %s.\n",fileName);
- exit(0);
- }
- ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0;
- if (!ok)
- {
- printf("Error parsing file %s.\n",fileName);
- exit(0);
- }
-
- if (verboseDumpAllTypes)
- {
- bulletFile2->dumpChunks(bulletFile2->getFileDNA());
- }
- btBulletDataExtractor extractor;
-
- extractor.convertAllObjects(bulletFile2);
- delete bulletFile2;
- return 0;
- }
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