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- LOCAL_PATH := ../../..
- include $(CLEAR_VARS)
- LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -DUSE_PTHREADS -mfpu=neon -mfloat-abi=softfp -pthread -DSCE_PFX_USE_SIMD_VECTORMATH
- # apply these flags if needed
- # -ffast-math -funsafe-math-optimizations
- # apply this to disable optimization
- # TARGET_CFLAGS := $(TARGET_CFLAGS) -O0
- # apply these 2 to turn on assembly output (*.c/*.cpp to *.s file)
- #compile-cpp-source = $(eval $(call ev-compile-cpp-source,$1,$(1:%$(LOCAL_CPP_EXTENSION)=%.s)))
- #TARGET_CFLAGS := $(TARGET_CFLAGS) -S
- # Enable or disable NEON. Don't forget to apply, or not apply, -mfpu=neon and -mfloat-abi=softfp
- # flags in addition, e.g., if this is true both of those need to be included in LOCAL_CFLAGS
- # to avoid the possibility that ndk-build will "forget" to add them on some files
- LOCAL_ARM_NEON := true
- TARGET_CFLAGS := $(filter-out -ffpu=vfp,$(TARGET_CFLAGS))
- # setup to build static library
- LOCAL_MODULE := libBullet
- LOCAL_C_INCLUDES := $(LOCAL_PATH)/src
- #find all the file recursively under jni/
- FILE_LIST := $(wildcard \
- $(LOCAL_PATH)/src/LinearMath/*.cpp \
- $(LOCAL_PATH)/src/Bullet3Common/*.cpp \
- $(LOCAL_PATH)/src/BulletCollision/BroadphaseCollision/*.cpp \
- $(LOCAL_PATH)/src/BulletCollision/CollisionDispatch/*.cpp \
- $(LOCAL_PATH)/src/BulletCollision/CollisionShapes/*.cpp \
- $(LOCAL_PATH)/src/BulletCollision/NarrowPhaseCollision/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/ConstraintSolver/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/Dynamics/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/Featherstone/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/MLCPSolvers/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/Vehicle/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/Character/*.cpp \
- $(LOCAL_PATH)/src/BulletSoftBody/*.cpp \
- $(LOCAL_PATH)/src/BulletInverseDynamics/*.cpp \
- $(LOCAL_PATH)/src/BulletInverseDynamics/details/*.cpp \
- )
- LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
- include $(BUILD_STATIC_LIBRARY)
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