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- function findDirectX11()
- local dx11path = os.getenv("DXSDK_DIR")
- if (dx11path) then
- local filepath = string.format("%s%s",dx11path,"Include/D3D11.h")
- headerdx11 = io.open(filepath, "r")
- if (headerdx11) then
- printf("Found DX11: '%s'", filepath)
- return true
- end
- end
- return false
- end
- function initDirectX11()
- configuration {}
-
- local dx11path = os.getenv("DXSDK_DIR")
- defines { "ADL_ENABLE_DX11"}
- includedirs {"$(DXSDK_DIR)/include"}
-
- configuration "x32"
- libdirs {"$(DXSDK_DIR)/Lib/x86"}
- configuration "x64"
- libdirs {"$(DXSDK_DIR)/Lib/x64"}
- configuration {}
- links {"d3dcompiler",
- "dxerr",
- "dxguid",
- "d3dx9",
- "d3d9",
- "winmm",
- "comctl32",
- "d3dx11"
- }
- return true
- end
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